The RBA Treasury or Royal Bank of Altis Treasury is located just East of Kore and West of Agios Dionysios. The Treasury holds a vault full of gold which slightly increases over time. This gold is worth around £200,000 making it very appealing to Rebel groups attempting to make some cash. These Gold bars can be sold at one of the Gold Buyers Located North of Aggelochori or North West of Sofia.
Robbing the Treasury
Robbing the Treasury is not an easy job, The Altis Police Service are required to protect the Treasury with everything they have. This usually means High numbers as you are unable to touch the Treasury unless there are 15 Police Officers on duty at the time.
In order to actually get into the Vault you will require a Blasting Charge which are required to be crafted or bought from another Islander.
There are 2 ways to get some Gold out of the Treasury
Guns Blazing
Going in Guns Blazing can sometimes be a very good way to a win, Although when done repeatedly is it frowned upon, it can make it very easy to hold the compound due to the Police Officers being caught by surprise and being unprepared. This can mean that the Officers are unable to get close enough to the compound to do any damage or alternatively could mean the officers can all rush the compound and take it off the criminals quickly.
Negotiating
Negotiating can be beneficial to the rebels as it allows them to break down as many doors as they need within the building giving them a higher chance when officers begin to move into the building.However. it does also allows officers to set up, locate individuals and move closer the the compound in case the situation does become hostile.
If you manage to complete some successful negotiations then you could get some Gold out without having to shoot a single officer. Occasionally individuals do come to complete some work on the building meaning they are required to transport the gold out of the treasury and into a safe location. These are often fraudulent attempts and are picked up on quickly. However, occasionally they area able to transport the gold away.
Blasting Charge
The blasting charge is required to blow the vault open. It's the only way into the vault and has a 1 time use only.
A Blasting charge has to be crafted, or bought of another Islander who has crafted one already.
To create a Blasting Charge you need to make a Computer, this can be done with:
- 1 Copper
- 1 Glass
- 2 Silica
- 1 Plastic sheet
- 5 Aluminium
Take these to the Factory which is located West of Kore and North of AAN News, Once you have the Computer you will also need:
- 3 Steel
- 1 Industrial Code Breaker
Once you have everything you need to head to the Factory to the West of Kore to Craft the Charge
The Blasting Charge once placed will usually mean Kill on Sight for the Police, It's a silent way to say "Negotiations are off". However, in certain circumstances this will not be the case (Rule 8.1.4)
The Charge has a timer of 5 Minutes once placed. When it explodes the vault is open and the Gold can begin to be moved
Rules
Heists are a crucial part of the island and need planning before undertaking. There are currently 5 different heists on the island namely, HM Treasury (HMT), International Reserve (IR), Armed Response Weapon Cache (ARWC), Poseidon Drug Stash (PDS) and The Continental (TC). The HMT, IR and ARWC are under Police jurisdiction and are therefore defended by them exclusively, and the same goes for Poseidon with the PDS and TC. There are a few strict rules for these locations
(8.1) General Heist Rules
(8.1.1) Any Police/Poseidon who we find logged out on purpose to bring the number of defenders down under 15 (HMT and TC) or 10 (PDS, ARWC and IR) will be banned. If you need to log out during a known active heist, please inform a member of staff.
(8.1.2) Filling your vehicle up with any content from the heist without going outside the building is not allowed as this is considered exploiting – Permanent Ban
(8.2) The HM Treasury (HMT) and The Continental (TC) are the two biggest heists and there are some specific rules that apply.
(8.2.1) The defending faction will always send in or have on-site an unarmed negotiator who will make themselves known. This is part of the heist. You can either start roleplay with the negotiator or decline negotiations by asking them to leave. You cannot kill them - they must leave, and if killed it is bannable. You also may not kidnap the negotiator.
(8.2.2) When the blasting charge has been planted it is considered that any opportunity for negotiation is over. After this the defending faction may try to storm the building. At this point any combat is not considered RDM. Once the content of the vault is outside of the compound and there has been no combat for five minutes normal server rules apply.
(8.2.3)There needs to be at least 15 members of the defending faction online, please check this before turning up. The vault is coded so it will not open if there are less than 15 defending faction members online so it will be a waste of your time.
(8.2.4) This is your operation with the friends/group members that are there with you. You may not call for backup, only those on site at the beginning of the heist may take part. The whitelisted factions may return after NLR timer is up however civilians may not.