NHS Air Rescue

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Air Rescue
Malden-Air-Rescue-logo.png
Branch Infomation
Average Members 50
Current Assets
Dispatch Locations Le Trinite
Command
Chief Air Marshal
  • CST. Zulufighter
Deputy Chief Marshals
  • TBA
  • TBA
Flight Training Officer
  • DR. Simon Ross
  • TBA
  • TBA
Quick Links
Interest Form
Timesheet Form
Member's Database
Member's Handbook
AVM Application


The NHS Air Rescue Branch is a specialist National Health Service branch that focuses on the flying of air vehicles in order to attend emergencies at a fast, consistent and reliable speed. They are a group of dedicated NHS members who have been tested to ensure a consistently good quality of flying and are competent when in control of a helicopter.

Ranking Structure

To join AR as a trainee you must be PAR+ however you can take M900 training as a FA. You can express your interest here.

If you fail to maintain 3 hours a month in the Air Rescue Branch, you will be removed for inactivity. In order to rejoin you will have to complete the entry test again. This is the case for all former Air Rescue Pilots that were not Taru trained.

Rank Description of Duty
Chief Air Marshal The Chief Air Marshal is the consultant responsible for running the entirety of the branch with support from the CMO’s.
Deputy Air Marshal The Deputy Air Marshal is the second in charge of the branch. An Air Marshal will work together with the Chief Air Marshal in order to maintain and support the branch.
Air Vice Marshal Air Vice Marshals are members of the branch staff who focus on testing and training people who are interested in joining the branch.
Tier 3 Tier 3 Air Rescue Branch Members are the most dedicated members within Air Rescue, who get access to a wider range of aircraft in the fleet than any other tier, such as the Mi-290 Taru (subject to passing the Heavy Ariel Assessment test).

Also, Tier 3 members of the branch get their own personal vehicles, this means that they can patrol on the server in a MH-9 Hummingbird, no matter how many other helis are out on the current server.

Tier 3 pilots who are Taru trained and tested also get the Fullscreen Nightvision Pilots Helmet

Tier 2 Tier 2 Air Rescue Branch Members are members of Air Rescue who have clear expertise when it comes to flying, they have also shown a clear dedication to the branch. To progress to Tier 3 you must have logged at least 35 hours flight time.
Tier 1 Tier 1 Branch Members are new members of the branch or newly promoted members from the rank Trainee, being Tier 1 you have access to the standard M-900 and the PO-30 Orca

You also have exclusive control of the Air Rescue channel. To progress to Tier 2 you must have at least 15 hours flight time.

Trainee Trainee Branch Members are new members of the branch who have just passed their Air Rescue Test, being Trainee you have access to the standard M-900

To be promoted from Trainee to Tier 1, you must complete at least 7 hours of patrolling without crashing.

M-900 Trained FA M900 Trained members are of the First Aider rank and have undergone a test to ensure they are up to the standards that pilots within the NHS are required to be at.

An M900 Trained member can now fly the M900 when they are a lone medic on the server this is to ensure they can treat patients quickly and efficiently.

You must still undergo the AR Entry Test should you wish to progress into Air Rescue when you become a Paramedic.

Specialist Vehicles

Altis Air Ambulance (PAR+)

M-900

The M-900 is the NHS variant of the National Police Air Service (NPAS) M-900. Altis Air Rescue has modified the Helicopter for use as a fast response vehicle in residential areas. It used to be the smallest and most responsive aircraft in the fleet which made it ideal for tight maneuvers. It can support 3 medics + 1 pilot. The M900 is available to anyone above the rank of Paramedic

First Aider's have the ability to take the M-900 test which allows them to use it on patrol when there are no other medics on duty.

Air Rescue Fleet (Branch Vehicles)

By being a member of Air Rescue you need to follow a set of Air Rescue Rules as laid out in the Air Rescue Handbook. Failure to follow these rules can result in being removed from the branch.

PO-30 Orca (Tier 1)

The PO-30 Orca is a transport and utility helicopter primarily developed for the Russian air force. The PO-30 Orca is a fast helicopter with a large length and small width making it ideal when landing in tight locations and can support 6 on duty medics, however using additional vehicles is highly recommended.

Tier 1 members have access to this Helicopter.

MH-9 Hummingbird (Tier 3)

The MH-9 is the perfect patrol vehicle, quick, maneuverable and can land in hard to reach areas with ease. It allows medical staff to travel long distances quickly and utilize landing zones that other aircraft could not. Additionally the Helicopter has a larger capacity meaning it can carry more medics and dispatch the service quicker amongst the island.

The MH-9 is available to any Tier 3 Air Rescue Member as a personal vehicle.

Mi-290 Taru (Tier 3 + Taru Trained)

The Taru is a heavy utility helicopter with coaxial rotors and a unique modular construction. The Air Rescue Taru has a medical pod for treatment, with advanced life support systems available . Essentially they are Ambulances with rotors.

The Mi-290 is currently available to Tier 3 Air Rescue members who have completed the Heavy Aerial Assessment (Taru Test)

Altis Air Rescue Regulations

General Air Rescue Rules

The following rules must be followed at all times:

  • FA’S can only fly when they are a lone medics and must follow air rescue rules at all times
  • You need to land on the hospital helipad ONLY when landing in Kavala and Athira. No other options exist.Get a car and drive.
  • When landing in Pyrgos land in a suitable area, avoiding roads or areas that will disrupt roleplay. (AKA on the outskirts of the town not in the town itself)
  • Do not land in the courtyard of hospitals, only land at the helipad
  • Always follow aviation laws except when taking off or landing.
    • 150 Metres above the ground in non-populated areas
    • 300 Metres above the ground in populated areas (Kavala, Agios, Athira)
  • Collision lights should be on all air vehicles at all times provided that they are available.
  • The correct and most recent version of the air rescue uniform should be worn at all times while on an air rescue patrol
  • You should attempt to land in an appropriate and safe area, busy roads should never be
  • landed on.
  • The timesheet must be filled for all patrols, and must include whether or not you crash (Unless the crash was caused by a server related issue).
  • Failure to log 2 hours of air patrol per month will result in removal from air rescue. To rejoin Air Rescue, you will have to resit your entry test.
  • You may not operate any vehicle that your tier does not authorize you to fly, even if it is accessible via the vehicle shop. Abuse of this rule will result in blacklisting from Air Rescue.
  • NATO(full face night vision helmet) should only be worn by Taru trained pilots

Taru Rules

  • All Taru Patrols must be noted on the timesheet.This includes CST’s
  • Only two Tarus are to be used per server. (Unless authorized by a CMO or CAM)
  • CMO’s have their own personal Taru’s so if you see two out but a CMO is flying one you may still pull out another.

Aviation Laws and Good Practise

Exclusion/No Fly Zones

Towns & City Limits

Settlements

Police Headquarters

HM Treasury & HM Treasury Ships

HMP Altis

Unauthorised Air Travel, police will send out warnings to any pilot if trespassing,

if the pilot does not adhere to a final warning the police will open fire.

Helicopter Violations

Air Travel without Due Care and Attention £ 50,000/Caution
Violation of Restriction Sites £ 50,000/Scrap
Perverting the course of justice £ 50,000/Scrap
Landing within City Limits £ 75,000/Scrap
Violation of Noise Control £ 50,000/Scrap
Improper use of Flares: Unauthorized £ 50,000/Scrap

Environmental Protection

Minimum Air Travel Altitude: 150 meters

Over a populated city: 300 meters

Violation of the Minimum Air Travel Altitude is unauthorised, police will send out warnings via radio (message) to any pilot in violation, if the pilot does not adhere to a final warning the police will open fire.

Takeoff Checklist

  • Collision Lights should be activated
  • If available, a PAR or higher should be assigned to the co-pilot seat
  • All other medics on the patrol should be in the back of the helicopter
  • The helipad should be clear
  • Reach an altitude of 150 metres after take-off

Landing Checklist

  • When within 1km of a patient, aviation laws no longer apply as you are commencing a landing
  • You should start to descend and slow down within 1km of a patient
  • Landing areas should be assessed
  • A safe spot close to the patient should be chosen
  • All personnel in the back of the chopper should exit and finally the pilot should exit
  • The helicopter should immediately be locked upon the pilots exit

Emergency Procedures

Engine Damage Checklist

  • Sometimes you may still have control and use of engine and you can carry on your flight.
  • However if your engine has come to a halt. (Read Autorotation procedure)

Autorotation procedure

  • First level out the aircraft, while the aircraft is level pitch the nose up just a tad allowing the wind to pass through the rotors.
  • While doing this you should be holding down on your collective (whatever button you have bound to decrease altitude.)
  • --------Keeping the aircraft steady you can slowly approach your landing zone, remembering to stay clear from any trees or powerlines, open fields are your best option.
  • As you're getting to around 10-15m from the ground you want to let go of your collective (button bound to lose altitude) and push on the throttle. This is now pushing all the air up into your rotors generating lift so you can bring yourself down softly.

Tail Rotor Damage Checklist

  • Attempt to regain aircraft control, if this fails, take yourself up to a high altitude
  • Tap the front of the nose down a tad for just a second and then let go of controls, the aircraft will start to spin faster and faster until gaining control. (make sure once tapping the nose forward you DO NOT touch anymore controls)

The aircraft will gain control and you will be able to fly back to the nearest helipad to repair.