https://wiki.roleplay.co.uk/api.php?action=feedcontributions&user=Sciencefreak74&feedformat=atomRoleplay UK Wiki - User contributions [en]2024-03-28T23:18:21ZUser contributionsMediaWiki 1.37.1https://wiki.roleplay.co.uk/index.php?title=Police_Ranks_and_Structure&diff=7024Police Ranks and Structure2021-04-26T12:18:23Z<p>Sciencefreak74: Fixing minor issue</p>
<hr />
<div>The Altis Police Service uses the standard British police ranks, indicated by shoulder boards (epaulettes), up to [[#Chief_Constables_(CC)|Chief Constable]].<br />
<br />
Following controversy over various Police Complaints where officers refused to identify themselves by name and a statement by [[User:Tadworth|CC Tadworth]] in early 2016 that "the public has a right to be able to identify any uniformed officer whilst performing their duty", collar numbers were introduced, which are allocated individually to each officer, who must tell you their collar number except from in a small amount of specific circumstances. Every officer (except those that are masked or plain clothed) are required to display their collar number at all times.<br />
<br />
<br />
When new recruits initially join the [[Altis Police Service|Police Service]], it is expected for them to have a lot of questions. However, due to the commonplace of officers receiving messages which they are either unable to respond to, or do not have the time to handle due to the responsibilities of their rank, a ‘command tier’ system was put in place.<br />
==Gold Command==<br />
Gold Command, also referred to as Police Command, consists of CC, DCC and ACC; thus they should only be messaged regarding issues that affect the [[Altis Police Service|Police]] as a whole, rather than constabulary matters.<br />
===Chief Constable (CC)===<br />
[[File:Chief_Constable_Epaulette.png|border|right|frameless|79x79px]]<br />
The CC’s are in charge of the [[Altis Police Service]], they still enforce the law on the [[Altis|island]] but handle the day to day running of the Force and deal with any issues and implement changes to the Police.<br />
The current Chief Constables are:<br />
* {{Police/Command Member|Position=CC1}}<br />
* {{Police/Command Member|Position=CC2}}<br />
* {{Police/Command Member|Position=CC3}}<br />
===Deputy Chief Constable (DCC)===<br />
[[File:Deputy_Chief_Constable_Epaulette.png|border|right|frameless|79x79px]]<br />
The DCC’s are the CC’s right hand men/women, they enforce the law on the [[Altis|island]] and assist in decisions regarding police policy, incidents, and any changes to the [[Altis Police Service|Police Service]].<br />
<br />
The current Deputy Chief Constables are:<br />
* {{Police/Command Member|Position=FP_DCC}}<br />
* {{Police/Command Member|Position=SO_DCC}}<br />
* DCC Nomad<br />
===Assistant Chief Constable (ACC)===<br />
[[File:Assistant_Chief_Constable_Epaulette_.png|border|right|frameless|79x79px]]<br />
ACC’s are DCC’s in training. These are those who possess the right traits and qualities we expect of a command member but still require a bit more guidance and training to be excellent members of Police Command.<br />
<br />
The current Assistant Chief Constables are:<br />
* {{Police/Command Member|Position=SO_ACC1}}<br />
* TBA<br />
==Silver Command==<br />
Silver Command, also referred to as Constabulary Command, consists of CSI and SI. Their primary focus is to ensure their respective [[Altis Police Service#Frontline Policing|constabulary]] runs smoothly, day to day. They should only be approached with problems regarding whitelisting, issues with members of their constabulary or for leaving the [[Altis Police Service|Police]]; however, silver command can only accept resignation from members if their own constabulary.<br />
===Chief Superintendent (CSI)===<br />
[[File:Chief_Superintendent_Epaulette.png|border|right|frameless|79x79px]]<br />
There are currently four Chief Superintendents, one in charge of each constabulary. Their job is to oversee the well being of their particular district and to deal with incidents on a range of matters.<br />
{| class="wikitable"<br />
|+<br />
![[Kavala Police]]<br />
![[Agios Police]]<br />
![[Athira Police]]<br />
![[Police Academy]]<br />
|-<br />
|{{Police/Command Member|Position=KV_CSI}}<br />
|{{Police/Command Member|Position=AG_CSI}}<br />
|{{Police/Command Member|Position=AT_CSI}}<br />
|{{Police/Command Member|Position=AC_CSI}}<br />
|}<br />
===Superintendent (SI)===<br />
[[File:Superintendent_Epaulette.png|border|right|frameless|79x79px]]<br />
Each constabulary is entitled to have up to three Superintendents. Every SI is tasked with assisting their CSI in matters within their department. They usually assist new officers and deal with people face to face on a day to day allowing the CSI to do more paperwork.<br />
{| class="wikitable"<br />
|+<br />
![[Kavala Police]]<br />
![[Agios Police]]<br />
![[Athira Police]]<br />
![[Police Academy]]<br />
|-<br />
|{{Police/Command Member|Position=KV_SI1}}<br />
|{{Police/Command Member|Position=AG_SI1}}<br />
|{{Police/Command Member|Position=AT_SI1}}<br />
|{{Police/Command Member|Position=AC_SI1}}<br />
|-<br />
|{{Police/Command Member|Position=KV_SI2}}<br />
|{{Police/Command Member|Position=AG_SI2}}<br />
|{{Police/Command Member|Position=AT_SI2}}<br />
|{{Police/Command Member|Position=AC_SI2}}<br />
|-<br />
|{{Police/Command Member|Position=KV_SI3}}<br />
|{{Police/Command Member|Position=AG_SI3}}<br />
|{{Police/Command Member|Position=AT_SI3}}<br />
|{{Police/Command Member|Position=AC_SI3}}<br />
|}<br />
==Bronze Command==<br />
The Bronze tier consists of SGT-CI. They can be messaged for any questions about the [[Altis Police Service|Police Service]] or their respective [[Altis Police Service#Frontline Policing|constabulary]]. If it is a more serious enquiry such as a complaint regarding a member of their constabulary, or perhaps a question regarding a Police rule, a CI should be approached.<br />
===Chief Inspector (CI)===<br />
[[File:Chief_Inspector_Epaulette.png|alt=|border|right|frameless|47x47px]]<br />
Chief Inspectors are the first line of command within a constabulary. They are there to assist their fellow officers as well as oversee any disputes or any arguments in their constabulary or liaison. They also oversee any paperwork that is submitted before it is turned into a senior officer. The maximum amount of Chief Inspectors within a constabulary is 4, with the exception of [[Police Academy]] which can have 5.<br />
===Inspector (INS)===<br />
[[File:Inspector_Epaulette.png|alt=|border|right|frameless|47x47px]]<br />
The people who hold this rank are encouraged to sort officers at ground level, to move them as needed and to assure each vehicle is being used at its full potential. There can be a total of 5 Inspectors in each constabulary.<br />
===Sergeant (SGT)===<br />
[[File:Sergeant Epaulette.png|border|right|frameless|47x47px]]<br />
A Sergeant’s goal is to assist both new and old officers on patrol and to enforce the law, to be a liaison with each rank and to order officers in the field and, if required, fill in paperwork given by the [[Police Ranks and Structure#Silver Command|Constabulary Command]].<br />
==Junior Ranks and Trainees==<br />
===Police Constable (PC)===<br />
[[File:Police Constable Epaullete.png|border|right|frameless|47x47px]]<br />
Here is where most officers spend the majority of their time before being commissioned into a higher rank. They are expected to patrol without issue and to deal with situations fluidly without orders, know what to do in special circumstances and, if needed, assist the commanding of unit movement and placements. At this point officers become entirely responsible for their own decision making in relation to the [https://www.app.college.police.uk/app-content/national-decision-model/the-national-decision-model/ National Decision Model] (NDM).<br />
===Probationary Police Constable (Prob. PC / PPC)===<br />
[[File:Probationary_Police_Constable_Epaullete.png|border|right|frameless|47x47px]]<br />
This rank is obtained once the [[Police Academy#Field Assessment|FA]] is successfully passed and is followed by a two week probationary period. This will give PPCs the opportunity to develop the necessary skills and experience required to become a fully-fledged Police Constable. They are expected to know the basics as well as any potential special skills to assist in everything the [[Altis Police Service|Police Service]] has to offer. The probationary period is the last stage of training for the [[Altis Police Service]]''.''<br />
===Police Community Support Officer (PCSO)===<br />
[[File:Police Community Support Officer Epaulette.png|border|right|frameless|47x47px]]<br />
Training officers granted their badge as well as enhanced powers. These officers, having completed basic training ([[Police Academy#Field Training Course|FTC]]), and are now assigned a caretaker officer at each shift start and must follow the commands of their seniors. These officers are kitted out with a basic weapons kit, with non lethal capability, but they must first complete their [[Police Academy#Field Training Test|FTT]] before being able to patrol with a firearm.<br />
[[Category:Altis Police Service]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Template:Police/Command_Member&diff=6384Template:Police/Command Member2021-02-13T12:45:38Z<p>Sciencefreak74: Differentiating between Gordon and Sciencefreak</p>
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<div>{{#switch: {{{Position}}}<br />
| CC1 = [[User:Gordon|CC Gordon]]<br />
| CC2 = CC Gremlin<br />
| CC3 = [[User:Sciencefreak74|CC Sciencefreak]]<br />
| FP_DCC = DCC Deathstroke<br />
| FP_ACC1 = [[User:Nomad|ACC Nomad]]<br />
| PS_DCC = N/A<br />
| SO_DCC = TBA<br />
| SO_ACC1 = ACC LastNickLeft<br />
| MAO_DCC = N/A<br />
| MAO_ACC1 = N/A<br />
| KV_CSI = CSI MaverickDelta<br />
| KV_SI1 = SI Leon Kennedy<br />
| KV_SI2 = TBA<br />
| KV_SI3 = SI Jamesss<br />
| KV_Rep = [[User:Lewis|PC Lewis]]<br />
| AG_CSI = [[User:Creebles|CSI Creebles]]<br />
| AG_SI1 = [[User:Dexter|SI Dexter]]<br />
| AG_SI2 = SI Mike Hunt<br />
| AG_SI3 = TBA<br />
| AG_Rep = Jason<br />
| AT_CSI = CSI Sneitost<br />
| AT_SI1 = SI Corrie Healy<br />
| AT_SI2 = SI OneShot<br />
| AT_SI3 = SI Brandon Pigeon<br />
| AT_Rep = Phoenix<br />
| RTU_CSI = Jamess<br />
| RTU_SI1 = Brandon Pigeon<br />
| RTU_SI2 = TBA<br />
| RTU_SI3 = N/A<br />
| RTU_Rep = N/A<br />
| AC_CSI = CSI Snuffles<br />
| AC_SI1 = SI Scream<br />
| AC_SI2 = SI Nikolai<br />
| AC_SI3 = SI TBA<br />
| AC_Rep = Tuf Motty<br />
| CAR = Jamie<br />
| DAR1 = [[User:Dexter|Dexter]]<br />
| DAR2 = TBA<br />
| CSP = TBA<br />
| DSP1 = Leon Kennedy<br />
| DSP2 = TBA<br />
| DSP3 = TBA<br />
| CNPAS = Mystix<br />
| DNPAS1 = OneShot<br />
| DNPAS2 = TBA<br />
| CMPU = Mike Hunt<br />
| DMPU1 = Gzeeman<br />
| DMPU2 = Kezo<br />
| CNCA = Slawek<br />
| DNCA1 = [[User:Creebles|Creebles]]<br />
| DNCA2 = TBA<br />
| CSPEC = Redacted<br />
| DSPEC1 = Redacted<br />
| DSPEC2 = Redacted<br />
| CRT = [[User:Creebles|Creebles]]<br />
| DRT1 = [[User:Dexter|Dexter]]<br />
| DRT2 = Erik<br />
| '''<Template Missing Role>'''<br />
}}<noinclude><br />
<br />
'''CC1''': {{Template:Police/Command Member|Position=CC1}}<br />
<br/>'''CC2''': {{Template:Police/Command Member|Position=CC2}}<br />
<br/>'''CC3''': {{Template:Police/Command Member|Position=CC3}}<br />
<br/>'''FP_DCC''': {{Template:Police/Command Member|Position=FP_DCC}}<br />
<br/>'''FP_ACC1''': {{Template:Police/Command Member|Position=FP_ACC1}}<br />
<br/>'''PS_DCC''': {{Template:Police/Command Member|Position=PS_DCC}}<br />
<br/>'''SO_DCC''': {{Template:Police/Command Member|Position=SO_DCC}}<br />
<br/>'''SO_ACC1''': {{Template:Police/Command Member|Position=SO_ACC1}}<br />
<br/>'''MAO_DCC''': {{Template:Police/Command Member|Position=MAO_DCC}}<br />
<br/>'''MAO_ACC1''': {{Template:Police/Command Member|Position=MAO_ACC1}}<br />
<br/>'''KV_CSI''': {{Template:Police/Command Member|Position=KV_CSI}}<br />
<br/>'''KV_SI1''': {{Template:Police/Command Member|Position=KV_SI1}}<br />
<br/>'''KV_SI2''': {{Template:Police/Command Member|Position=KV_SI2}}<br />
<br/>'''KV_SI3''': {{Template:Police/Command Member|Position=KV_SI3}}<br />
<br/>'''KV_Rep''': {{Template:Police/Command Member|Position=KV_Rep}}<br />
<br/>'''AG_CSI''': {{Template:Police/Command Member|Position=AG_CSI}}<br />
<br/>'''AG_SI1''': {{Template:Police/Command Member|Position=AG_SI1}}<br />
<br/>'''AG_SI2''': {{Template:Police/Command Member|Position=AG_SI2}}<br />
<br/>'''AG_SI3''': {{Template:Police/Command Member|Position=AG_SI3}}<br />
<br/>'''AG_Rep''': {{Template:Police/Command Member|Position=AG_Rep}}<br />
<br/>'''AT_CSI''': {{Template:Police/Command Member|Position=AT_CSI}}<br />
<br/>'''AT_SI1''': {{Template:Police/Command Member|Position=AT_SI1}}<br />
<br/>'''AT_SI2''': {{Template:Police/Command Member|Position=AT_SI2}}<br />
<br/>'''AT_SI3''': {{Template:Police/Command Member|Position=AT_SI3}}<br />
<br/>'''AT_Rep''': {{Template:Police/Command Member|Position=AT_Rep}}<br />
<br/>'''RTU_CSI''': {{Template:Police/Command Member|Position=RTU_CSI}}<br />
<br/>'''RTU_SI1''': {{Template:Police/Command Member|Position=RTU_SI1}}<br />
<br/>'''RTU_SI2''': {{Template:Police/Command Member|Position=RTU_SI2}}<br />
<br/>'''RTU_SI3''': {{Template:Police/Command Member|Position=RTU_SI3}}<br />
<br/>'''RTU_Rep''': {{Template:Police/Command Member|Position=RTU_Rep}}<br />
<br/>'''AC_CSI''': {{Template:Police/Command Member|Position=AC_CSI}}<br />
<br/>'''AC_SI1''': {{Template:Police/Command Member|Position=AC_SI1}}<br />
<br/>'''AC_SI2''': {{Template:Police/Command Member|Position=AC_SI2}}<br />
<br/>'''AC_SI3''': {{Template:Police/Command Member|Position=AC_SI3}}<br />
<br/>'''AC_Rep''': {{Template:Police/Command Member|Position=AC_Rep}}<br />
<br/>'''CAR''': {{Template:Police/Command Member|Position=CAR}}<br />
<br/>'''DAR1''': {{Template:Police/Command Member|Position=DAR1}}<br />
<br/>'''DAR2''': {{Template:Police/Command Member|Position=DAR2}}<br />
<br/>'''CSP''': {{Template:Police/Command Member|Position=CSP}}<br />
<br/>'''DSP1''': {{Template:Police/Command Member|Position=DSP1}}<br />
<br/>'''DSP2''': {{Template:Police/Command Member|Position=DSP2}}<br />
<br/>'''CNPAS''': {{Template:Police/Command Member|Position=CNPAS}}<br />
<br/>'''DNPAS1''': {{Template:Police/Command Member|Position=DNPAS1}}<br />
<br/>'''DNPAS2''': {{Template:Police/Command Member|Position=DNPAS2}}<br />
<br/>'''CMPU''': {{Template:Police/Command Member|Position=CMPU}}<br />
<br/>'''DMPU1''': {{Template:Police/Command Member|Position=DMPU1}}<br />
<br/>'''DMPU2''': {{Template:Police/Command Member|Position=DMPU2}}<br />
<br/>'''CNCA''': {{Template:Police/Command Member|Position=CNCA}}<br />
<br/>'''DNCA1''': {{Template:Police/Command Member|Position=DNCA1}}<br />
<br/>'''DNCA2''': {{Template:Police/Command Member|Position=DNCA2}}<br />
<br/>'''CSPEC''': {{Template:Police/Command Member|Position=CSPEC}}<br />
<br/>'''DSPEC1''': {{Template:Police/Command Member|Position=DSPEC1}}<br />
<br/>'''DSPEC2''': {{Template:Police/Command Member|Position=DSPEC2}}<br />
<br/>'''CRT''': {{Template:Police/Command Member|Position=CRT}}<br />
<br/>'''DRT1''': {{Template:Police/Command Member|Position=DRT1}}<br />
<br/>'''DRT2''': {{Template:Police/Command Member|Position=DRT2}}<br />
<templatedata><br />
{<br />
"params": {<br />
"Position": {<br />
"description": "Position Identifier (See template for a list)",<br />
"type": "line",<br />
"required": true<br />
}<br />
},<br />
"description": "Outputs a Police command member's name",<br />
"format": "inline"<br />
}<br />
</templatedata><br />
[[Category:Templates]]<br />
[[Category:Police Templates]]<br />
</noinclude></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Emojis&diff=6312Emojis2021-02-11T00:38:26Z<p>Sciencefreak74: Starting work on emoji system</p>
<hr />
<div>Emojis are sent in mobile system by inserting :<emojiname>: in to the message. An example would be :sciencefreak: in a message would cause the sciencefreak emoji to be seen.<br />
<br />
== Emoji List ==<br />
{| class="wikitable"<br />
|+Available Emojis<br />
!Emoji reference<br />
!Description<br />
!Preview<br />
|-<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|}<br />
<br />
== Emoji Attribution ==<br />
Certain emojis from twemoji (twitter open source emojis)<br />
<br />
Licensed under: CC-BY 4.0<br />
<br />
License: <nowiki>https://creativecommons.org/licenses/by/4.0/</nowiki><br />
<br />
Attributed to: <nowiki>https://twemoji.twitter.com/</nowiki></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Controls&diff=6311Controls2021-02-11T00:32:53Z<p>Sciencefreak74: Adding reference to emoji page</p>
<hr />
<div>Roleplay UK is based around the popular game-mode called Altis Life. All of your standard ARMA 3 controls work as per normal and can be set in the Arma 3 Controls menu (Settings -> Controls).<br />
<br />
Roleplay UK also has its own custom controls that are used to perform various functions within Altis Life that aren't usually available in Arma 3 which are explained below:<br />
<br />
<br /><br />
==RPUK Custom Controls==<br />
All the below keys are bound automatically upon joining the server and don't require any input from yourself to get them to work! <br />
{| class="wikitable" style="text-align:center;"<br />
|+RPUK Controls List<br />
|'''<u>Key / Button</u>'''<br />
|'''<u>Description</u>'''<br />
|-<br />
|Y<br />
|This opens the government issued tablet (virtual inventory) - See below for more info!<br />
|-<br />
|Shift + H<br />
|Allows you to Holster your currently equipped weapon<br />
|-<br />
|Ctrl+H<br />
|Allows you to draw your currently equipped weapon<br />
|-<br />
|Shift + G<br />
|While you have a weapon drawn, allows you to smack someone across the head and knock them out.<br />
|-<br />
|Shift + J<br />
|Raises your hands behind your head and surrender yourself<br />
|-<br />
|Shift + P<br />
|Put in your ear plugs to soften all other sounds apart from other people's communications<br />
|-<br />
|Shift + Ctrl + P<br />
|Put in your ear plugs even further which almost silences every other sound apart from communications<br />
|-<br />
|Shift + R<br />
|Allows you to restrain someone who is surrendering or knocked out if you have zipties.<br />
|-<br />
|U<br />
|Triggers your tablets keychain to unlock/lock any vehicle it's registered to in a small radius around you.<br />
|-<br />
|Windows Key<br />
|Allows you to gather various materials across the island, as well as opening up your context sensitive menu<br />
|-<br />
|1<br />
|Opens up the Animation Menu<br />
|-<br />
|2<br />
|Shortcut to open up the [[Controls#RPUK Mobile|RPUK Mobile Phone]]<br />
|-<br />
|3<br />
|Shortcut to open the [[Controls#Skills|RPUK Skill Tree]]<br />
|-<br />
|6<br />
|Shortcut to Open the [[Controls#Settings|Settings Menu]]<br />
|}<br />
==RPUK Tablet==<br />
[[File:RPUK Tablet.png|thumb|RPUK Tablet]]<br />
The Roleplay UK Tablet system is the main way of interacting with yourself and others across [[Altis]] and displays a variety of information in different menus.<br />
<br />
<br />
<br />
At the top left area of the tablet you can see the current money you have stored in your Bank account, represented by the building icon. Directly underneath this you can see the money you currently have on hand represented by the bundle of cash! Be aware though, anything you have in your hand could be stolen from you or will fall on the floor if you are killed!! <br />
<br />
Some shops will accept money via bank transfer and will not require you to have it on hand, other shops will require you to physically bring them the money before a sale can be made.<br />
<br />
Underneath your money on hand there's a section to transfer money to other players. Simply type in the amount you wish to transfer, select the drop down and click their name - Be aware that they need to be close to you to allow a transfer!! To send money over long distances you can use any of the ATM's across [[Altis]] however they will charge you a small fee.<br />
<br />
<br />
<br />
Next up you have your current Prestige Level. These can be gained by mastering a [[Profession]] to the level of 1000 which will then allow you various benefits and access to the Prestige club in [[Kavala]].<br />
<br />
Under the Prestige level you can see your current Unspent [[Skill]] Points and how close you are to gaining your next skill! These points can be earned by carrying out various activities, such as gathering Apples or Mining Ores. Once you reach 100 points you will gain 1 skill point which can be spent in the [[Skills]] menu. You can spend a maximum of 18 points so choose wisely!<br />
<br />
<br />
In the middle of your tablet you have the list of current [[Licenses]] that you own. Different [[licenses]] can be bought at different places, the [[DVLA]] sells the main licenses for driving, flying, house ownership and the ability to own a legal [[firearm]]. Licenses to process goods can be bought at the relevant processor.<br />
<br />
<br />
<br />
To the right hand side you have the current list of items you are carrying as well as the maximum weight that you are able to carry. To increase your weight carried there are various [[skills]] you can obtain or you can buy certain [[clothing]] items such as backpacks to give you more storage space. Below the main list of items there's another section that allows you to transfer items to another player, simply click the item you wish to transfer, type in the box how many you want to give them and select the name from the drop down menu and press "Give". <br />
<br />
You can also remove items and throw them away entirely by selecting the item, typing in the amount you wish to remove and clicking the "remove" item. This action can't be undone so be careful! <br />
<br />
Finally, to eat food and drink drinks then you can just click the item and hit the Use button as well as various other usable items such as lockpicks or boltcutters.<br />
<br />
There are 2 additional options in the bottom section, Sync Data and Fix Uniform.<br />
<br />
Sync Data allows you to perform a manual save to the servers to ensure you data is up-to-date. It's recommended to do this before you logout or before a restart. These can only be triggered every 5 minutes<br />
<br />
Fix Uniform allows you to manually re-sync your uniform in-case Arma bugs out and you appear to be "naked" to everyone else. <br />
<br />
At the bottom of the tablet there are various other buttons that allow you to access other menus:<br />
===Settings===<br />
[[File:RPUK Settings.png|left|frame|Settings Menu ]]<br />
From the settings menu you are able to access the ability to change your maximum view distance (Note this is capped by your video settings) and set them at customised levels for each vehicle and if you are on foot to ensure the best frame rates possible.<br />
<br />
Within the settings menu you can also enable and disable various options:<br />
*Player Tags - This allows you to toggle on/off the ability to see player names above their heads.<br />
*Sidechat Settings - This allows you to toggle on/off the ability to see the sidechat<br />
*RPUK Hud - This allows you to toggle on/off the custom RPUK Hud that display your Heath, Food and Water status as well as tooltips and notifications<br />
*Low Detail Mode - To help with frame-rates this option allows you to enable and disable grass across [[Altis]]<br />
*Environment Mode - Also to help with frame-rates this option allows you to enable and disable the ability to see ambient animals and fish across [[Altis]]<br />
*Hide Backup - This allows you to hide you backpack locally (so only you see this!) if you want to see you uniform or maybe to take cool screenshots!<br />
*Prestige Pop-Up - This allows you to toggle the ability to see the Prestige option when you hit level 1000 in a [[Profession]]<br />
*Message Pop-Up - This allows you to toggle the ability to see messages in the top right of your screen when you get a text in the phone<br />
*[[ARAC]]/[[Altis Taxi|Taxi]] Messages - This allows you to toggle the ability to receive [[ARAC]] or [[Taxi]] dispatches<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br /><br /><br /><br /><br />
===Groups===<br />
[[File:RPUK Groups.png|left|thumb|360x360px|RPUK Groups Menu]]<br />
The groups menu allows you to create your own personal group in which you can invite your friends, promote them up the ranks and become a known name across the island!<br />
<br />
To create a group click the "Create" button that'll show up in the bottom left corner, select the type of group you wish to make and select a name. Note that names are first come first served and are unique to each gang.<br />
<br />
One you've made a group or joined one and worked your way up the ranks you'll be able to invite other members to your group. To do this, the other player must not be in a group at all, you can search for their name at the very top or look under the "Un-grouped Players" section. Simply click on their name in this list and hit the "Invite Player" option that will show up at the bottom.<br />
<br />
To accept and invite simply open up the Groups menu, locate the gang in the list, select it and click "Accept Invite".<br />
<br />
Groups are also able to ally with other groups which gives them the ability to see each other on the map if they have a GPS equipped and the relevant [[skill]]. Any group leader (level 3 or higher) can ally with another group which will show all your members to them, the other group will then need to ally back to you. To carry this out, simply find the group in the list, select it and select the "Ally" option.<br />
<br />
To promote a member you must be a level 3 or 4 member yourself. To promote someone else search or find their name in the list, select them and hit the "promote member" button, then select the new level and confirm the change. This is the same way to demote someone. Be aware: You can promote and demote anyone up to your level or from your level below. Be careful when promoting people and ensure you trust them as they could demote you back!<br />
<br />
To kick a member simply find their name in the list and click "Kick member" this will instantly remove them and they'll require an invite to re-join.<br />
<br />
To leave a gang then simply click on the gang name that you belong to and hit "Leave group".<br />
<br />
Any level 4 member will have the ability to disband the gang by clicking the gang name and pressing the disband gang option. They must be the only level 4 member left in the gang and this will instantly remove everyone, remove access to any [[Group Properties]] and release the name for anyone else to use.<br />
<br /><br /><br />
===Keychain===<br />
[[File:RPUK Keychain.png|left|frame|RPUK Keychain]]<br />
The keychain menu allows you to view and interact with all the keys that you are currently in possession of. You can own keys to either [[Vehicles]], [[Houses]] or [[Group Properties]]. You are able to give keys out to other players by clicking on the key you wish to give out and then selecting the persons names in the bottom box. They must be close for this to work. Once they are given keys they can also share it with other players so be careful!<br />
<br />
[[Vehicles|Vehicle]] keys are automatically given to you when you retrieve a [[Vehicles|vehicle]] from the garage. [[House]] and [[Group Properties|Group property]] keys are given to you automatically as soon as you spawn in. [[Group Properties|Group property]] keys can be identified by their orange colour whereas personal keys are always in white.<br />
* Give to nearby group members to the keychain - Will give vehicle keys to all members of your group within 20m. <br />
* Give to nearby faction members to the keychain - Same as above, but for whitelisted factions. <br />
* Refresh player list button to keychain - Allows you to re-scan the area for players to give keys to. <br />
If you have a key you no longer want you can just double click it to throw it away. Be careful as this cannot be undone, however it is not permanent and will be given back next time you retrieve the [[vehicle]] or spawn in again.<br />
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />
===RPUK Mobile===<br />
[[File:RPUK Mobile.png|left|thumb|360x360px|RPUK Mobile]]<br />
The Mobile system allows you to contact the [[Altis Police Service|Police]], [[National Health Service|NHS]], [[ARAC|ARAC Repair]],[[Taxi|Taxi Service]] and [[The Poseidon Cartel|Poseidon]] as well as other players that are on the island. To contact someone simply select the relevant person or entity on the left and click send message at the bottom. Type your message on the right hand side and hit send and off it goes! Additionally, messages can contain [[emojis]] so you can fully express your opinion. <br />
<br />
Any messages you receive will show up in the mobile on the right hand side listing the senders name and their message. Inbound messages will also have a small pop-up window at the top right of the screen and a text alert sound to notify you.<br />
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br />
===RPUK Market===<br />
[[File:RPUK Market.png|left|thumb|360x360px|Live Market]]<br />
The Market tab allows you to see the most accurate and up-to-date values for every time you can find on [[Altis]]. This allows you to plan the best runs to do and the best time to buy or sell. You can search for items in the left hand list in alphabetical order. To see the details just click on it and the current Sell and Buy Prices will be shown on the right hand side.<br />
<br />
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />
===Skills===<br />
[[File:RPUK Skills.png|left|thumb|360x360px|Skills Tree]]<br />
The [[Skills]] menu allows you to check what skills you can get and learn them all in one place. You are able to learn a maximum of 18 skills at any one time across the list so make sure to choose wisely! Selecting the skill on the left hand side will display information such as; What the skill actually does, If the [[skill]] has any prerequisites and if you know the [[skill]] or not.<br />
<br />
<br />
Some skills you get will also grant you certain abilities which include things such as a free repair every 30 minutes, to activate these abilities you can select the "abilities" option at the bottom of the screen and then select the one you wish to activate.<br />
<br />
If you wish to change what skills you know you have the option to "Respec". By selecting this option all your skills will be reset, as a penalty you will lose 33% of your total points. These can be re-earned back however!<br />
<br /><br /><br /><br /><br /><br /><br />
===Professions===<br />
[[File:RPUK Professions.png|left|thumb|360x360px|Profession System]]<br />
The [[Profession]] menu allows you to see how proficient you are in each of the available runs across [[Altis]]. Every time you complete a run by selling the end product you'll gain [[Profession]] XP towards that run which decreases the time it'll take you to process that item.<br />
<br />
On the left you can select what profession you wish to check which will then display the current level in the middle of the screen. To the right you can see your current XP Points, how many points you need to level up to the next level and how many points you still need to get to achieve that target.<br />
<br />
<br />
Reaching level 1000 in any [[profession]] will give you the opportunity to [[Prestige Shop|prestige]].<br />
<br /><br /><br /><br /><br /><br /><br /><br />
===Properties===<br />
[[File:RPUK properties.png|left|thumb|360x360px]]<br />
The [[Single Ownership Properties|Properties]] menu allows you to view various information about any owned [[houses]] or [[Group Properties|group properties]]. You can check how many days of rent you still have left, if the property is considered "multi owned", if its up for sale and what the current upgrade level is.<br />
<br />
You can also access various options such as hiding the marker on the map or viewing the [[houses]] CCTV if you have the relevant upgrades.<br />
<br />
You can identify the difference between personal and [[Group Properties|group properties]] and the group ones will always be displayed in orange.<br />
[[Category:General]]<br />
[[Category:Guides]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Template:Police/Command_Member&diff=6297Template:Police/Command Member2021-02-08T00:39:05Z<p>Sciencefreak74: Updating with recent changes</p>
<hr />
<div>{{#switch: {{{Position}}}<br />
| CC1 = [[User:Gordon|CC Sciencefreak]]<br />
| CC2 = CC Gremlin<br />
| CC3 = [[User:Sciencefreak74|CC Sciencefreak]]<br />
| FP_DCC = DCC Deathstroke<br />
| FP_ACC1 = [[User:Nomad|ACC Nomad]]<br />
| PS_DCC = N/A<br />
| SO_DCC = TBA<br />
| SO_ACC1 = ACC LastNickLeft<br />
| MAO_DCC = N/A<br />
| MAO_ACC1 = N/A<br />
| KV_CSI = CSI MaverickDelta<br />
| KV_SI1 = SI Leon Kennedy<br />
| KV_SI2 = TBA<br />
| KV_SI3 = SI Jamesss<br />
| KV_Rep = [[User:Lewis|PC Lewis]]<br />
| AG_CSI = [[User:Creebles|CSI Creebles]]<br />
| AG_SI1 = [[User:Dexter|SI Dexter]]<br />
| AG_SI2 = SI Mike Hunt<br />
| AG_SI3 = TBA<br />
| AG_Rep = Jason<br />
| AT_CSI = CSI Sneitost<br />
| AT_SI1 = SI Corrie Healy<br />
| AT_SI2 = SI OneShot<br />
| AT_SI3 = SI Brandon Pigeon<br />
| AT_Rep = Phoenix<br />
| RTU_CSI = Jamess<br />
| RTU_SI1 = Brandon Pigeon<br />
| RTU_SI2 = TBA<br />
| RTU_SI3 = N/A<br />
| RTU_Rep = N/A<br />
| AC_CSI = CSI Snuffles<br />
| AC_SI1 = SI Scream<br />
| AC_SI2 = SI Nikolai<br />
| AC_SI3 = SI TBA<br />
| AC_Rep = Eldarkmagic<br />
| CAR = Jamie<br />
| DAR1 = [[User:Dexter|Dexter]]<br />
| DAR2 = TBA<br />
| CSP = TBA<br />
| DSP1 = Leon Kennedy<br />
| DSP2 = VeikkQ<br />
| DSP3 = TBA<br />
| CNPAS = Mystix<br />
| DNPAS1 = OneShot<br />
| DNPAS2 = TBA<br />
| CMPU = Mike Hunt<br />
| DMPU1 = Gzeeman<br />
| DMPU2 = Kezo<br />
| CNCA = Slawek<br />
| DNCA1 = [[User:Creebles|Creebles]]<br />
| DNCA2 = TBA<br />
| CSPEC = Redacted<br />
| DSPEC1 = Redacted<br />
| DSPEC2 = Redacted<br />
| CRT = [[User:Creebles|Creebles]]<br />
| DRT1 = [[User:Dexter|Dexter]]<br />
| DRT2 = Erik<br />
| '''<Template Missing Role>'''<br />
}}<noinclude><br />
<br />
'''CC1''': {{Template:Police/Command Member|Position=CC1}}<br />
<br/>'''CC2''': {{Template:Police/Command Member|Position=CC2}}<br />
<br/>'''CC3''': {{Template:Police/Command Member|Position=CC3}}<br />
<br/>'''FP_DCC''': {{Template:Police/Command Member|Position=FP_DCC}}<br />
<br/>'''FP_ACC1''': {{Template:Police/Command Member|Position=FP_ACC1}}<br />
<br/>'''PS_DCC''': {{Template:Police/Command Member|Position=PS_DCC}}<br />
<br/>'''SO_DCC''': {{Template:Police/Command Member|Position=SO_DCC}}<br />
<br/>'''SO_ACC1''': {{Template:Police/Command Member|Position=SO_ACC1}}<br />
<br/>'''MAO_DCC''': {{Template:Police/Command Member|Position=MAO_DCC}}<br />
<br/>'''MAO_ACC1''': {{Template:Police/Command Member|Position=MAO_ACC1}}<br />
<br/>'''KV_CSI''': {{Template:Police/Command Member|Position=KV_CSI}}<br />
<br/>'''KV_SI1''': {{Template:Police/Command Member|Position=KV_SI1}}<br />
<br/>'''KV_SI2''': {{Template:Police/Command Member|Position=KV_SI2}}<br />
<br/>'''KV_SI3''': {{Template:Police/Command Member|Position=KV_SI3}}<br />
<br/>'''KV_Rep''': {{Template:Police/Command Member|Position=KV_Rep}}<br />
<br/>'''AG_CSI''': {{Template:Police/Command Member|Position=AG_CSI}}<br />
<br/>'''AG_SI1''': {{Template:Police/Command Member|Position=AG_SI1}}<br />
<br/>'''AG_SI2''': {{Template:Police/Command Member|Position=AG_SI2}}<br />
<br/>'''AG_SI3''': {{Template:Police/Command Member|Position=AG_SI3}}<br />
<br/>'''AG_Rep''': {{Template:Police/Command Member|Position=AG_Rep}}<br />
<br/>'''AT_CSI''': {{Template:Police/Command Member|Position=AT_CSI}}<br />
<br/>'''AT_SI1''': {{Template:Police/Command Member|Position=AT_SI1}}<br />
<br/>'''AT_SI2''': {{Template:Police/Command Member|Position=AT_SI2}}<br />
<br/>'''AT_SI3''': {{Template:Police/Command Member|Position=AT_SI3}}<br />
<br/>'''AT_Rep''': {{Template:Police/Command Member|Position=AT_Rep}}<br />
<br/>'''RTU_CSI''': {{Template:Police/Command Member|Position=RTU_CSI}}<br />
<br/>'''RTU_SI1''': {{Template:Police/Command Member|Position=RTU_SI1}}<br />
<br/>'''RTU_SI2''': {{Template:Police/Command Member|Position=RTU_SI2}}<br />
<br/>'''RTU_SI3''': {{Template:Police/Command Member|Position=RTU_SI3}}<br />
<br/>'''RTU_Rep''': {{Template:Police/Command Member|Position=RTU_Rep}}<br />
<br/>'''AC_CSI''': {{Template:Police/Command Member|Position=AC_CSI}}<br />
<br/>'''AC_SI1''': {{Template:Police/Command Member|Position=AC_SI1}}<br />
<br/>'''AC_SI2''': {{Template:Police/Command Member|Position=AC_SI2}}<br />
<br/>'''AC_SI3''': {{Template:Police/Command Member|Position=AC_SI3}}<br />
<br/>'''AC_Rep''': {{Template:Police/Command Member|Position=AC_Rep}}<br />
<br/>'''CAR''': {{Template:Police/Command Member|Position=CAR}}<br />
<br/>'''DAR1''': {{Template:Police/Command Member|Position=DAR1}}<br />
<br/>'''DAR2''': {{Template:Police/Command Member|Position=DAR2}}<br />
<br/>'''CSP''': {{Template:Police/Command Member|Position=CSP}}<br />
<br/>'''DSP1''': {{Template:Police/Command Member|Position=DSP1}}<br />
<br/>'''DSP2''': {{Template:Police/Command Member|Position=DSP2}}<br />
<br/>'''CNPAS''': {{Template:Police/Command Member|Position=CNPAS}}<br />
<br/>'''DNPAS1''': {{Template:Police/Command Member|Position=DNPAS1}}<br />
<br/>'''DNPAS2''': {{Template:Police/Command Member|Position=DNPAS2}}<br />
<br/>'''CMPU''': {{Template:Police/Command Member|Position=CMPU}}<br />
<br/>'''DMPU1''': {{Template:Police/Command Member|Position=DMPU1}}<br />
<br/>'''DMPU2''': {{Template:Police/Command Member|Position=DMPU2}}<br />
<br/>'''CNCA''': {{Template:Police/Command Member|Position=CNCA}}<br />
<br/>'''DNCA1''': {{Template:Police/Command Member|Position=DNCA1}}<br />
<br/>'''DNCA2''': {{Template:Police/Command Member|Position=DNCA2}}<br />
<br/>'''CSPEC''': {{Template:Police/Command Member|Position=CSPEC}}<br />
<br/>'''DSPEC1''': {{Template:Police/Command Member|Position=DSPEC1}}<br />
<br/>'''DSPEC2''': {{Template:Police/Command Member|Position=DSPEC2}}<br />
<br/>'''CRT''': {{Template:Police/Command Member|Position=CRT}}<br />
<br/>'''DRT1''': {{Template:Police/Command Member|Position=DRT1}}<br />
<br/>'''DRT2''': {{Template:Police/Command Member|Position=DRT2}}<br />
<templatedata><br />
{<br />
"params": {<br />
"Position": {<br />
"description": "Position Identifier (See template for a list)",<br />
"type": "line",<br />
"required": true<br />
}<br />
},<br />
"description": "Outputs a Police command member's name",<br />
"format": "inline"<br />
}<br />
</templatedata><br />
[[Category:Templates]]<br />
[[Category:Police Templates]]<br />
</noinclude></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=User:Sciencefreak74&diff=6294User:Sciencefreak742021-02-08T00:14:45Z<p>Sciencefreak74: Updating</p>
<hr />
<div>Hello, I am the Lead Developer for the Arma 3 server and am responsible for that rare weird update that you didn't ask for and don't particularly care for. I tend to know my way around most languages/ environments so, like with most people, if you ever have a coding issue just give me a shout on Teamspeak and I'll happily teach you how to do it or just do it for you to be honest.<br />
<br />
I am also a CC in the [[Altis Police Service]] and the gold command member in charge of professional standards.<br />
<br />
I also used to be a deputy of the following units so I'll still know my way round them if you need it:<br />
*[[Marine Policing Unit]]<br />
*[[Specialist Protection Group]]<br />
*[[Police Recruitment Team|Recruitment Team]]<br />
I'm usually pretty friendly unless I'm working so any issues give me a shout.<br />
<br />
If I'm not around and you need to speak to me feel free to message me on the forums [https://www.roleplay.co.uk/profile/40272-sciencefreak74/ here].<br />
<br />
If you notice any issues on the Police Section of this wiki, get in touch and I'll see what I can sort out.</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Malden_Life_Homepage&diff=5984Malden Life Homepage2020-10-26T21:15:52Z<p>Sciencefreak74: Changed protection level for "Altis Life Homepage": None of the other home pages have Administrator ([Edit=⧼protect-level-TrustedProtect⧽] (indefinite) [Move=⧼protect-level-TrustedProtect⧽] (indefinite))</p>
<hr />
<div><div class="welcomebox"><br />
{| style="border: 0px solid #aaa; border-radius: 5px; width: 100%; padding: 5px 10px;"<br />
|-<br />
! style="width: 100%" |<div style="background: #222323; border: 0px solid; border-radius: 10px; padding: 5px 10px; text-align: center; color:#ffffff; font-size:x-large;"><big>'''Welcome to the ''Roleplay UK, Altis Life Wiki!'''''</big></div><br />
|-<br />
| <Center><br />
[[File:AltisLifeWIKIBanner.jpg|520x520px]]<br />
<br />
Altis Life, our Flagship Roleplay Server. Up and running since the 14 February 2014, we've seen over 250,000 unique logins providing each player with a unique and unparalleled roleplaying experience.<br />
<br />
Arma 3 was the birth of our community and will continue to remain at our core even during expansion. This was the birthplace of the largest serious Roleplay Community within the UK and Europe!<br />
<div class="usefulllinks" style="solid #aaa; border-radius: 5px; height: 250px; width: 95%; min-width: 221px; padding: 5px 10px; display:inline-block;"><div style="padding:0.2em 0.4em; margin:0 0 10px 0; border:1px solid #a3bfb1; background:#222323; color:white; font-size:120%; font-weight:bold; text-align:center" width="100%">The Factions</div><br />
<br />
[[File:PoliceWIKIBanner.jpg|link=https://wiki.roleplay.co.uk/Altis_Police_Service|alt=Altis Police Service]]<br />
[[File:NHSWIKIBanner.jpg|link=https://wiki.roleplay.co.uk/National_Health_Service|alt=National Health Service]]<br />
[[File:PoseidonWIKIBanner.jpg|link=https://wiki.roleplay.co.uk/The_Poseidon_Cartel|alt=The Poseidon Cartel]]<br />
<br />
<div class="usefulllinks" style="solid #aaa; border-radius: 5px; height: 250px; width: 95%; min-width: 221px; padding: 5px 10px; display:inline-block;"><div style="padding:0.2em 0.4em; margin:0 0 10px 0; border:1px solid #a3bfb1; background:#222323; color:white; font-size:120%; font-weight:bold; text-align:center" width="100%">Licensed Jobs</div><br />
[[File:AANNewsWIKI.jpg|link=https://wiki.roleplay.co.uk/AAN_News|alt=AAN News]]<br />
[[File:ARACWIKI.jpg|link=https://wiki.roleplay.co.uk/ARAC|alt=ARAC]]<br />
[[File:AltisTaxiWIKI.jpg|link=https://wiki.roleplay.co.uk/Altis_Taxi|alt=Altis Taxi]]<br />
[[File:BusDriverWIKI.jpg|link=https://wiki.roleplay.co.uk/Altis_Bus_Service|alt=Bus Driver]]<br />
<br />
<br><br />
|}<br />
{| style="border: 0px solid #aaa; border-radius: 5px; width: 100%; padding: 5px 10px;"<br />
<br />
!<div class="usefulllinks" style="solid #aaa; border-radius: 5px; height: 250px; width: 95%; min-width: 221px; padding: 5px 10px; display:inline-block;"><br />
<div style="padding:0.2em 0.4em; margin:0 0 10px 0; border:1px solid #a3bfb1; background:#222323; color:white; font-size:120%; font-weight:bold; text-align:center" width="100%">The Basics</div><br />
[[Controls]]<br />
<br />
[[Category:Guides|Guides]]<br />
<br />
[[Skills]]<br />
<br />
[[Item List]]<br />
<br />
[[Stores|The Islands Shops]]<br />
<br />
[[Licensed Jobs]]<br />
<br />
<br><br />
</div><br />
!<div class="usefulllinks" style="solid #aaa; border-radius: 5px; height: 250px; width: 95%; min-width: 221px; padding: 5px 10px; display:inline-block;"><div style="padding:0.2em 0.4em; margin:0 0 10px 0; border:1px solid #a3bfb1; background:#222323; color:white; font-size:120%; font-weight:bold; text-align:center" width="100%">RPUK Player Support</div><br />
[[Compensation Request]]<br />
<br />
[[Report a Player]]<br />
<br />
[[Unban Appeal]]<br />
<br />
[[Report a Bug]]<br />
<br />
[[Staff Application Process]]<br />
<br />
[[Finding your RPUK ID]]<br />
<br />
|}<br />
<br/><br />
</div><br />
<big>''We would like to give huge Thank you to our [[Credits|Wiki Team]] who have spent endless hours researching and compiling information for your convenience!"''</big></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Template:Police/Command_Member&diff=5805Template:Police/Command Member2020-07-11T18:28:42Z<p>Sciencefreak74: Couple changes</p>
<hr />
<div>{{#switch: {{{Position}}}<br />
| CC1 = [[User:Tadworth|CC Tadworth]]<br />
| CC2 = CC mryan19<br />
| CC3 = CC Gordon<br />
| FP_DCC = DCC Gremlin<br />
| FP_ACC1 = ACC Deathstroke<br />
| PS_DCC = [[User:Sciencefreak74|DCC Sciencefreak]]<br />
| SO_DCC = DCC Greenhalgh<br />
| SO_ACC1 = [[User:Nomad|ACC Nomad]]<br />
| MAO_DCC = TBA<br />
| MAO_ACC1 = TBA<br />
| KV_CSI = CSI LastNickLeft<br />
| KV_SI1 = SI Ali Barber<br />
| KV_SI2 = SI VeikkQ<br />
| KV_SI3 = SI Magic Mike<br />
| KV_Rep = Leon Kennedy<br />
| AG_CSI = [[User:Creebles|CSI Creebles]]<br />
| AG_SI1 = [[User:Dexter|SI Dexter]]<br />
| AG_SI2 = SI Erik<br />
| AG_SI3 = SI Recon Nine<br />
| AG_Rep = Alex Bear<br />
| AT_CSI = CSI Sneitost<br />
| AT_SI1 = SI Mystix<br />
| AT_SI2 = SI Wayfarer<br />
| AT_SI3 = SI Corrie Healy<br />
| AT_Rep = Phoenix<br />
| RTU_CSI = CSI Shuttle<br />
| RTU_SI1 = SI Jamie<br />
| RTU_SI2 = SI John Miller<br />
| RTU_SI3 = SI Brandon Pigeon<br />
| RTU_Rep = Kai Barry<br />
| AC_CSI = CSI TBA<br />
| AC_SI1 = SI Snuffles<br />
| AC_SI2 = SI KierT<br />
| AC_SI3 = SI TBA<br />
| AC_Rep = Dan Barretto<br />
| CAR = Jamie<br />
| DAR1 = Shuttle<br />
| DAR2 = [[User:Dexter|Dexter]]<br />
| CSP = Ace J Hunter<br />
| DSP1 = Alfred<br />
| DSP2 = TBA<br />
| CNPAS = Mystix<br />
| DNPAS1 = OneShot<br />
| DNPAS2 = TBA<br />
| CMPU = Mike Hunt<br />
| DMPU1 = Gzeeman<br />
| DMPU2 = TBA<br />
| CNCA = Ali Barber<br />
| DNCA1 = [[User:Creebles|Creebles]]<br />
| DNCA2 = Felix<br />
| CSPEC = Redacted<br />
| DSPEC1 = Redacted<br />
| DSPEC2 = Redacted<br />
| CRT = [[User:Creebles|Creebles]]<br />
| DRT1 = [[User:Dexter|Dexter]]<br />
| DRT2 = Erik<br />
| '''<Template Missing Role>'''<br />
}}<noinclude><br />
<br />
'''CC1''': {{Template:Police/Command Member|Position=CC1}}<br />
<br/>'''CC2''': {{Template:Police/Command Member|Position=CC2}}<br />
<br/>'''CC3''': {{Template:Police/Command Member|Position=CC3}}<br />
<br/>'''FP_DCC''': {{Template:Police/Command Member|Position=FP_DCC}}<br />
<br/>'''FP_ACC1''': {{Template:Police/Command Member|Position=FP_ACC1}}<br />
<br/>'''PS_DCC''': {{Template:Police/Command Member|Position=PS_DCC}}<br />
<br/>'''SO_DCC''': {{Template:Police/Command Member|Position=SO_DCC}}<br />
<br/>'''SO_ACC1''': {{Template:Police/Command Member|Position=SO_ACC1}}<br />
<br/>'''MAO_DCC''': {{Template:Police/Command Member|Position=MAO_DCC}}<br />
<br/>'''MAO_ACC1''': {{Template:Police/Command Member|Position=MAO_ACC1}}<br />
<br/>'''KV_CSI''': {{Template:Police/Command Member|Position=KV_CSI}}<br />
<br/>'''KV_SI1''': {{Template:Police/Command Member|Position=KV_SI1}}<br />
<br/>'''KV_SI2''': {{Template:Police/Command Member|Position=KV_SI2}}<br />
<br/>'''KV_SI3''': {{Template:Police/Command Member|Position=KV_SI3}}<br />
<br/>'''KV_Rep''': {{Template:Police/Command Member|Position=KV_Rep}}<br />
<br/>'''AG_CSI''': {{Template:Police/Command Member|Position=AG_CSI}}<br />
<br/>'''AG_SI1''': {{Template:Police/Command Member|Position=AG_SI1}}<br />
<br/>'''AG_SI2''': {{Template:Police/Command Member|Position=AG_SI2}}<br />
<br/>'''AG_SI3''': {{Template:Police/Command Member|Position=AG_SI3}}<br />
<br/>'''AG_Rep''': {{Template:Police/Command Member|Position=AG_Rep}}<br />
<br/>'''AT_CSI''': {{Template:Police/Command Member|Position=AT_CSI}}<br />
<br/>'''AT_SI1''': {{Template:Police/Command Member|Position=AT_SI1}}<br />
<br/>'''AT_SI2''': {{Template:Police/Command Member|Position=AT_SI2}}<br />
<br/>'''AT_SI3''': {{Template:Police/Command Member|Position=AT_SI3}}<br />
<br/>'''AT_Rep''': {{Template:Police/Command Member|Position=AT_Rep}}<br />
<br/>'''RTU_CSI''': {{Template:Police/Command Member|Position=RTU_CSI}}<br />
<br/>'''RTU_SI1''': {{Template:Police/Command Member|Position=RTU_SI1}}<br />
<br/>'''RTU_SI2''': {{Template:Police/Command Member|Position=RTU_SI2}}<br />
<br/>'''RTU_SI3''': {{Template:Police/Command Member|Position=RTU_SI3}}<br />
<br/>'''RTU_Rep''': {{Template:Police/Command Member|Position=RTU_Rep}}<br />
<br/>'''AC_CSI''': {{Template:Police/Command Member|Position=AC_CSI}}<br />
<br/>'''AC_SI1''': {{Template:Police/Command Member|Position=AC_SI1}}<br />
<br/>'''AC_SI2''': {{Template:Police/Command Member|Position=AC_SI2}}<br />
<br/>'''AC_SI3''': {{Template:Police/Command Member|Position=AC_SI3}}<br />
<br/>'''AC_Rep''': {{Template:Police/Command Member|Position=AC_Rep}}<br />
<br/>'''CAR''': {{Template:Police/Command Member|Position=CAR}}<br />
<br/>'''DAR1''': {{Template:Police/Command Member|Position=DAR1}}<br />
<br/>'''DAR2''': {{Template:Police/Command Member|Position=DAR2}}<br />
<br/>'''CSP''': {{Template:Police/Command Member|Position=CSP}}<br />
<br/>'''DSP1''': {{Template:Police/Command Member|Position=DSP1}}<br />
<br/>'''DSP2''': {{Template:Police/Command Member|Position=DSP2}}<br />
<br/>'''CNPAS''': {{Template:Police/Command Member|Position=CNPAS}}<br />
<br/>'''DNPAS1''': {{Template:Police/Command Member|Position=DNPAS1}}<br />
<br/>'''DNPAS2''': {{Template:Police/Command Member|Position=DNPAS2}}<br />
<br/>'''CMPU''': {{Template:Police/Command Member|Position=CMPU}}<br />
<br/>'''DMPU1''': {{Template:Police/Command Member|Position=DMPU1}}<br />
<br/>'''DMPU2''': {{Template:Police/Command Member|Position=DMPU2}}<br />
<br/>'''CNCA''': {{Template:Police/Command Member|Position=CNCA}}<br />
<br/>'''DNCA1''': {{Template:Police/Command Member|Position=DNCA1}}<br />
<br/>'''DNCA2''': {{Template:Police/Command Member|Position=DNCA2}}<br />
<br/>'''CSPEC''': {{Template:Police/Command Member|Position=CSPEC}}<br />
<br/>'''DSPEC1''': {{Template:Police/Command Member|Position=DSPEC1}}<br />
<br/>'''DSPEC2''': {{Template:Police/Command Member|Position=DSPEC2}}<br />
<br/>'''CRT''': {{Template:Police/Command Member|Position=CRT}}<br />
<br/>'''DRT1''': {{Template:Police/Command Member|Position=DRT1}}<br />
<br/>'''DRT2''': {{Template:Police/Command Member|Position=DRT2}}<br />
<templatedata><br />
{<br />
"params": {<br />
"Position": {<br />
"description": "Position Identifier (See template for a list)",<br />
"type": "line",<br />
"required": true<br />
}<br />
},<br />
"description": "Outputs a Police command member's name",<br />
"format": "inline"<br />
}<br />
</templatedata><br />
[[Category:Templates]]<br />
[[Category:Police Templates]]<br />
</noinclude></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Template:Police/Command_Member&diff=5773Template:Police/Command Member2020-06-16T18:44:37Z<p>Sciencefreak74: updating the police roles again</p>
<hr />
<div>{{#switch: {{{Position}}}<br />
| CC1 = [[User:Tadworth|CC Tadworth]]<br />
| CC2 = CC mryan19<br />
| CC3 = CC Gordon<br />
| FP_DCC = DCC Gremlin<br />
| FP_ACC1 = ACC Deathstroke<br />
| PS_DCC = [[User:Sciencefreak74|DCC Sciencefreak]]<br />
| SO_DCC = TBA<br />
| SO_ACC1 = ACC Greenhalgh<br />
| MAO_DCC = TBA<br />
| MAO_ACC1 = ACC Jon<br />
| KV_CSI = CSI JAEGARN<br />
| KV_SI1 = SI Ali Barber<br />
| KV_SI2 = SI VeikkQ<br />
| KV_SI3 = SI LastNickLeft<br />
| KV_Rep = Leon Kennedy<br />
| AG_CSI = [[User:Creebles|CSI Creebles]]<br />
| AG_SI1 = [[User:Dexter|SI Dexter]]<br />
| AG_SI2 = SI Jason<br />
| AG_SI3 = SI Erik<br />
| AG_Rep = Jolly<br />
| AT_CSI = CSI Sneitost<br />
| AT_SI1 = SI Mystix<br />
| AT_SI2 = SI Wayfarer<br />
| AT_SI3 = SI Corrie Healy<br />
| AT_Rep = Smith<br />
| RTU_CSI = CSI Shuttle<br />
| RTU_SI1 = SI Jamie<br />
| RTU_SI2 = SI John Miller<br />
| RTU_SI3 = SI TBA<br />
| RTU_Rep = Kai Barry<br />
| AC_CSI = [[User:Nomad|CSI Nomad]]<br />
| AC_SI1 = SI Snuffles<br />
| AC_SI2 = SI TBA<br />
| AC_SI3 = SI TBA<br />
| AC_Rep = Dan Barretto<br />
| CAR = Jamie<br />
| DAR1 = Shuttle<br />
| DAR2 = [[User:Dexter|Dexter]]<br />
| CSP = Ace J Hunter<br />
| DSP1 = Alfred<br />
| DSP2 = TBA<br />
| CNPAS = Mystix<br />
| DNPAS1 = OneShot<br />
| DNPAS2 = TBA<br />
| CMPU = Mike Hunt<br />
| DMPU1 = Gzeeman<br />
| DMPU2 = TBA<br />
| CNCA = Ali Barber<br />
| DNCA1 = [[User:Creebles|Creebles]]<br />
| DNCA2 = Felix<br />
| CSPEC = Redacted<br />
| DSPEC1 = Redacted<br />
| DSPEC2 = Redacted<br />
| CRT = [[User:Creebles|Creebles]]<br />
| DRT1 = [[User:Dexter|Dexter]]<br />
| DRT2 = TBA<br />
| '''<Template Missing Role>'''<br />
}}<noinclude><br />
<br />
'''CC1''': {{Template:Police/Command Member|Position=CC1}}<br />
<br/>'''CC2''': {{Template:Police/Command Member|Position=CC2}}<br />
<br/>'''CC3''': {{Template:Police/Command Member|Position=CC3}}<br />
<br/>'''FP_DCC''': {{Template:Police/Command Member|Position=FP_DCC}}<br />
<br/>'''FP_ACC1''': {{Template:Police/Command Member|Position=FP_ACC1}}<br />
<br/>'''PS_DCC''': {{Template:Police/Command Member|Position=PS_DCC}}<br />
<br/>'''SO_DCC''': {{Template:Police/Command Member|Position=SO_DCC}}<br />
<br/>'''SO_ACC1''': {{Template:Police/Command Member|Position=SO_ACC1}}<br />
<br/>'''MAO_DCC''': {{Template:Police/Command Member|Position=MAO_DCC}}<br />
<br/>'''MAO_ACC1''': {{Template:Police/Command Member|Position=MAO_ACC1}}<br />
<br/>'''KV_CSI''': {{Template:Police/Command Member|Position=KV_CSI}}<br />
<br/>'''KV_SI1''': {{Template:Police/Command Member|Position=KV_SI1}}<br />
<br/>'''KV_SI2''': {{Template:Police/Command Member|Position=KV_SI2}}<br />
<br/>'''KV_SI3''': {{Template:Police/Command Member|Position=KV_SI3}}<br />
<br/>'''KV_Rep''': {{Template:Police/Command Member|Position=KV_Rep}}<br />
<br/>'''AG_CSI''': {{Template:Police/Command Member|Position=AG_CSI}}<br />
<br/>'''AG_SI1''': {{Template:Police/Command Member|Position=AG_SI1}}<br />
<br/>'''AG_SI2''': {{Template:Police/Command Member|Position=AG_SI2}}<br />
<br/>'''AG_SI3''': {{Template:Police/Command Member|Position=AG_SI3}}<br />
<br/>'''AG_Rep''': {{Template:Police/Command Member|Position=AG_Rep}}<br />
<br/>'''AT_CSI''': {{Template:Police/Command Member|Position=AT_CSI}}<br />
<br/>'''AT_SI1''': {{Template:Police/Command Member|Position=AT_SI1}}<br />
<br/>'''AT_SI2''': {{Template:Police/Command Member|Position=AT_SI2}}<br />
<br/>'''AT_SI3''': {{Template:Police/Command Member|Position=AT_SI3}}<br />
<br/>'''AT_Rep''': {{Template:Police/Command Member|Position=AT_Rep}}<br />
<br/>'''RTU_CSI''': {{Template:Police/Command Member|Position=RTU_CSI}}<br />
<br/>'''RTU_SI1''': {{Template:Police/Command Member|Position=RTU_SI1}}<br />
<br/>'''RTU_SI2''': {{Template:Police/Command Member|Position=RTU_SI2}}<br />
<br/>'''RTU_SI3''': {{Template:Police/Command Member|Position=RTU_SI3}}<br />
<br/>'''RTU_Rep''': {{Template:Police/Command Member|Position=RTU_Rep}}<br />
<br/>'''AC_CSI''': {{Template:Police/Command Member|Position=AC_CSI}}<br />
<br/>'''AC_SI1''': {{Template:Police/Command Member|Position=AC_SI1}}<br />
<br/>'''AC_SI2''': {{Template:Police/Command Member|Position=AC_SI2}}<br />
<br/>'''AC_SI3''': {{Template:Police/Command Member|Position=AC_SI3}}<br />
<br/>'''AC_Rep''': {{Template:Police/Command Member|Position=AC_Rep}}<br />
<br/>'''CAR''': {{Template:Police/Command Member|Position=CAR}}<br />
<br/>'''DAR1''': {{Template:Police/Command Member|Position=DAR1}}<br />
<br/>'''DAR2''': {{Template:Police/Command Member|Position=DAR2}}<br />
<br/>'''CSP''': {{Template:Police/Command Member|Position=CSP}}<br />
<br/>'''DSP1''': {{Template:Police/Command Member|Position=DSP1}}<br />
<br/>'''DSP2''': {{Template:Police/Command Member|Position=DSP2}}<br />
<br/>'''CNPAS''': {{Template:Police/Command Member|Position=CNPAS}}<br />
<br/>'''DNPAS1''': {{Template:Police/Command Member|Position=DNPAS1}}<br />
<br/>'''DNPAS2''': {{Template:Police/Command Member|Position=DNPAS2}}<br />
<br/>'''CMPU''': {{Template:Police/Command Member|Position=CMPU}}<br />
<br/>'''DMPU1''': {{Template:Police/Command Member|Position=DMPU1}}<br />
<br/>'''DMPU2''': {{Template:Police/Command Member|Position=DMPU2}}<br />
<br/>'''CNCA''': {{Template:Police/Command Member|Position=CNCA}}<br />
<br/>'''DNCA1''': {{Template:Police/Command Member|Position=DNCA1}}<br />
<br/>'''DNCA2''': {{Template:Police/Command Member|Position=DNCA2}}<br />
<br/>'''CSPEC''': {{Template:Police/Command Member|Position=CSPEC}}<br />
<br/>'''DSPEC1''': {{Template:Police/Command Member|Position=DSPEC1}}<br />
<br/>'''DSPEC2''': {{Template:Police/Command Member|Position=DSPEC2}}<br />
<br/>'''CRT''': {{Template:Police/Command Member|Position=CRT}}<br />
<br/>'''DRT1''': {{Template:Police/Command Member|Position=DRT1}}<br />
<br/>'''DRT2''': {{Template:Police/Command Member|Position=DRT2}}<br />
<templatedata><br />
{<br />
"params": {<br />
"Position": {<br />
"description": "Position Identifier (See template for a list)",<br />
"type": "line",<br />
"required": true<br />
}<br />
},<br />
"description": "Outputs a Police command member's name",<br />
"format": "inline"<br />
}<br />
</templatedata><br />
[[Category:Templates]]<br />
[[Category:Police Templates]]<br />
</noinclude></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Template:Police/Command_Member&diff=5771Template:Police/Command Member2020-06-16T18:33:10Z<p>Sciencefreak74: quick update</p>
<hr />
<div>{{#switch: {{{Position}}}<br />
| CC1 = [[User:Tadworth|CC Tadworth]]<br />
| CC2 = CC mryan19<br />
| CC3 = CC Gordon<br />
| FP_DCC = DCC Gremlin<br />
| FP_ACC1 = ACC Deathstroke<br />
| PS_DCC = [[User:Sciencefreak74|DCC Sciencefreak]]<br />
| SO_DCC = TBA<br />
| SO_ACC1 = ACC Greenhalgh<br />
| MAO_DCC = TBA<br />
| MAO_ACC1 = ACC Jon<br />
| KV_CSI = CSI JAEGARN<br />
| KV_SI1 = SI Ali Barber<br />
| KV_SI2 = SI VeikkQ<br />
| KV_SI3 = SI LastNickLeft<br />
| KV_Rep = Leon Kennedy<br />
| AG_CSI = [[User:Creebles|CSI Creebles]]<br />
| AG_SI1 = [[User:Dexter|SI Dexter]]<br />
| AG_SI2 = SI Jason<br />
| AG_SI3 = SI Erik<br />
| AG_Rep = Jolly<br />
| AT_CSI = CSI Sneitost<br />
| AT_SI1 = SI Mystix<br />
| AT_SI2 = SI Wayfarer<br />
| AT_SI3 = SI Corrie Healy<br />
| AT_Rep = Smith<br />
| RTU_CSI = CSI Shuttle<br />
| RTU_SI1 = SI Jamie<br />
| RTU_SI2 = SI TBA<br />
| RTU_SI3 = SI TBA<br />
| RTU_Rep = Kai Barry<br />
| AC_CSI = [[User:Nomad|CSI Nomad]]<br />
| AC_SI1 = SI P.Burns<br />
| AC_SI2 = SI Snuffles<br />
| AC_SI3 = SI TBA<br />
| AC_Rep = Dan Barretto<br />
| CAR = Jamie<br />
| DAR1 = Shuttle<br />
| DAR2 = [[User:Dexter|Dexter]]<br />
| CSP = Ace J Hunter<br />
| DSP1 = Alfred<br />
| DSP2 = Santo<br />
| CNPAS = Wayfarer<br />
| DNPAS1 = Mystix<br />
| DNPAS2 = TBA<br />
| CMPU = Mike Hunt<br />
| DMPU1 = Gzeeman<br />
| DMPU2 = TBA<br />
| CNCA = Ali Barber<br />
| DNCA1 = [[User:Creebles|Creebles]]<br />
| DNCA2 = Felix<br />
| CSPEC = Redacted<br />
| DSPEC1 = Redacted<br />
| DSPEC2 = Redacted<br />
| CRT = [[User:Creebles|Creebles]]<br />
| DRT1 = [[User:Dexter|Dexter]]<br />
| DRT2 = TBA<br />
| '''<Template Missing Role>'''<br />
}}<noinclude><br />
<br />
'''CC1''': {{Template:Police/Command Member|Position=CC1}}<br />
<br/>'''CC2''': {{Template:Police/Command Member|Position=CC2}}<br />
<br/>'''CC3''': {{Template:Police/Command Member|Position=CC3}}<br />
<br/>'''FP_DCC''': {{Template:Police/Command Member|Position=FP_DCC}}<br />
<br/>'''FP_ACC1''': {{Template:Police/Command Member|Position=FP_ACC1}}<br />
<br/>'''PS_DCC''': {{Template:Police/Command Member|Position=PS_DCC}}<br />
<br/>'''SO_DCC''': {{Template:Police/Command Member|Position=SO_DCC}}<br />
<br/>'''SO_ACC1''': {{Template:Police/Command Member|Position=SO_ACC1}}<br />
<br/>'''MAO_DCC''': {{Template:Police/Command Member|Position=MAO_DCC}}<br />
<br/>'''MAO_ACC1''': {{Template:Police/Command Member|Position=MAO_ACC1}}<br />
<br/>'''KV_CSI''': {{Template:Police/Command Member|Position=KV_CSI}}<br />
<br/>'''KV_SI1''': {{Template:Police/Command Member|Position=KV_SI1}}<br />
<br/>'''KV_SI2''': {{Template:Police/Command Member|Position=KV_SI2}}<br />
<br/>'''KV_SI3''': {{Template:Police/Command Member|Position=KV_SI3}}<br />
<br/>'''KV_Rep''': {{Template:Police/Command Member|Position=KV_Rep}}<br />
<br/>'''AG_CSI''': {{Template:Police/Command Member|Position=AG_CSI}}<br />
<br/>'''AG_SI1''': {{Template:Police/Command Member|Position=AG_SI1}}<br />
<br/>'''AG_SI2''': {{Template:Police/Command Member|Position=AG_SI2}}<br />
<br/>'''AG_SI3''': {{Template:Police/Command Member|Position=AG_SI3}}<br />
<br/>'''AG_Rep''': {{Template:Police/Command Member|Position=AG_Rep}}<br />
<br/>'''AT_CSI''': {{Template:Police/Command Member|Position=AT_CSI}}<br />
<br/>'''AT_SI1''': {{Template:Police/Command Member|Position=AT_SI1}}<br />
<br/>'''AT_SI2''': {{Template:Police/Command Member|Position=AT_SI2}}<br />
<br/>'''AT_SI3''': {{Template:Police/Command Member|Position=AT_SI3}}<br />
<br/>'''AT_Rep''': {{Template:Police/Command Member|Position=AT_Rep}}<br />
<br/>'''RTU_CSI''': {{Template:Police/Command Member|Position=RTU_CSI}}<br />
<br/>'''RTU_SI1''': {{Template:Police/Command Member|Position=RTU_SI1}}<br />
<br/>'''RTU_SI2''': {{Template:Police/Command Member|Position=RTU_SI2}}<br />
<br/>'''RTU_SI3''': {{Template:Police/Command Member|Position=RTU_SI3}}<br />
<br/>'''RTU_Rep''': {{Template:Police/Command Member|Position=RTU_Rep}}<br />
<br/>'''AC_CSI''': {{Template:Police/Command Member|Position=AC_CSI}}<br />
<br/>'''AC_SI1''': {{Template:Police/Command Member|Position=AC_SI1}}<br />
<br/>'''AC_SI2''': {{Template:Police/Command Member|Position=AC_SI2}}<br />
<br/>'''AC_SI3''': {{Template:Police/Command Member|Position=AC_SI3}}<br />
<br/>'''AC_Rep''': {{Template:Police/Command Member|Position=AC_Rep}}<br />
<br/>'''CAR''': {{Template:Police/Command Member|Position=CAR}}<br />
<br/>'''DAR1''': {{Template:Police/Command Member|Position=DAR1}}<br />
<br/>'''DAR2''': {{Template:Police/Command Member|Position=DAR2}}<br />
<br/>'''CSP''': {{Template:Police/Command Member|Position=CSP}}<br />
<br/>'''DSP1''': {{Template:Police/Command Member|Position=DSP1}}<br />
<br/>'''DSP2''': {{Template:Police/Command Member|Position=DSP2}}<br />
<br/>'''CNPAS''': {{Template:Police/Command Member|Position=CNPAS}}<br />
<br/>'''DNPAS1''': {{Template:Police/Command Member|Position=DNPAS1}}<br />
<br/>'''DNPAS2''': {{Template:Police/Command Member|Position=DNPAS2}}<br />
<br/>'''CMPU''': {{Template:Police/Command Member|Position=CMPU}}<br />
<br/>'''DMPU1''': {{Template:Police/Command Member|Position=DMPU1}}<br />
<br/>'''DMPU2''': {{Template:Police/Command Member|Position=DMPU2}}<br />
<br/>'''CNCA''': {{Template:Police/Command Member|Position=CNCA}}<br />
<br/>'''DNCA1''': {{Template:Police/Command Member|Position=DNCA1}}<br />
<br/>'''DNCA2''': {{Template:Police/Command Member|Position=DNCA2}}<br />
<br/>'''CSPEC''': {{Template:Police/Command Member|Position=CSPEC}}<br />
<br/>'''DSPEC1''': {{Template:Police/Command Member|Position=DSPEC1}}<br />
<br/>'''DSPEC2''': {{Template:Police/Command Member|Position=DSPEC2}}<br />
<br/>'''CRT''': {{Template:Police/Command Member|Position=CRT}}<br />
<br/>'''DRT1''': {{Template:Police/Command Member|Position=DRT1}}<br />
<br/>'''DRT2''': {{Template:Police/Command Member|Position=DRT2}}<br />
<templatedata><br />
{<br />
"params": {<br />
"Position": {<br />
"description": "Position Identifier (See template for a list)",<br />
"type": "line",<br />
"required": true<br />
}<br />
},<br />
"description": "Outputs a Police command member's name",<br />
"format": "inline"<br />
}<br />
</templatedata><br />
[[Category:Templates]]<br />
[[Category:Police Templates]]<br />
</noinclude></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Main_Page&diff=5499Main Page2020-05-25T17:21:48Z<p>Sciencefreak74: Protected "Main Page": High traffic page ([Edit=⧼protect-level-TrustedProtect⧽] (indefinite) [Move=⧼protect-level-TrustedProtect⧽] (indefinite))</p>
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| style="text-align: center;font-size:large" |Welcome to the Official Roleplay.co.uk Wiki, This wiki has been orchestrated to help provide information for all players, both new and old alike. We try to include as much information as we possibly can to help you not only enjoy your time but also have a great experience roleplaying rather than searching for information all the time! If you need something that isn't on this Wiki please let a member of the [[Credits|RPUK Wiki Team]] know, and they'll try to amend the issue. To navigate the wiki just use the search function at the top right of each page or follow the links within the articles. Or if you're feeling adventurous go for a [[Special:Random|Random Page]]!<br />
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{| style="width:100%; text-align:center; font-size:125%;"<br />
|[[User:Ace J Hunter|Ace J Hunter (December 30th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/40479-a Forum Link]<br />
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|[[User:A J|AJ (January 21st 2020 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/48932-a-j/ Forum Link]<br />
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|[[User:Aiden|Aiden (January 13th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/22958-aiden/ Forum Link]<br />
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{| style="width:100%; text-align:center; font-size:125%;"<br />
|[[User:Butch|Butch (August 15th 2019 - January 21st 2020)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/50764-butch-atlas/ Forum Link]<br />
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|[[User:Bone Topick|Bone Topick (August 15th 2019 - January 21st 2020]] <nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/44370-jack-dutfield/lmfao/ Forum Link]<br />
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|[[User:Corrie Healy|Corrie Healy (August 17th 2019 - January 21st 2020]] <nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/52878-a Forum Link]<br />
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|[[User:Dan Barretto|Dan Barretto (August 14th 2019 - January 21st 2020]] <nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/40911-a Forum Link]<br />
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|[[User:DJHolyChirst|DJHolyChirst (January 14th 2019 - January 21st 2020]] <nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/50379-djholychirst/ Forum Link]<br />
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|[[User:Mike polo|Mike Polo (February 14th 2019 - March 17th 2020)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/54866-cst-mike-polo/ Forum Link]<br />
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|[[User:Nuclear|Nuclear (August 15th 2019 - January 21st 2020]] <nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/42639-nuclear/ Forum Link]<br />
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|[[User:Roberts|Roberts (January 21st 2020 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/54167-roberts/ Forum Link]<br />
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|[[User:Slawek|Slawek (August 15th 2019 - January 21st 2020]] <nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/38325-slawek-orion/ Forum Link]<br />
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|[[User:Sonder|Sonder (January 21st 2019 - January 21st 2020]] <nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/22013-sonder/ Forum Link]<br />
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|[[User:Snuffles|Snuffles (October 4th 2019 - 14th March 2020)]]<nowiki>| </nowiki> [https://www.roleplay.co.uk/profile/48528-snuffles/ Forum Link]<br />
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|[[User:Tadeusz|Tadeusz (August 13th 2019 - January 21st 2020]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/42681-tadeusz/ Forum Link]<br />
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|[[User:Tadworth|Joseph Tadworth (January 13th 2019 - January 21st 2020]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/2469-cc-joseph-tadworth/ Forum Link]<br />
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|[[User:Yankee|Yankee (January 24th 2019 - January 22nd 2020]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/44510-yankee/ Forum Link]<br />
|}</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=User:Sciencefreak74&diff=5347User:Sciencefreak742020-04-26T18:13:58Z<p>Sciencefreak74: Updating</p>
<hr />
<div>Hello, I am a game developer and am responsible for that rare weird update that you didn't ask for and don't particularly care for. I tend to know my way around most languages/ environments so, like with most people, if you ever have a coding issue just give me a shout on Teamspeak and I'll happily teach you how to do it or just do it for you to be honest.<br />
<br />
I am also a DCC in the [[Altis Police Service]] as the gold command member in charge of the professional standards department.<br />
<br />
I also used to be a deputy of the following units so I'll still know my way round them if you need it:<br />
<br />
*[[Marine Policing Unit]]<br />
*[[Specialist Protection Group]]<br />
*[[Police Recruitment Team|Recruitment Team]]<br />
<br />
I'm usually pretty friendly unless i'm working so any issues give me a shout.<br />
<br />
If I'm not around and you need to speak to me feel free to message me on the forums [https://www.roleplay.co.uk/profile/40272-sciencefreak74/ here].<br />
<br />
If you notice any issues on the Police Section of this wiki, get in touch and I'll see what I can sort out.</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Drug_Dealer&diff=5343Drug Dealer2020-04-26T18:07:46Z<p>Sciencefreak74: Removing SPECTRE</p>
<hr />
<div>[[File:Kavala Drug Dealer Main.jpg|thumb|300x300px|An overlook of the Kavala Drug Dealer]]<br />
<br />
==Kavala Drug Dealer==<br />
Near the hustle and bustle of the city of [[Kavala]], there stands a lonely church on a hill. This once proud church, which was a national heritage site and one of the most popular tourist destinations in [[Altis]] has fallen into disrepair. The religious flocks who once used to congregate there, from miles around have fled. Its heritage status gone. No tourist is advised to ever go there, well, not by the government anyway.<br />
<br />
<br />
For the site is now infamous for [[drugs]] and other crime. those interested in making a quick buck, look no further. Many [[drugs|drug]] types are sold here and just about every known gang, [[The Poseidon Cartel|cartel]] or group of criminal and even past paramilitary organisations are known to have links here. This means its easy to make money but its just as equally easy to lose it here too. A fair word to those who would dare seek to make profit here, there is no honour among criminals and as such they will happily rat you out for immunity from prosecution.<br />
<br />
==Poseidon Drug Dealer==<br />
The [[The Poseidon Cartel|Poseidon Cartel]] has a drug dealer however, this drug dealer is not like other dealers. Poseidon's dealer does NOT have a set location, the Poseidon Drug dealer is not about "making a quick buck" like the other dealers you see round Altis, The [[The Poseidon Cartel|Poseidon]] Drug dealer is where you make the "big bucks". Unlike the other dealers who foolishly sell at the same location, The Poseidon's Drug Dealer location changes at random to avoid discovery from the [[Altis Police Service]] more specifically from the [[National Crime Agency]]. <br />
<br />
You can sell all your High Quality Drugs at the [[The Poseidon Cartel|Poseidon]] Drug dealer, and because the goods are high quality you will again be given very generous prices for the high quality drugs sold to the Poseidon drug dealer. You can easily find out where the Poseidon Drug Dealer is located by simply buying a [[Border Pass]], if you are caught selling drugs without a "Trade Pass" you will be dealt with accordingly.<br />
<br />
==Prison Drug Dealer==<br />
Located inside the Police [[HMP Altis|Prison (HMP Altis)]] is the Prison Dealer. This dealer only buys Spice which is made from the factory. He pays pretty well for the contraband however you have a harder job trying to fling your product over the prison walls! <br />
[[Category:Locations]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Police_Board&diff=5342Police Board2020-04-26T18:06:58Z<p>Sciencefreak74: Removing SPECTRE</p>
<hr />
<div>The [[Altis]] Police Board was introduced with the aim of increasing the transparency within the [[Altis Police Service|Police Service]]. The Board have a weekly meeting, held on Wednesday at 7 PM, and discuss a mixture of different issues as listed below.<br />
<br />
===Roles of the Board===<br />
<br />
*Vote on people’s unblacklisting<br />
*Discuss issues within their respective departments and present any issues to the [[Altis Police Service]] [[Police Ranks and Structure#Gold Command|Command]]<br />
*Vote on changes to the [[Altis Police Service|APS]] that have been presented to the [[Police Ranks and Structure#Gold Command|Command]] in the previous board<br />
*To present any ideas to the APS board for their discussion for the following Board Meeting where it will either be voted on or denied with a valid reason<br />
<br />
===Members of the APS Board===<br />
<br />
*[[Police Ranks and Structure#Gold Command|APS Command]]<br />
*1 x SI+ ([[Police Ranks and Structure#Silver Command|Silver Command]]) from each Constabulary ([[City of Kavala Police|Kavala]], [[Agios Police|Agios]], [[Athira Police|Athira]], [[Road Traffic Unit|RTU]], [[Police Academy|Academy]])<br />
*1 x [[Constabulary Representative|Representative]] for Constabulary INS and Below<br />
*1 x Specialised Unit Command from each unit ([[Armed Response|AR]], [[National Crime Agency|NCA]], [[National Police Air Service|NPAS]], [[Specialist Protection Group|SPG]], [[Marine Policing Unit|MPU]], [[Police Recruitment Team|RT]])<br />
*Guests - Members of the staff team can come to the meeting and [[management]] will attend if requested<br />
<br />
===Board Rules / Regulations===<br />
There are some basic rules and regulations for the Police Board to follow to make sure to keep a smooth running within any changes.<br />
<br />
#All ideas must be presented to the [[Police Ranks and Structure#Gold Command|APS Command]] prior to the Board meeting either in the previous board meeting or a minimum of 3 days before the next meeting.<br />
#All changes need to be announced at the Board meeting at least 3 days before coming into force, this is to give the Constabulary Command time to get things in order.<br />
#There must be 3 out of 4 CC’s to complete a major change<sup>'''[1]'''</sup>, even if the vote is successful, as it will be up to Gold Command to manage and implement the change, as well as admins to approve the changes first.<br />
##This can be overridden on an admin level if it impacts the server/map.<br />
##In case of lack of CC’s present, 2 DCC’s and a CC can accept the request, however 3.2 still takes precedence and can also be declined on good grounds by remaining command.<br />
#Any changes authorised by APS Command and the Board still require authorisation on an [[management]] level.<br />
<br />
<sup>'''[1]'''</sup> A major change is something that will change the map design, or Add/Remove/Change constabularies or departments.<br />
[[Category:Altis Police Service]]<br />
{{Navigation/Police}}</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=National_Crime_Agency&diff=5341National Crime Agency2020-04-26T18:06:15Z<p>Sciencefreak74: Removing SPECTRE</p>
<hr />
<div>{{Police NCA Info Box}}<br />
<br />
==What is NCA==<br />
The role of the '''National Crime Agency''' is to protect the public by disrupting and breaking apart organised crime rings within the region of [[Altis]], and bringing those responsible for serious crimes to justice. The main crimes targeted by NCA are those under the [[Drugs#Misuse of Drugs Act 1971|'''Misuse of Drugs Act 1971''']].<br />
<br />
NCA falls under the supervision of the directorate of the [[Altis Police Service#Multi-agency Operations|Multi-agency Operations]] department. <br />
<br />
For additional information, please refer to the [https://docs.google.com/document/d/1DsBhQzhG5hQHLCXpDeyPhHTtIfoC36-xbnJ9ws_n6B0/edit# NCA Handbook]. <br />
<br />
==The mission==<br />
The scope ranges from bringing down a range of organisations that pose a serious threat to the national security; <br />
<br />
*'''Firearms''' - Seizure and control of [[Weapons|guns]] used by organised crime groups<br />
*'''Narcotics Industry''' - Focusing on the Cultivation, Traffic and distribution of [[Drugs]]<br />
*'''Serious Theft''' '''&''' '''Robbery'''<br />
*'''Money Laundering''' - Seizing and breaking ways criminals<br />
*'''Fraud''' - Investigating the sales and thefts of large money transfers with criminal intent<br />
*'''Serious Organised Crime''' - Shutdown of terror groups & threats to national security<br />
*'''Cyber Crime''' - The tracking of sales and misuse [[Weapons|firearms]] within national borders<br />
*'''Crime Infiltration''' - We also employ the use of unmarked units to disrupt organised crime<br />
<br />
NCA officers also work closely with other agencies to ensure further protection of the civilians within the [[Altis]] region through operations focusing on aspects of organised crime or the sharing of resources and information to aid investigations. <br />
<br />
==Internal Structure==<br />
The National Crime Agency is an organised unit of officers that can operate under huge pressures and adapt themselves to any scenario. Within the unit, divisions are set up to ensure that the workflow and coordination of officers continues to develop and progress.<br />
<br />
===NCA Command===<br />
<br />
*'''CNCA - Director General''': Ali Barber<br />
<br />
The Chief Director General of the NCA is the leader of the NCA, this rank has the most responsibility within the NCA. The person with this rank has the final say in most circumstances, anything related to NCA goes through the Director General.<br />
<br />
*'''DNCA - Deputy Director General''': [[User:Creebles|Creebles]] | Felix<br />
<br />
The Deputy Director General’s job is to be alongside the Chief Director General in any decisions that are to be made and along with the overall management of the unit. The people within the role, play a key part in the overall function of the NCA auditing and over viewing all areas of the unit.<br />
<br />
===NCA Directors===<br />
<br />
*'''DUO - Director of Undercover''': This role has main oversight of the entire “Unmarked” division. They have the final say in how operations involving “Plain clothed” officers are handled.<br />
<br />
* '''DOT - Director of Training''': The role of the DOT is to oversee every aspect of the Training department of the National Crime Agency, including recruitment.<br />
* '''DO - Director of Operations''': The DO works to lead and run all operations within NCA, as well as overseeing the section members within the unit.<br />
===NCA Frontline Sections===<br />
The Frontline Officers are divided into multiple sections, these sections are lead by an Section Leader, these agents are the officers that will be ensuring professionalism and commitment to the unit. They have the power to promote officers under their command when approved by the NCA Director+ team as well as remove people from their turn and ultimately the unit if they deem it fit.<br />
<br />
*'''Section Lead''': Heads of the Teams<br />
*'''Senior Agents''': Experience officers with the ability to carry a Spar 16-S once trained, gained after commitment to the unit.<br />
*'''Field Agent''': An Officer that has completed the basic Training and passed their probationary Stages within the unit.<br />
<br />
===NCA Training Division===<br />
The training division is responsible for the training and recruitment within the National Crime Agency, with in charge the Director of Training. <br />
<br />
*'''TO - Training Officer''': Training Officers are individuals who are in charge of Open/Closed showcases and training within NCA. These individuals are also tasked with evaluating the entirety of NCA in their Armed Operations tests (Entry Test) and Spar-16s Training.<br />
<br />
==Departments==<br />
<br />
===Operations Division===<br />
Led by the Director of Operations this sector is focused on the more organised crime sector with a focus on Proactive response and using intelligence gathered using our various sources and systems to stop large serious crimes from developing and harming the economic system. <br />
<br />
This division is a highly skilled sector and is supported by small contributions from everyone within the Unit<br />
<br />
===Covert-capabilities Division===<br />
A reinstated division of the unit which focuses on the deployment of unmarked units into strategic places to aid marked NCA agents. How this division is run with the ranking, recruitment and management of all aspects of “Unmarked” or “Plain clothed policing" can be enquired through NCA Command.<br />
<br />
===Frontline Enforcement===<br />
All Officers within the unit should be highly skilled and efficient at their role, as a unit we should be able to switch and change our focus instantly to respond, downscale and neutralise any applicable situation. National Crime Agency agents should be able to take lead of standard [[Altis Police Service#Frontline Policing|frontline policing]] officers and strategize the best way to solve the problem.<br />
<br />
They are effective as they tackle the problem as it occurs in some cases and deal with it in the most efficient way by avoiding hostile conflicts and should the need arise swinging them so they hold a tactical advantage.<br />
<br />
===Training and Development===<br />
Agents that are assigned and show interest in this division deal with the recruitment and development of new trial agents as well as existing personnel. <br />
<br />
Training Officers are individuals who are in charge of Open/Closed showcases and training's within NCA. These individuals are tasked with training the entirety of NCA in their Armed Operations tests (Entry Test) and Spar-16s Training's. <br />
<br />
Each week, the trainers will devise a scenario set out for the NCA Open/Closed to make sure that the future NCA Agents have a chance of getting in. These officers are audited and reviewed by NCA command to ensure that they operate at the highest level as they represent the unit from a tactical and combat standpoint.<br />
<br />
==Recruitment==<br />
Officers interested in joining the unit must undergo a thorough application process that consists of several stages: <br />
<br />
#An [https://docs.google.com/forms/d/e/1FAIpQLSeOGpfVZFqCG6Ntf21y-rUljYmh6Q9qY0Tk89l_8D882NMSVg/viewform '''Interest Form'''] — if accepted, officers will proceed to the next stage, otherwise they'll be given a chance to reapply at a later date;<br />
#An '''Open Showcase''', where selected aspiring officers are divided into two teams and will have to complete a few scenarios at the end of which they'll be given feedback by the NCA Training Department.<br />
#A '''Closed Showcase''', in which the officers that made it through the previous stage are assigned to one team and they will have to fight a few scenarios against NCA Agents.<br />
#'''Armed Operations''' (Entry) '''Test''': those that have been deemed capable enough during the Closed Showcase, will have 2 attempts at passing the NCA Entry test. If passed, the officers will join NCA as a Probationary Agent however, if the test is failed, the recruitment process for that officer will start over.<br />
<br />
[[Category:Specialist Units]]<br />
[[Category:Altis Police Service]]<br />
{{Navigation/Police}}</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Malden_Police_Service&diff=5340Malden Police Service2020-04-26T18:05:26Z<p>Sciencefreak74: Removing SPECTRE</p>
<hr />
<div>{{Altis Police Service Info}}<br />
The '''Altis Police Service''' (APS), formerly known as the '''Altis Police Constabulary''' (APC) is the [[wikipedia:Territorial_police_force#United_Kingdom|territorial police force]] responsible for law enforcement on [[Altis]], covering an area of 270 km<sup>2</sup> with around 230 officers.<br />
<br />
==Operational structure==<br />
The Altis Police Service is organised into the following directorates:<br />
<br />
*[[Altis Police Service#Frontline Policing|Frontline Policing]]<br />
*[[Altis Police Service#Specialist Operations|Specialist Operations]]<br />
*[[Altis Police Service#Multi-agency Operations|Multi-agency Operations]]<br />
<br />
===Police Command===<br />
Each is overseen by at least one [[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]], the Altis Police Services management comprises of two main structures, [[Police Ranks and Structure#Gold Command|Police Command]] (officers of the ranks [[Police_Ranks_and_Structure#Chief_Constable_(CC)|Chief Constable]], [[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]]), and the [[Police Board]] which is a larger, and intentionally representative group of Police officers, holding senior positions in both [[:category:Constabularies|Constabularies]], [[:category:Specialist Units|Specialist Units]] or as [[Constabulary Representative|Constabulary Representatives]].<br />
<br />
[[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]] work alongside the three [[Police_Ranks_and_Structure#Chief_Constable_(CC)|Chief Constable]] in [[Police_Ranks_and_Structure#Gold_Command|Police Command]], which structure is as follows:<br />
{| class="wikitable"<br />
|+<br />
<br />
!<br />
! colspan="2" |Chief Constable<br />
|-<br />
! rowspan="3" |Operational Oversight<br />
| colspan="2" |{{Police/Command Member|Position=CC1}}<br />
|-<br />
| colspan="2" |{{Police/Command Member|Position=CC2}}<br />
|-<br />
| colspan="2" |{{Police/Command Member|Position=CC3}}<br />
|-<br />
!<br />
!Deputy Chief Constable<br />
!Assistant Chief Constable<br />
|-<br />
!Frontline Policing<br />
|{{Police/Command Member|Position=FP_DCC}}<br />
|{{Police/Command Member|Position=FP_ACC1}}<br />
|-<br />
!Professional Standards<br />
|{{Police/Command Member|Position=PS_DCC}}<br />
|Not Applicable<br />
|-<br />
!Specialist Operations<br />
|{{Police/Command Member|Position=SO_DCC}}<br />
|{{Police/Command Member|Position=SO_ACC1}}<br />
|-<br />
!Multi-agency Operations<br />
|{{Police/Command Member|Position=MAO_DCC}}<br />
|{{Police/Command Member|Position=MAO_ACC1}}<br />
|}<br />
<br />
===Frontline Policing===<br />
For operational purposes, the Altis Police Service is divided into five geographical divisions known within the service as "constabularies". These mainly represent the main population centres on [[Altis]], (being [[Kavala]], [[Agios Dionysios|Agios]] and [[Athira]]) however some constabularies also serve specialist roles, being the [[Road Traffic Unit]] and [[Police Academy]].<br />
<br />
The five existing divisions with their divisional identifiers and their divisional commander are as follows:<br />
{| class="wikitable"<br />
!Identifier<br />
!District<br />
!Partnership Working Areas<br />
!District Commander<br />
!District HQ<br />
|-<br />
|'''KV'''<br />
|[[City of Kavala Police|Kavala]]<br />
|"The Square Mile" ([[Kavala]] City Centre)<br />
|{{Police/Command Member|Position=KV_CSI}}<br />
|[[Kavala]] Police Station<br />
|-<br />
|'''AG'''<br />
|[[Agios_Police|Agios]]<br />
|Towns and Cities to the West of [[Agios Dionysios|Agios]] (including Agios)<br />
|{{Police/Command Member|Position=AG_CSI}}<br />
|[[Agios Dionysios|Agios]] Police Station<br />
|-<br />
|'''AT'''<br />
|[[Athira_Police|Athira]]<br />
|Towns and Cities to the East of [[Agios Dionysios|Agios]] (not including Agios)<br />
|{{Police/Command Member|Position=AT_CSI}}<br />
|[[Athira]] Police Station<br />
|-<br />
|'''RT'''<br />
|[[Road Traffic Unit]]<br />
|The Motorways of [[Altis]]<br />
|{{Police/Command Member|Position=RTU_CSI}}<br />
|Dependent on operational requirements<br />
|-<br />
|'''AC'''<br />
|[[Police Academy]]<br />
|Responsible for training officers<br />
|{{Police/Command Member|Position=AC_CSI}}<br />
|Affected by location of trainees<br />
|}<br />
The service headquarters is located at [[Kavala]] Police Station in the [[Kavala]] Bay area.<br />
<br />
=== Professional Standards ===<br />
Professional standards is the newest division within Police Command. Professional standards is the only division without an ACC to act as an Assistant for the DCC in charge of it.Professional standards is responsible for the behaviour and actions of all officers within the APS. Additionally all police complaints are dealt with by the professional standards department.<br />
<br />
===Specialist Operations===<br />
<br />
*[[Armed Response]] (AR) – Responsible for providing armed response and support across the whole of Altis, Armed Response travels in ARVs (Armed Response Vehicles) responding to calls involving firearms, weapons and gangs, which may put a other officers at significant risk. Armed Response is an amalgamation of officers with a higher level of firearms proficiency.<br />
*[[Specialist Protection Group]] (SPG) – Provides personal armed protection for the Royal family, Prime Minister ([[Mayor]]) and other ministers, ambassadors, visiting heads of state and other Very Important Persons (VIPs). The Specialist Protection Group is also responsible for providing armed officers that guard important locations such as Her Majesty's Treasury, 10 Kavala Street and the RBA Reserve. They are responsible for escorting all the aforementioned people and are occasionally involved in prisoner transport. They use vehicles to halt traffic, and use armed cars at the rear of the escort for armed assistance and traffic control. Once the escort has passed, the roads are immediately opened. All SPG officers are armed.<br />
*[[National Police Air Service]] (NPAS) – Provides centralised air support to the Altis Police Service, based from [[Kavala]] Police Station and the [[National Police Air Service]] Headquarters located beside the [[Altis International Airport]]<br />
*[[Marine Policing Unit]] (MPU) – Responsible for policing the Altis coastline and surrounding waters. They utilise a specialised fleet of watercraft to perform maritime operations, based at [[Kavala]] Police Station and the Marine Policing Unit Headquarters located beside the [[Altis International Airport]].<br />
<br />
===Multi-agency Operations===<br />
<br />
*[[National Crime Agency]] (NCA) – Replacing the Narcotics Infringement Unit (NIU), It also assumed a number of responsibilities of other law enforcement agencies and it is [[Altis]]' lead agency against organised crime, involving drugs, firearms and gangs. Often in partnerships with [[:category:Constabularies|constabularies]] and other [[:category:Specialist Units|specialist units]].<br />
<br />
==Ranks==<br />
The Altis Police Service uses the standard British Police [[Police Ranks and Structure|ranks]], indicated by shoulder boards (epaulettes), up to [[Police Ranks and Structure#Chied Constable (CC)|Chief Constable]].<br />
<br />
Following controversy over various Police Complaints where officers refused to identify themselves by name, and a statement by CC [[User:Tadworth|Tadworth]] in early 2016 that "the public has a right to be able to identify any uniformed officer whilst performing their duty", collar numbers were introduced. They are allocated individually to each officer, who must tell you their collar number except in a small amount of specific circumstances. Every officer (except those that are masked or plain clothed) is required to display their collar number at all times.<br />
<br />
[[Police Ranks and Structure#Junior Ranks and Trainees|Junior Ranks and Trainees]]:<br />
<br />
*Police Community Support Officer (PCSO): The rank assigned to all newly recruited officers, displayed by a blue epaulette with "PCSO" written on it.<br />
*Probationary Police Constable (Prob. PC): "PPC" written on the epaulette with "Probationary Police Constable", name and collar number also displayed.<br />
*Special Constable (SC): "SC" written on the epaulette with "Special Constable", name and collar number also displayed.<br />
*Police Constable (PC): "PC" Written on the epaulette with "Police Constable", name and collar number also displayed. Note that any officer above Police Constable has passed all their initial training as provided by the Police Academy and therefore at this point officers become entirely responsible for their own decision making in relation to the [https://www.app.college.police.uk/app-content/national-decision-model/the-national-decision-model/ National Decision Model] (NDM)<br />
[[Police Ranks and Structure#Bronze Command|Bronze Command]]:<br />
*Sergeant (SGT): Three pointing-down chevrons above the divisional call sign and shoulder number, officers above this rank may have additional powers to authorise specific actions.<br />
*Inspector (INS): Two Order of the Bath stars, informally known as "pips".<br />
*Chief Inspector (CI): Three pips.<br />
[[Police Ranks and Structure#Silver Command|Silver Command]]:<br />
*Superintendent (SI): Single crown, this is the first [[Police Ranks and Structure#Silver Command|Constabulary Command]] rank.<br />
*Chief Superintendent (CSI): Single crown over one pip.<br />
[[Police Ranks and Structure#Gold Command|Gold Command]]:<br />
*Assistant Chief Constable (ACC): Crossed tipstaves in a bayleaf wreath, this is the first [[Police Ranks and Structure#Gold Command|Police Command]] rank.<br />
*Deputy Chief Constable (DCC): One pip over Assistant Chief Constable's badge.<br />
*Chief Constable (CC): Crown over Commander's badge.<br />
{| class="wikitable" id="pay-table"<br />
|+Altis Police Service [[Police Ranks and Structure|Ranks]]<br />
! rowspan="2" |<br />
! colspan="2" |Training Ranks<br />
! colspan="2" |Police Officers<br />
! colspan="3" |Bronze Command (Constabulary Seniors)<br />
! colspan="2" |Silver Command (Constabulary Command)<br />
! colspan="3" |Gold Command (Police Command)<br />
|-<br />
!Police Community Support Officer<br />
!Probationary Police Constable<br />
!Special Constable<br />
!Police Constable<br />
!Sergeant<br />
!Inspector<br />
!Chief Inspector<br />
!Superintendent<br />
!Chief Superintendent<br />
!Assistant Chief Constable<br />
!Deputy Chief Constable<br />
!Chief Constable<br />
|-<br />
!Epaulette<br />
|[[File:Police_Community_Support_Officer_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Probationary_Police_Constable_Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Special Constable Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Police_Constable_Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Sergeant_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Inspector_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Inspector_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Superintendent_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Superintendent_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Assistant_Chief_Constable_Epaulette_.png|center|frameless|157x157px]]<br />
|[[File:Deputy_Chief_Constable_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Constable_Epaulette.png|center|frameless|157x157px]]<br />
|-<br />
!Paycheck<br />
| align="center" |{{Police/Pay|PoliceRank=1}}<br />
| align="center" |{{Police/Pay|PoliceRank=2}}<br />
| align="center" colspan="2" |{{Police/Pay|PoliceRank=3}}<br />
| align="center" |{{Police/Pay|PoliceRank=5}}<br />
| align="center" |{{Police/Pay|PoliceRank=6}}<br />
| align="center" |{{Police/Pay|PoliceRank=7}}<br />
| align="center" |{{Police/Pay|PoliceRank=8}}<br />
| align="center" |{{Police/Pay|PoliceRank=9}}<br />
| align="center" |{{Police/Pay|PoliceRank=10}}<br />
| align="center" |{{Police/Pay|PoliceRank=11}}<br />
| align="center" |{{Police/Pay|PoliceRank=12}}<br />
|-<br />
| colspan="13" |For a comparison of these ranks with other British police forces see [[wikipedia:Police_ranks_of_the_United_Kingdom|Police Ranks of the United Kingdom]]<br />
|}<br />
Police officers are paid according to a uniform pay scale, which increases with each promotion, starting at {{Police/Pay|PoliceRank=1}} for PCSOs up to {{Police/Pay|PoliceRank=12}} for CCs.<br />
<br />
==Joining the Police Service==<br />
In order to join, aspiring recruits have to fill out the official [https://www.roleplay.co.uk/forms/5-altis-police-application/ Police Application Form] on the government website and, once received, applications will be reviewed by the [[Police Recruitment Team]]. <br />
<br />
It's also possible for ex-members to rejoin the service by approaching one of the senior members of the [[Police Recruitment Team|Recruitment Team]].<br />
<br />
==Resources==<br />
===Fleet===<br />
The Altis Police Service operates and maintains a fleet of various types of vehicles which are used for a range of duties, these include:<br />
<br />
*'''Area Cars:''' used for patrolling a particular district, and for 999 emergency response, these vehicles are driven by [[Police Ranks and Structure#Bronze Command|Bronze]] and [[Police Ranks and Structure#Silver Command|Silver Command]].<br />
*'''Incident Response Vehicles (IRV) or Response Cars:''' used for patrol and 999 emergency response<br />
*'''Armed Response Vehicles (ARV)''': used by Armed Response to transport their Authorised Firearms Officers, SFOs and CTSFOs to incidents.<br />
*'''Traffic Pursuit Vehicles:''' Used by the Road Traffic Unit to enforce Road Traffic Rules and pursue those who attempt to escape via the roads.<br />
<br />
===Vehicles===<br />
All vehicles listed are used as marked '''Incident Response Vehicles (IRV)''' or '''Armed Response Vehicles (ARV)''' by the Altis Police.<br />
<br />
'''Incident Response Vehicles (IRV) or Response Cars - (used by [[:category:Constabularies|Constabularies]]):'''<br />
<br />
*[[SUV]]<br />
*[[Hatchback]]<br />
*[[Hatchback|Hatchback Sport]]<br />
*[[MB 4WD]]<br />
*[[Van]] (Also used for public order situations and mass transportation of officers).<br />
<br />
'''Armed Response Vehicles (ARV) - (used by [[Armed Response]] and [[National Crime Agency]]):'''<br />
<br />
*[[SUV]]<br />
*[[Hatchback Sport]]<br />
*[[Prowler]]<br />
*[[Hunter]] (AR / NCA)<br />
<br />
'''Aircraft - (used by [[National Police Air Service]]):'''<br />
<br />
*[[M-900]]<br />
*[[MH-9 Hummingbird|MH-9]]<br />
*[[Hellcat]]<br />
*[[Mi-290 Taru|Taru]] (Sling, Transport & Bench)<br />
*[[V-44X Blackfish|Blackfish]] (Infantry & Vehicle Transport Variants)<br />
*[[Ghosthawk]]<br />
<br />
'''Watercraft - (used by [[Marine Policing Unit]]):'''<br />
<br />
*[[Water Scooter]]<br />
*[[Assault Boat]]<br />
*[[Motorboat]]<br />
*[[SDV|Swimmer Delivery Vehicle (SDV)]]<br />
*[[RHIB|Rigid-Hull Inflatable Boat (RHIB)]]<br />
*[[Speedboat Minigun]]<br />
<br />
'''Miscellaneous Vehicles:'''<br />
<br />
*[[Hunter]] (Command)<br />
*[[SUV]] (Command/Specialist Protection Group)<br />
*[[Orca]]<br />
<br />
==History==<br />
The Altis Police Service was formed on the 14th February 2014, as a method of Policing the island state of [[Altis]]. <br />
<br />
{{Navigation/Police}}<br />
[[Category:Altis Police Service]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Template:Navigation/Police&diff=5339Template:Navigation/Police2020-04-26T18:02:44Z<p>Sciencefreak74: Removing SPECTRE</p>
<hr />
<div><!-- Based on https://en.wikipedia.org/w/index.php?title=Template:Khuzestan_Province ---><br />
{{Navbox<br />
| name = Navigation/Police<br />
| title = [[Altis Police Service]]<br />
| image = [[File:APS Logo.png|80px|link=|alt=]]<br />
| listclass = hlist<br />
| state = expanded<br />
<br />
<!--<br />
| group1 = [[Altis Police Service#Frontline_Policing|Frontline Policing]]<br />
| list1 = <br />
* [[City of Kavala_Police|Kavala]]<br />
* [[West Altis Police|Agios]]<br />
* [[East_Altis_Police|Athira]]<br />
* [[Road_Traffic_Unit|Road Traffic Unit]]<br />
* [[Police_Academy|Academy]]<br />
---><br />
<br />
| group2 = Departments<br />
| list2 = <br />
{{Navbox|subgroup<br />
<br />
| group1 = [[Altis Police Service#Frontline_Policing|Constabularies]] <br />
| list1 = <br />
* [[Kavala_Police|Kavala]]<br />
* [[Agios_Police|Agios]]<br />
* [[Athira_Police|Athira]]<br />
* [[Road_Traffic_Unit|Road Traffic Unit]]<br />
* [[Police_Academy|Academy]]<br />
<br />
| group2 = [[Altis Police Service#Specialist_Operations|Specialist]]<br />
| list2 = <br />
* [[Armed Response]]<br />
* [[Specialist Protection Group]]<br />
* [[National Police Air Service]]<br />
* [[Marine Policing Unit]]<br />
<br />
| group3 = [[Altis Police Service#Multi-agency_Operations|Multi-agency]]<br />
| list3 = <br />
* [[National Crime Agency]]<br />
}}<br />
<br />
| group3 = Miscellaneous<br />
| list3 = <br />
* [[Police Recruitment Team|Recruitment Team]]<br />
* [[Police Board|Board]]<br />
* [[Constabulary_Representative|Representatives]]<br />
<br />
}}<noinclude><br />
{{collapsible option}}<br />
[[Category:Navigation Templates]]<br />
[[Category:Police Templates]]<br />
</noinclude></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Malden_Police_Service&diff=5331Malden Police Service2020-04-25T22:27:06Z<p>Sciencefreak74: Adding professional standards department</p>
<hr />
<div>{{Altis Police Service Info}}<br />
The '''Altis Police Service''' (APS), formerly known as the '''Altis Police Constabulary''' (APC) is the [[wikipedia:Territorial_police_force#United_Kingdom|territorial police force]] responsible for law enforcement on [[Altis]], covering an area of 270 km<sup>2</sup> with around 230 officers.<br />
<br />
==Operational structure==<br />
The Altis Police Service is organised into the following directorates:<br />
<br />
*[[Altis Police Service#Frontline Policing|Frontline Policing]]<br />
*[[Altis Police Service#Specialist Operations|Specialist Operations]]<br />
*[[Altis Police Service#Multi-agency Operations|Multi-agency Operations]]<br />
<br />
===Police Command===<br />
Each is overseen by at least one [[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]], the Altis Police Services management comprises of two main structures, [[Police Ranks and Structure#Gold Command|Police Command]] (officers of the ranks [[Police_Ranks_and_Structure#Chief_Constable_(CC)|Chief Constable]], [[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]]), and the [[Police Board]] which is a larger, and intentionally representative group of Police officers, holding senior positions in both [[:category:Constabularies|Constabularies]], [[:category:Specialist Units|Specialist Units]] or as [[Constabulary Representative|Constabulary Representatives]].<br />
<br />
[[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]] work alongside the three [[Police_Ranks_and_Structure#Chief_Constable_(CC)|Chief Constable]] in [[Police_Ranks_and_Structure#Gold_Command|Police Command]], which structure is as follows:<br />
{| class="wikitable"<br />
|+<br />
<br />
!<br />
! colspan="2" |Chief Constable<br />
|-<br />
! rowspan="3" |Operational Oversight<br />
| colspan="2" |{{Police/Command Member|Position=CC1}}<br />
|-<br />
| colspan="2" |{{Police/Command Member|Position=CC2}}<br />
|-<br />
| colspan="2" |{{Police/Command Member|Position=CC3}}<br />
|-<br />
!<br />
!Deputy Chief Constable<br />
!Assistant Chief Constable<br />
|-<br />
!Frontline Policing<br />
|{{Police/Command Member|Position=FP_DCC}}<br />
|{{Police/Command Member|Position=FP_ACC1}}<br />
|-<br />
!Professional Standards<br />
|{{Police/Command Member|Position=PS_DCC}}<br />
|Not Applicable<br />
|-<br />
!Specialist Operations<br />
|{{Police/Command Member|Position=SO_DCC}}<br />
|{{Police/Command Member|Position=SO_ACC1}}<br />
|-<br />
!Multi-agency Operations<br />
|{{Police/Command Member|Position=MAO_DCC}}<br />
|{{Police/Command Member|Position=MAO_ACC1}}<br />
|}<br />
<br />
===Frontline Policing===<br />
For operational purposes, the Altis Police Service is divided into five geographical divisions known within the service as "constabularies". These mainly represent the main population centres on [[Altis]], (being [[Kavala]], [[Agios Dionysios|Agios]] and [[Athira]]) however some constabularies also serve specialist roles, being the [[Road Traffic Unit]] and [[Police Academy]].<br />
<br />
The five existing divisions with their divisional identifiers and their divisional commander are as follows:<br />
{| class="wikitable"<br />
!Identifier<br />
!District<br />
!Partnership Working Areas<br />
!District Commander<br />
!District HQ<br />
|-<br />
|'''KV'''<br />
|[[City of Kavala Police|Kavala]]<br />
|"The Square Mile" ([[Kavala]] City Centre)<br />
|{{Police/Command Member|Position=KV_CSI}}<br />
|[[Kavala]] Police Station<br />
|-<br />
|'''AG'''<br />
|[[Agios_Police|Agios]]<br />
|Towns and Cities to the West of [[Agios Dionysios|Agios]] (including Agios)<br />
|{{Police/Command Member|Position=AG_CSI}}<br />
|[[Agios Dionysios|Agios]] Police Station<br />
|-<br />
|'''AT'''<br />
|[[Athira_Police|Athira]]<br />
|Towns and Cities to the East of [[Agios Dionysios|Agios]] (not including Agios)<br />
|{{Police/Command Member|Position=AT_CSI}}<br />
|[[Athira]] Police Station<br />
|-<br />
|'''RT'''<br />
|[[Road Traffic Unit]]<br />
|The Motorways of [[Altis]]<br />
|{{Police/Command Member|Position=RTU_CSI}}<br />
|Dependent on operational requirements<br />
|-<br />
|'''AC'''<br />
|[[Police Academy]]<br />
|Responsible for training officers<br />
|{{Police/Command Member|Position=AC_CSI}}<br />
|Affected by location of trainees<br />
|}<br />
The service headquarters is located at [[Kavala]] Police Station in the [[Kavala]] Bay area.<br />
<br />
=== Professional Standards ===<br />
Professional standards is the newest division within Police Command. Professional standards is the only division without an ACC to act as an Assistant for the DCC in charge of it.Professional standards is responsible for the behaviour and actions of all officers within the APS. Additionally all police complaints are dealt with by the professional standards department.<br />
<br />
===Specialist Operations===<br />
<br />
*[[Armed Response]] (AR) – Responsible for providing armed response and support across the whole of Altis, Armed Response travels in ARVs (Armed Response Vehicles) responding to calls involving firearms, weapons and gangs, which may put a other officers at significant risk. Armed Response is an amalgamation of officers with a higher level of firearms proficiency.<br />
*[[Specialist Protection Group]] (SPG) – Provides personal armed protection for the Royal family, Prime Minister ([[Mayor]]) and other ministers, ambassadors, visiting heads of state and other Very Important Persons (VIPs). The Specialist Protection Group is also responsible for providing armed officers that guard important locations such as Her Majesty's Treasury, 10 Kavala Street and the RBA Reserve. They are responsible for escorting all the aforementioned people and are occasionally involved in prisoner transport. They use vehicles to halt traffic, and use armed cars at the rear of the escort for armed assistance and traffic control. Once the escort has passed, the roads are immediately opened. All SPG officers are armed.<br />
*[[National Police Air Service]] (NPAS) – Provides centralised air support to the Altis Police Service, based from [[Kavala]] Police Station and the [[National Police Air Service]] Headquarters located beside the [[Altis International Airport]]<br />
*[[Marine Policing Unit]] (MPU) – Responsible for policing the Altis coastline and surrounding waters. They utilise a specialised fleet of watercraft to perform maritime operations, based at [[Kavala]] Police Station and the Marine Policing Unit Headquarters located beside the [[Altis International Airport]].<br />
<br />
===Multi-agency Operations===<br />
<br />
*[[National Crime Agency]] (NCA) – Replacing the Narcotics Infringement Unit (NIU), It also assumed a number of responsibilities of other law enforcement agencies and it is [[Altis]]' lead agency against organised crime, involving drugs, firearms and gangs. Often in partnerships with [[:category:Constabularies|constabularies]] and other [[:category:Specialist Units|specialist units]].<br />
*[[SPECTRE|SPECTRE]] – The Security Service, also known as SPECTRE, is the United Kingdom's (and [[Altis]]') domestic counter-intelligence and security agency working within the Altis Police Service. SPECTRE is directed by [[Police Ranks and Structure#Gold Command|Police Command]], and the service is bound by the Security Service Act 1989. SPECTRE is directed to protect British parliamentary democracy and economic interests, and counter terrorism and espionage within the UK & [[Altis]].<br />
<br />
==Ranks==<br />
The Altis Police Service uses the standard British Police [[Police Ranks and Structure|ranks]], indicated by shoulder boards (epaulettes), up to [[Police Ranks and Structure#Chied Constable (CC)|Chief Constable]].<br />
<br />
Following controversy over various Police Complaints where officers refused to identify themselves by name, and a statement by CC [[User:Tadworth|Tadworth]] in early 2016 that "the public has a right to be able to identify any uniformed officer whilst performing their duty", collar numbers were introduced. They are allocated individually to each officer, who must tell you their collar number except in a small amount of specific circumstances. Every officer (except those that are masked or plain clothed) is required to display their collar number at all times.<br />
<br />
[[Police Ranks and Structure#Junior Ranks and Trainees|Junior Ranks and Trainees]]:<br />
<br />
*Police Community Support Officer (PCSO): The rank assigned to all newly recruited officers, displayed by a blue epaulette with "PCSO" written on it.<br />
*Probationary Police Constable (Prob. PC): "PPC" written on the epaulette with "Probationary Police Constable", name and collar number also displayed.<br />
*Special Constable (SC): "SC" written on the epaulette with "Special Constable", name and collar number also displayed.<br />
*Police Constable (PC): "PC" Written on the epaulette with "Police Constable", name and collar number also displayed. Note that any officer above Police Constable has passed all their initial training as provided by the Police Academy and therefore at this point officers become entirely responsible for their own decision making in relation to the [https://www.app.college.police.uk/app-content/national-decision-model/the-national-decision-model/ National Decision Model] (NDM)<br />
[[Police Ranks and Structure#Bronze Command|Bronze Command]]:<br />
*Sergeant (SGT): Three pointing-down chevrons above the divisional call sign and shoulder number, officers above this rank may have additional powers to authorise specific actions.<br />
*Inspector (INS): Two Order of the Bath stars, informally known as "pips".<br />
*Chief Inspector (CI): Three pips.<br />
[[Police Ranks and Structure#Silver Command|Silver Command]]:<br />
*Superintendent (SI): Single crown, this is the first [[Police Ranks and Structure#Silver Command|Constabulary Command]] rank.<br />
*Chief Superintendent (CSI): Single crown over one pip.<br />
[[Police Ranks and Structure#Gold Command|Gold Command]]:<br />
*Assistant Chief Constable (ACC): Crossed tipstaves in a bayleaf wreath, this is the first [[Police Ranks and Structure#Gold Command|Police Command]] rank.<br />
*Deputy Chief Constable (DCC): One pip over Assistant Chief Constable's badge.<br />
*Chief Constable (CC): Crown over Commander's badge.<br />
{| class="wikitable" id="pay-table"<br />
|+Altis Police Service [[Police Ranks and Structure|Ranks]]<br />
! rowspan="2" |<br />
! colspan="2" |Training Ranks<br />
! colspan="2" |Police Officers<br />
! colspan="3" |Bronze Command (Constabulary Seniors)<br />
! colspan="2" |Silver Command (Constabulary Command)<br />
! colspan="3" |Gold Command (Police Command)<br />
|-<br />
!Police Community Support Officer<br />
!Probationary Police Constable<br />
!Special Constable<br />
!Police Constable<br />
!Sergeant<br />
!Inspector<br />
!Chief Inspector<br />
!Superintendent<br />
!Chief Superintendent<br />
!Assistant Chief Constable<br />
!Deputy Chief Constable<br />
!Chief Constable<br />
|-<br />
!Epaulette<br />
|[[File:Police_Community_Support_Officer_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Probationary_Police_Constable_Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Special Constable Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Police_Constable_Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Sergeant_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Inspector_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Inspector_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Superintendent_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Superintendent_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Assistant_Chief_Constable_Epaulette_.png|center|frameless|157x157px]]<br />
|[[File:Deputy_Chief_Constable_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Constable_Epaulette.png|center|frameless|157x157px]]<br />
|-<br />
!Paycheck<br />
| align="center" |{{Police/Pay|PoliceRank=1}}<br />
| align="center" |{{Police/Pay|PoliceRank=2}}<br />
| align="center" colspan="2" |{{Police/Pay|PoliceRank=3}}<br />
| align="center" |{{Police/Pay|PoliceRank=5}}<br />
| align="center" |{{Police/Pay|PoliceRank=6}}<br />
| align="center" |{{Police/Pay|PoliceRank=7}}<br />
| align="center" |{{Police/Pay|PoliceRank=8}}<br />
| align="center" |{{Police/Pay|PoliceRank=9}}<br />
| align="center" |{{Police/Pay|PoliceRank=10}}<br />
| align="center" |{{Police/Pay|PoliceRank=11}}<br />
| align="center" |{{Police/Pay|PoliceRank=12}}<br />
|-<br />
| colspan="13" |For a comparison of these ranks with other British police forces see [[wikipedia:Police_ranks_of_the_United_Kingdom|Police Ranks of the United Kingdom]]<br />
|}<br />
Police officers are paid according to a uniform pay scale, which increases with each promotion, starting at {{Police/Pay|PoliceRank=1}} for PCSOs up to {{Police/Pay|PoliceRank=12}} for CCs.<br />
<br />
==Joining the Police Service==<br />
In order to join, aspiring recruits have to fill out the official [https://www.roleplay.co.uk/forms/5-altis-police-application/ Police Application Form] on the government website and, once received, applications will be reviewed by the [[Police Recruitment Team]]. <br />
<br />
It's also possible for ex-members to rejoin the service by approaching one of the senior members of the [[Police Recruitment Team|Recruitment Team]].<br />
<br />
==Resources==<br />
===Fleet===<br />
The Altis Police Service operates and maintains a fleet of various types of vehicles which are used for a range of duties, these include:<br />
<br />
*'''Area Cars:''' used for patrolling a particular district, and for 999 emergency response, these vehicles are driven by [[Police Ranks and Structure#Bronze Command|Bronze]] and [[Police Ranks and Structure#Silver Command|Silver Command]].<br />
*'''Incident Response Vehicles (IRV) or Response Cars:''' used for patrol and 999 emergency response<br />
*'''Armed Response Vehicles (ARV)''': used by Armed Response to transport their Authorised Firearms Officers, SFOs and CTSFOs to incidents.<br />
*'''Traffic Pursuit Vehicles:''' Used by the Road Traffic Unit to enforce Road Traffic Rules and pursue those who attempt to escape via the roads.<br />
<br />
===Vehicles===<br />
All vehicles listed are used as marked '''Incident Response Vehicles (IRV)''' or '''Armed Response Vehicles (ARV)''' by the Altis Police.<br />
<br />
'''Incident Response Vehicles (IRV) or Response Cars - (used by [[:category:Constabularies|Constabularies]]):'''<br />
<br />
*[[SUV]]<br />
*[[Hatchback]]<br />
*[[Hatchback|Hatchback Sport]]<br />
*[[MB 4WD]]<br />
*[[Van]] (Also used for public order situations and mass transportation of officers).<br />
<br />
'''Armed Response Vehicles (ARV) - (used by [[Armed Response]] and [[National Crime Agency]]):'''<br />
<br />
*[[SUV]]<br />
*[[Hatchback Sport]]<br />
*[[Prowler]]<br />
*[[Hunter]] (AR / NCA)<br />
<br />
'''Aircraft - (used by [[National Police Air Service]]):'''<br />
<br />
*[[M-900]]<br />
*[[MH-9 Hummingbird|MH-9]]<br />
*[[Hellcat]]<br />
*[[Mi-290 Taru|Taru]] (Sling, Transport & Bench)<br />
*[[V-44X Blackfish|Blackfish]] (Infantry & Vehicle Transport Variants)<br />
*[[Ghosthawk]]<br />
<br />
'''Watercraft - (used by [[Marine Policing Unit]]):'''<br />
<br />
*[[Water Scooter]]<br />
*[[Assault Boat]]<br />
*[[Motorboat]]<br />
*[[SDV|Swimmer Delivery Vehicle (SDV)]]<br />
*[[RHIB|Rigid-Hull Inflatable Boat (RHIB)]]<br />
*[[Speedboat Minigun]]<br />
<br />
'''Miscellaneous Vehicles:'''<br />
<br />
*[[Hunter]] (Command)<br />
*[[SUV]] (Command/Specialist Protection Group)<br />
*[[Orca]]<br />
<br />
==History==<br />
The Altis Police Service was formed on the 14th February 2014, as a method of Policing the island state of [[Altis]]. <br />
<br />
{{Navigation/Police}}<br />
[[Category:Altis Police Service]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Malden_Police_Service&diff=5239Malden Police Service2020-03-25T20:53:34Z<p>Sciencefreak74: Outdated info updating</p>
<hr />
<div>{{Altis Police Service Info}}<br />
The '''Altis Police Service''' (APS), formerly known as the '''Altis Police Constabulary''' (APC) is the [[wikipedia:Territorial_police_force#United_Kingdom|territorial police force]] responsible for law enforcement on [[Altis]], covering an area of 270 km<sup>2</sup> with around 230 officers.<br />
<br />
==Operational structure==<br />
The Altis Police Service is organised into the following directorates:<br />
<br />
*[[Altis Police Service#Frontline Policing|Frontline Policing]]<br />
*[[Altis Police Service#Specialist Operations|Specialist Operations]]<br />
*[[Altis Police Service#Multi-agency Operations|Multi-agency Operations]]<br />
<br />
===Police Command===<br />
Each is overseen by at least one [[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]], the Altis Police Services management comprises of two main structures, [[Police Ranks and Structure#Gold Command|Police Command]] (officers of the ranks [[Police_Ranks_and_Structure#Chief_Constable_(CC)|Chief Constable]], [[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]]), and the [[Police Board]] which is a larger, and intentionally representative group of Police officers, holding senior positions in both [[:category:Constabularies|Constabularies]], [[:category:Specialist Units|Specialist Units]] or as [[Constabulary Representative|Constabulary Representatives]].<br />
<br />
[[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]] work alongside the three [[Police_Ranks_and_Structure#Chief_Constable_(CC)|Chief Constable]] in [[Police_Ranks_and_Structure#Gold_Command|Police Command]], which structure is as follows:<br />
{| class="wikitable"<br />
|+<br />
<br />
!<br />
! colspan="2" |Chief Constable<br />
|-<br />
! rowspan="3" |Operational Oversight<br />
| colspan="2" |{{Police/Command Member|Position=CC1}}<br />
|-<br />
| colspan="2" |{{Police/Command Member|Position=CC2}}<br />
|-<br />
| colspan="2" |{{Police/Command Member|Position=CC3}}<br />
|-<br />
!<br />
!Deputy Chief Constable<br />
!Assistant Chief Constable<br />
|-<br />
!Frontline Policing<br />
|{{Police/Command Member|Position=FP_DCC}}<br />
|{{Police/Command Member|Position=FP_ACC1}}<br />
|-<br />
!Professional Standards<br />
|{{Police/Command Member|Position=PS_DCC}}<br />
|Not Applicable<br />
|-<br />
!Specialist Operations<br />
|{{Police/Command Member|Position=SO_DCC}}<br />
|{{Police/Command Member|Position=SO_ACC1}}<br />
|-<br />
!Multi-agency Operations<br />
|{{Police/Command Member|Position=MAO_DCC}}<br />
|{{Police/Command Member|Position=MAO_ACC1}}<br />
|}<br />
<br />
===Frontline Policing===<br />
For operational purposes, the Altis Police Service is divided into five geographical divisions known within the service as "constabularies". These mainly represent the main population centres on [[Altis]], (being [[Kavala]], [[Agios Dionysios|Agios]] and [[Athira]]) however some constabularies also serve specialist roles, being the [[Road Traffic Unit]] and [[Police Academy]].<br />
<br />
The five existing divisions with their divisional identifiers and their divisional commander are as follows:<br />
{| class="wikitable"<br />
!Identifier<br />
!District<br />
!Partnership Working Areas<br />
!District Commander<br />
!District HQ<br />
|-<br />
|'''KV'''<br />
|[[City of Kavala Police|Kavala]]<br />
|"The Square Mile" ([[Kavala]] City Centre)<br />
|{{Police/Command Member|Position=KV_CSI}}<br />
|[[Kavala]] Police Station<br />
|-<br />
|'''AG'''<br />
|[[Agios_Police|Agios]]<br />
|Towns and Cities to the West of [[Agios Dionysios|Agios]] (including Agios)<br />
|{{Police/Command Member|Position=AG_CSI}}<br />
|[[Agios Dionysios|Agios]] Police Station<br />
|-<br />
|'''AT'''<br />
|[[Athira_Police|Athira]]<br />
|Towns and Cities to the East of [[Agios Dionysios|Agios]] (not including Agios)<br />
|{{Police/Command Member|Position=AT_CSI}}<br />
|[[Athira]] Police Station<br />
|-<br />
|'''RT'''<br />
|[[Road Traffic Unit]]<br />
|The Motorways of [[Altis]]<br />
|{{Police/Command Member|Position=RTU_CSI}}<br />
|Dependent on operational requirements<br />
|-<br />
|'''AC'''<br />
|[[Police Academy]]<br />
|Responsible for training officers<br />
|{{Police/Command Member|Position=AC_CSI}}<br />
|Affected by location of trainees<br />
|}<br />
The service headquarters is located at [[Kavala]] Police Station in the [[Kavala]] Bay area.<br />
<br />
===Specialist Operations===<br />
<br />
*[[Armed Response]] (AR) – Responsible for providing armed response and support across the whole of Altis, Armed Response travels in ARVs (Armed Response Vehicles) responding to calls involving firearms, weapons and gangs, which may put a other officers at significant risk. Armed Response is an amalgamation of officers with a higher level of firearms proficiency.<br />
*[[Specialist Protection Group]] (SPG) – Provides personal armed protection for the Royal family, Prime Minister ([[Mayor]]) and other ministers, ambassadors, visiting heads of state and other Very Important Persons (VIPs). The Specialist Protection Group is also responsible for providing armed officers that guard important locations such as Her Majesty's Treasury, 10 Kavala Street and the RBA Reserve. They are responsible for escorting all the aforementioned people and are occasionally involved in prisoner transport. They use vehicles to halt traffic, and use armed cars at the rear of the escort for armed assistance and traffic control. Once the escort has passed, the roads are immediately opened. All SPG officers are armed.<br />
*[[National Police Air Service]] (NPAS) – Provides centralised air support to the Altis Police Service, based from [[Kavala]] Police Station and the [[National Police Air Service]] Headquarters located beside the [[Altis International Airport]]<br />
*[[Marine Policing Unit]] (MPU) – Responsible for policing the Altis coastline and surrounding waters. They utilise a specialised fleet of watercraft to perform maritime operations, based at [[Kavala]] Police Station and the Marine Policing Unit Headquarters located beside the [[Altis International Airport]].<br />
<br />
===Multi-agency Operations===<br />
<br />
*[[National Crime Agency]] (NCA) – Replacing the Narcotics Infringement Unit (NIU), It also assumed a number of responsibilities of other law enforcement agencies and it is [[Altis]]' lead agency against organised crime, involving drugs, firearms and gangs. Often in partnerships with [[:category:Constabularies|constabularies]] and other [[:category:Specialist Units|specialist units]].<br />
*[[SPECTRE|SPECTRE]] – The Security Service, also known as SPECTRE, is the United Kingdom's (and [[Altis]]') domestic counter-intelligence and security agency working within the Altis Police Service. SPECTRE is directed by [[Police Ranks and Structure#Gold Command|Police Command]], and the service is bound by the Security Service Act 1989. SPECTRE is directed to protect British parliamentary democracy and economic interests, and counter terrorism and espionage within the UK & [[Altis]].<br />
<br />
==Ranks==<br />
The Altis Police Service uses the standard British Police [[Police Ranks and Structure|ranks]], indicated by shoulder boards (epaulettes), up to [[Police Ranks and Structure#Chied Constable (CC)|Chief Constable]].<br />
<br />
Following controversy over various Police Complaints where officers refused to identify themselves by name, and a statement by CC [[User:Tadworth|Tadworth]] in early 2016 that "the public has a right to be able to identify any uniformed officer whilst performing their duty", collar numbers were introduced. They are allocated individually to each officer, who must tell you their collar number except in a small amount of specific circumstances. Every officer (except those that are masked or plain clothed) is required to display their collar number at all times.<br />
<br />
[[Police Ranks and Structure#Junior Ranks and Trainees|Junior Ranks and Trainees]]:<br />
<br />
*Police Community Support Officer (PCSO): The rank assigned to all newly recruited officers, displayed by a blue epaulette with "PCSO" written on it.<br />
*Probationary Police Constable (Prob. PC): "PPC" written on the epaulette with "Probationary Police Constable", name and collar number also displayed.<br />
*Special Constable (SC): "SC" written on the epaulette with "Special Constable", name and collar number also displayed.<br />
*Police Constable (PC): "PC" Written on the epaulette with "Police Constable", name and collar number also displayed. Note that any officer above Police Constable has passed all their initial training as provided by the Police Academy and therefore at this point officers become entirely responsible for their own decision making in relation to the [https://www.app.college.police.uk/app-content/national-decision-model/the-national-decision-model/ National Decision Model] (NDM)<br />
[[Police Ranks and Structure#Bronze Command|Bronze Command]]:<br />
*Sergeant (SGT): Three pointing-down chevrons above the divisional call sign and shoulder number, officers above this rank may have additional powers to authorise specific actions.<br />
*Inspector (INS): Two Order of the Bath stars, informally known as "pips".<br />
*Chief Inspector (CI): Three pips.<br />
[[Police Ranks and Structure#Silver Command|Silver Command]]:<br />
*Superintendent (SI): Single crown, this is the first [[Police Ranks and Structure#Silver Command|Constabulary Command]] rank.<br />
*Chief Superintendent (CSI): Single crown over one pip.<br />
[[Police Ranks and Structure#Gold Command|Gold Command]]:<br />
*Assistant Chief Constable (ACC): Crossed tipstaves in a bayleaf wreath, this is the first [[Police Ranks and Structure#Gold Command|Police Command]] rank.<br />
*Deputy Chief Constable (DCC): One pip over Assistant Chief Constable's badge.<br />
*Chief Constable (CC): Crown over Commander's badge.<br />
{| class="wikitable" id="pay-table"<br />
|+Altis Police Service [[Police Ranks and Structure|Ranks]]<br />
! rowspan="2" |<br />
! colspan="2" |Training Ranks<br />
! colspan="2" |Police Officers<br />
! colspan="3" |Bronze Command (Constabulary Seniors)<br />
! colspan="2" |Silver Command (Constabulary Command)<br />
! colspan="3" |Gold Command (Police Command)<br />
|-<br />
!Police Community Support Officer<br />
!Probationary Police Constable<br />
!Special Constable<br />
!Police Constable<br />
!Sergeant<br />
!Inspector<br />
!Chief Inspector<br />
!Superintendent<br />
!Chief Superintendent<br />
!Assistant Chief Constable<br />
!Deputy Chief Constable<br />
!Chief Constable<br />
|-<br />
!Epaulette<br />
|[[File:Police_Community_Support_Officer_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Probationary_Police_Constable_Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Special Constable Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Police_Constable_Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Sergeant_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Inspector_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Inspector_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Superintendent_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Superintendent_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Assistant_Chief_Constable_Epaulette_.png|center|frameless|157x157px]]<br />
|[[File:Deputy_Chief_Constable_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Constable_Epaulette.png|center|frameless|157x157px]]<br />
|-<br />
!Paycheck<br />
| align="center" |{{Police/Pay|PoliceRank=1}}<br />
| align="center" |{{Police/Pay|PoliceRank=2}}<br />
| align="center" colspan="2" |{{Police/Pay|PoliceRank=3}}<br />
| align="center" |{{Police/Pay|PoliceRank=5}}<br />
| align="center" |{{Police/Pay|PoliceRank=6}}<br />
| align="center" |{{Police/Pay|PoliceRank=7}}<br />
| align="center" |{{Police/Pay|PoliceRank=8}}<br />
| align="center" |{{Police/Pay|PoliceRank=9}}<br />
| align="center" |{{Police/Pay|PoliceRank=10}}<br />
| align="center" |{{Police/Pay|PoliceRank=11}}<br />
| align="center" |{{Police/Pay|PoliceRank=12}}<br />
|-<br />
| colspan="13" |For a comparison of these ranks with other British police forces see [[wikipedia:Police_ranks_of_the_United_Kingdom|Police Ranks of the United Kingdom]]<br />
|}<br />
Police officers are paid according to a uniform pay scale, which increases with each promotion, starting at {{Police/Pay|PoliceRank=1}} for PCSOs up to {{Police/Pay|PoliceRank=12}} for CCs.<br />
<br />
==Joining the Police Service==<br />
In order to join, aspiring recruits have to fill out the official [https://www.roleplay.co.uk/forms/5-altis-police-application/ Police Application Form] on the government website and, once received, applications will be reviewed by the [[Police Recruitment Team]]. <br />
<br />
It's also possible for ex-members to rejoin the service by approaching one of the senior members of the [[Police Recruitment Team|Recruitment Team]].<br />
<br />
==Resources==<br />
===Fleet===<br />
The Altis Police Service operates and maintains a fleet of various types of vehicles which are used for a range of duties, these include:<br />
<br />
*'''Area Cars:''' used for patrolling a particular district, and for 999 emergency response, these vehicles are driven by [[Police Ranks and Structure#Bronze Command|Bronze]] and [[Police Ranks and Structure#Silver Command|Silver Command]].<br />
*'''Incident Response Vehicles (IRV) or Response Cars:''' used for patrol and 999 emergency response<br />
*'''Armed Response Vehicles (ARV)''': used by Armed Response to transport their Authorised Firearms Officers, SFOs and CTSFOs to incidents.<br />
*'''Traffic Pursuit Vehicles:''' Used by the Road Traffic Unit to enforce Road Traffic Rules and pursue those who attempt to escape via the roads.<br />
<br />
===Vehicles===<br />
All vehicles listed are used as marked '''Incident Response Vehicles (IRV)''' or '''Armed Response Vehicles (ARV)''' by the Altis Police.<br />
<br />
'''Incident Response Vehicles (IRV) or Response Cars - (used by [[:category:Constabularies|Constabularies]]):'''<br />
<br />
*[[SUV]]<br />
*[[Hatchback]]<br />
*[[Hatchback|Hatchback Sport]]<br />
*[[MB 4WD]]<br />
*[[Van]] (Also used for public order situations and mass transportation of officers).<br />
<br />
'''Armed Response Vehicles (ARV) - (used by [[Armed Response]] and [[National Crime Agency]]):'''<br />
<br />
*[[SUV]]<br />
*[[Hatchback Sport]]<br />
*[[Prowler]]<br />
*[[Hunter]] (AR / NCA)<br />
<br />
'''Aircraft - (used by [[National Police Air Service]]):'''<br />
<br />
*[[M-900]]<br />
*[[MH-9 Hummingbird|MH-9]]<br />
*[[Hellcat]]<br />
*[[Mi-290 Taru|Taru]] (Sling, Transport & Bench)<br />
*[[V-44X Blackfish|Blackfish]] (Infantry & Vehicle Transport Variants)<br />
*[[Ghosthawk]]<br />
<br />
'''Watercraft - (used by [[Marine Policing Unit]]):'''<br />
<br />
*[[Water Scooter]]<br />
*[[Assault Boat]]<br />
*[[Motorboat]]<br />
*[[SDV|Swimmer Delivery Vehicle (SDV)]]<br />
*[[RHIB|Rigid-Hull Inflatable Boat (RHIB)]]<br />
*[[Speedboat Minigun]]<br />
<br />
'''Miscellaneous Vehicles:'''<br />
<br />
*[[Hunter]] (Command)<br />
*[[SUV]] (Command/Specialist Protection Group)<br />
*[[Orca]]<br />
<br />
==History==<br />
The Altis Police Service was formed on the 14th February 2014, as a method of Policing the island state of [[Altis]]. <br />
<br />
{{Navigation/Police}}<br />
[[Category:Altis Police Service]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Malden_Police_Service&diff=5238Malden Police Service2020-03-25T20:47:54Z<p>Sciencefreak74: Updating as per new Police Command Structure</p>
<hr />
<div>{{Altis Police Service Info}}<br />
The '''Altis Police Service''' (APS), formerly known as the '''Altis Police Constabulary''' (APC) is the [[wikipedia:Territorial_police_force#United_Kingdom|territorial police force]] responsible for law enforcement on [[Altis]], covering an area of 270 km<sup>2</sup> with around 230 officers.<br />
<br />
==Operational structure==<br />
The Altis Police Service is organised into the following directorates:<br />
<br />
*[[Altis Police Service#Frontline Policing|Frontline Policing]]<br />
*[[Altis Police Service#Specialist Operations|Specialist Operations]]<br />
*[[Altis Police Service#Multi-agency Operations|Multi-agency Operations]]<br />
<br />
===Police Command===<br />
Each is overseen by at least one [[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]], the Altis Police Services management comprises of two main structures, [[Police Ranks and Structure#Gold Command|Police Command]] (officers of the ranks [[Police_Ranks_and_Structure#Chief_Constable_(CC)|Chief Constable]], [[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]]), and the [[Police Board]] which is a larger, and intentionally representative group of Police officers, holding senior positions in both [[:category:Constabularies|Constabularies]], [[:category:Specialist Units|Specialist Units]] or as [[Constabulary Representative|Constabulary Representatives]].<br />
<br />
[[Police_Ranks_and_Structure#Deputy_Chief_Constable_(DCC)|Deputy Chief Constable]] and [[Police_Ranks_and_Structure#Assistant_Chief_Constable_(ACC)|Assistant Chief Constable]] work alongside the three [[Police_Ranks_and_Structure#Chief_Constable_(CC)|Chief Constable]] in [[Police_Ranks_and_Structure#Gold_Command|Police Command]], which structure is as follows:<br />
{| class="wikitable"<br />
|+<br />
<br />
!<br />
! colspan="2" |Chief Constable<br />
|-<br />
! rowspan="3" |Operational Oversight<br />
| colspan="2" |{{Police/Command Member|Position=CC1}}<br />
|-<br />
| colspan="2" |{{Police/Command Member|Position=CC2}}<br />
|-<br />
| colspan="2" |{{Police/Command Member|Position=CC3}}<br />
|-<br />
!<br />
!Deputy Chief Constable<br />
!Assistant Chief Constable<br />
|-<br />
!Frontline Policing<br />
|{{Police/Command Member|Position=FP_DCC}}<br />
|{{Police/Command Member|Position=FP_ACC1}}<br />
|-<br />
!Professional Standards<br />
|{{Police/Command Member|Position=PS_DCC}}<br />
|Not Applicable<br />
|-<br />
!Specialist Operations<br />
|{{Police/Command Member|Position=SO_DCC}}<br />
|{{Police/Command Member|Position=SO_ACC1}}<br />
|-<br />
!Multi-agency Operations<br />
|{{Police/Command Member|Position=MAO_DCC}}<br />
|{{Police/Command Member|Position=MAO_ACC1}}<br />
|}<br />
<br />
===Frontline Policing===<br />
For operational purposes, the Altis Police Service is divided into five geographical divisions known within the service as "constabularies". These mainly represent the main population centres on [[Altis]], (being [[Kavala]], [[Agios Dionysios|Agios]] and [[Athira]]) however some constabularies also serve specialist roles, being the [[Road Traffic Unit]] and [[Police Academy]].<br />
<br />
The five existing divisions with their divisional identifiers and their divisional commander are as follows:<br />
{| class="wikitable"<br />
!Identifier<br />
!District<br />
!Partnership Working Areas<br />
!District Commander<br />
!District HQ<br />
|-<br />
|'''KV'''<br />
|[[City of Kavala Police|Kavala]]<br />
|"The Square Mile" ([[Kavala]] City Centre)<br />
|{{Police/Command Member|Position=KV_CSI}}<br />
|[[Kavala]] Police Station<br />
|-<br />
|'''AG'''<br />
|[[Agios_Police|Agios]]<br />
|Towns and Cities to the West of [[Agios Dionysios|Agios]] (including Agios)<br />
|{{Police/Command Member|Position=AG_CSI}}<br />
|[[Agios Dionysios|Agios]] Police Station<br />
|-<br />
|'''AT'''<br />
|[[Athira_Police|Athira]]<br />
|Towns and Cities to the East of [[Agios Dionysios|Agios]] (not including Agios)<br />
|{{Police/Command Member|Position=AT_CSI}}<br />
|[[Athira]] Police Station<br />
|-<br />
|'''RT'''<br />
|[[Road Traffic Unit]]<br />
|The Motorways of [[Altis]]<br />
|{{Police/Command Member|Position=RTU_CSI}}<br />
|Dependent on operational requirements<br />
|-<br />
|'''AC'''<br />
|[[Police Academy]]<br />
|Responsible for training officers<br />
|{{Police/Command Member|Position=AC_CSI}}<br />
|Affected by location of trainees<br />
|}<br />
The service headquarters is located at [[Kavala]] Police Station in the [[Kavala]] Bay area.<br />
<br />
===Specialist Operations===<br />
<br />
*[[Armed Response]] (AR) – Responsible for providing armed response and support across the whole of Altis, Armed Response travels in ARVs (Armed Response Vehicles) responding to calls involving firearms, weapons and gangs, which may put a other officers at significant risk. Armed Response is an amalgamation of officers with a higher level of firearms proficiency.<br />
*[[Specialist Protection Group]] (SPG) – Provides personal armed protection for the Royal family, Prime Minister ([[Mayor]]) and other ministers, ambassadors, visiting heads of state and other Very Important Persons (VIPs). The Specialist Protection Group is also responsible for providing armed officers that guard important locations such as Her Majesty's Treasury, 10 Kavala Street and the RBA Reserve. They are responsible for escorting all the aforementioned people and are occasionally involved in prisoner transport. They use vehicles to halt traffic, and use armed cars at the rear of the escort for armed assistance and traffic control. Once the escort has passed, the roads are immediately opened. All SPG officers are armed.<br />
*[[National Police Air Service]] (NPAS) – Provides centralised air support to the Altis Police Service, based from [[Kavala]] Police Station and the [[National Police Air Service]] Headquarters located beside the [[Altis International Airport]]<br />
*[[Marine Policing Unit]] (MPU) – Responsible for policing the Altis coastline and surrounding waters. They utilise a specialised fleet of watercraft to perform maritime operations, based at [[Kavala]] Police Station and the Marine Policing Unit Headquarters located beside the [[Altis International Airport]].<br />
<br />
===Multi-agency Operations===<br />
<br />
*[[National Crime Agency]] (NCA) – Replacing the Narcotics Infringement Unit (NIU), It also assumed a number of responsibilities of other law enforcement agencies and it is [[Altis]]' lead agency against organised crime, involving drugs, firearms and gangs. Often in partnerships with [[:category:Constabularies|constabularies]] and other [[:category:Specialist Units|specialist units]].<br />
*[[SPECTRE|SPECTRE]] – The Security Service, also known as SPECTRE, is the United Kingdom's (and [[Altis]]') domestic counter-intelligence and security agency working within the Altis Police Service. SPECTRE is directed by [[Police Ranks and Structure#Gold Command|Police Command]], and the service is bound by the Security Service Act 1989. SPECTRE is directed to protect British parliamentary democracy and economic interests, and counter terrorism and espionage within the UK & [[Altis]].<br />
<br />
==Ranks==<br />
The Altis Police Service uses the standard British Police [[Police Ranks and Structure|ranks]], indicated by shoulder boards (epaulettes), up to [[Police Ranks and Structure#Chied Constable (CC)|Chief Constable]].<br />
<br />
Following controversy over various Police Complaints where officers refused to identify themselves by name, and a statement by CC [[User:Tadworth|Tadworth]] in early 2016 that "the public has a right to be able to identify any uniformed officer whilst performing their duty", collar numbers were introduced. They are allocated individually to each officer, who must tell you their collar number except in a small amount of specific circumstances. Every officer (except those that are masked or plain clothed) is required to display their collar number at all times.<br />
<br />
[[Police Ranks and Structure#Junior Ranks and Trainees|Junior Ranks and Trainees]]:<br />
<br />
*Police Community Support Officer (PCSO): The rank assigned to all newly recruited officers, displayed by a blue epaulette with "PCSO" written on it.<br />
*Probationary Police Constable (Prob. PC): "PC" written on the epaulette with "Police Constable", name and collar number also displayed.<br />
*Special Constable (SC): TBA<br />
*Police Constable (PC): "PC" Written on the epaulette with "Police Constable", name and collar number also displayed. Note that any officer above Police Constable has passed all their initial training as provided by the Police Academy and therefore at this point officers become entirely responsible for their own decision making in relation to the [https://www.app.college.police.uk/app-content/national-decision-model/the-national-decision-model/ National Decision Model] (NDM)<br />
[[Police Ranks and Structure#Bronze Command|Bronze Command]]:<br />
*Sergeant (SGT): Three pointing-down chevrons above the divisional call sign and shoulder number, officers above this rank may have additional powers to authorise specific actions.<br />
*Inspector (INS): Two Order of the Bath stars, informally known as "pips".<br />
*Chief Inspector (CI): Three pips.<br />
[[Police Ranks and Structure#Silver Command|Silver Command]]:<br />
*Superintendent (SI): Single crown, this is the first [[Police Ranks and Structure#Silver Command|Constabulary Command]] rank.<br />
*Chief Superintendent (CSI): Single crown over one pip.<br />
[[Police Ranks and Structure#Gold Command|Gold Command]]:<br />
*Assistant Chief Constable (ACC): Crossed tipstaves in a bayleaf wreath, this is the first [[Police Ranks and Structure#Gold Command|Police Command]] rank.<br />
*Deputy Chief Constable (DCC): One pip over Assistant Chief Constable's badge.<br />
*Chief Constable (CC): Crown over Commander's badge.<br />
{| class="wikitable" id="pay-table"<br />
|+Altis Police Service [[Police Ranks and Structure|Ranks]]<br />
! rowspan="2" |<br />
! colspan="2" |Training Ranks<br />
! colspan="2" |Police Officers<br />
! colspan="3" |Bronze Command (Constabulary Seniors)<br />
! colspan="2" |Silver Command (Constabulary Command)<br />
! colspan="3" |Gold Command (Police Command)<br />
|-<br />
!Police Community Support Officer<br />
!Probationary Police Constable<br />
!Special Constable<br />
!Police Constable<br />
!Sergeant<br />
!Inspector<br />
!Chief Inspector<br />
!Superintendent<br />
!Chief Superintendent<br />
!Assistant Chief Constable<br />
!Deputy Chief Constable<br />
!Chief Constable<br />
|-<br />
!Epaulette<br />
|[[File:Police_Community_Support_Officer_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Probationary_Police_Constable_Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Special Constable Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Police_Constable_Epaullete.png|center|frameless|157x157px]]<br />
|[[File:Sergeant_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Inspector_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Inspector_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Superintendent_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Superintendent_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Assistant_Chief_Constable_Epaulette_.png|center|frameless|157x157px]]<br />
|[[File:Deputy_Chief_Constable_Epaulette.png|center|frameless|157x157px]]<br />
|[[File:Chief_Constable_Epaulette.png|center|frameless|157x157px]]<br />
|-<br />
!Paycheck<br />
| align="center" |{{Police/Pay|PoliceRank=1}}<br />
| align="center" |{{Police/Pay|PoliceRank=2}}<br />
| align="center" colspan="2" |{{Police/Pay|PoliceRank=3}}<br />
| align="center" |{{Police/Pay|PoliceRank=5}}<br />
| align="center" |{{Police/Pay|PoliceRank=6}}<br />
| align="center" |{{Police/Pay|PoliceRank=7}}<br />
| align="center" |{{Police/Pay|PoliceRank=8}}<br />
| align="center" |{{Police/Pay|PoliceRank=9}}<br />
| align="center" |{{Police/Pay|PoliceRank=10}}<br />
| align="center" |{{Police/Pay|PoliceRank=11}}<br />
| align="center" |{{Police/Pay|PoliceRank=12}}<br />
|-<br />
| colspan="13" |For a comparison of these ranks with other British police forces see [[wikipedia:Police_ranks_of_the_United_Kingdom|Police Ranks of the United Kingdom]]<br />
|}<br />
Police officers are paid according to a uniform pay scale, which increases with each promotion, starting at {{Police/Pay|PoliceRank=1}} for PCSOs up to {{Police/Pay|PoliceRank=12}} for CCs.<br />
<br />
==Joining the Police Service==<br />
In order to join, aspiring recruits have to fill out the official [https://www.roleplay.co.uk/forms/5-altis-police-application/ Police Application Form] on the government website and, once received, applications will be reviewed by the [[Police Recruitment Team]]. <br />
<br />
It's also possible for ex-members to rejoin the service by approaching one of the senior members of the [[Police Recruitment Team|Recruitment Team]].<br />
<br />
==Resources==<br />
===Fleet===<br />
The Altis Police Service operates and maintains a fleet of various types of vehicles which are used for a range of duties, these include:<br />
<br />
*'''Area Cars:''' used for patrolling a particular district, and for 999 emergency response, these vehicles are driven by [[Police Ranks and Structure#Bronze Command|Bronze]] and [[Police Ranks and Structure#Silver Command|Silver Command]].<br />
*'''Incident Response Vehicles (IRV) or Response Cars:''' used for patrol and 999 emergency response<br />
*'''Armed Response Vehicles (ARV)''': used by Armed Response to transport their Authorised Firearms Officers, SFOs and CTSFOs to incidents.<br />
*'''Traffic Pursuit Vehicles:''' Used by the Road Traffic Unit to enforce Road Traffic Rules and pursue those who attempt to escape via the roads.<br />
<br />
===Vehicles===<br />
All vehicles listed are used as marked '''Incident Response Vehicles (IRV)''' or '''Armed Response Vehicles (ARV)''' by the Altis Police.<br />
<br />
'''Incident Response Vehicles (IRV) or Response Cars - (used by [[:category:Constabularies|Constabularies]]):'''<br />
<br />
*[[SUV]]<br />
*[[Hatchback]]<br />
*[[Hatchback|Hatchback Sport]]<br />
*[[MB 4WD]]<br />
*[[Van]] (Also used for public order situations and mass transportation of officers).<br />
<br />
'''Armed Response Vehicles (ARV) - (used by [[Armed Response]] and [[National Crime Agency]]):'''<br />
<br />
*[[SUV]]<br />
*[[Hatchback Sport]]<br />
*[[Prowler]]<br />
*[[Hunter]] (AR / NCA)<br />
<br />
'''Aircraft - (used by [[National Police Air Service]]):'''<br />
<br />
*[[M-900]]<br />
*[[MH-9 Hummingbird|MH-9]]<br />
*[[Hellcat]]<br />
*[[Mi-290 Taru|Taru]] (Sling, Transport & Bench)<br />
*[[V-44X Blackfish|Blackfish]] (Infantry & Vehicle Transport Variants)<br />
*[[Ghosthawk]]<br />
<br />
'''Watercraft - (used by [[Marine Policing Unit]]):'''<br />
<br />
*[[Water Scooter]]<br />
*[[Assault Boat]]<br />
*[[Motorboat]]<br />
*[[SDV|Swimmer Delivery Vehicle (SDV)]]<br />
*[[RHIB|Rigid-Hull Inflatable Boat (RHIB)]]<br />
*[[Speedboat Minigun]]<br />
<br />
'''Miscellaneous Vehicles:'''<br />
<br />
*[[Hunter]] (Command)<br />
*[[SUV]] (Command/Specialist Protection Group)<br />
*[[Orca]]<br />
<br />
==History==<br />
The Altis Police Service was formed on the 14th February 2014, as a method of Policing the island state of [[Altis]]. <br />
<br />
{{Navigation/Police}}<br />
[[Category:Altis Police Service]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Template:Police/Command_Member&diff=5237Template:Police/Command Member2020-03-25T20:45:43Z<p>Sciencefreak74: Police Command changes</p>
<hr />
<div>{{#switch: {{{Position}}}<br />
| CC1 = [[User:Tadworth|CC Tadworth]]<br />
| CC2 = CC mryan19<br />
| CC3 = CC Gordon<br />
| FP_DCC = DCC Gremlin<br />
| FP_ACC1 = ACC Deathstroke<br />
| PS_DCC = [[User:Sciencefreak74|DCC Sciencefreak]]<br />
| SO_DCC = DCC Dave<br />
| SO_ACC1 = ACC Greenhalgh<br />
| MAO_DCC = DCC Shepherd<br />
| MAO_ACC1 = ACC Jon<br />
| KV_CSI = TBA<br />
| KV_SI1 = SI Ali Barber<br />
| KV_SI2 = SI JAEGARN<br />
| KV_SI3 = SI VeikkQ<br />
| KV_Rep = Leon Kennedy<br />
| AG_CSI = [[User:Creebles|CSI Creebles]]<br />
| AG_SI1 = [[User:Dexter|SI Dexter]]<br />
| AG_SI2 = SI Jason<br />
| AG_SI3 = SI Erik<br />
| AG_Rep = Felix<br />
| AT_CSI = CSI Sneitost<br />
| AT_SI1 = SI Mystix<br />
| AT_SI2 = SI Wayfarer<br />
| AT_SI3 = SI Corrie Healy<br />
| AT_Rep = Smith<br />
| RTU_CSI = CSI Ronald Strauss<br />
| RTU_SI1 = SI Shuttle<br />
| RTU_SI2 = SI Jamie<br />
| RTU_SI3 = SI Sonder<br />
| RTU_Rep = John Miller<br />
| AC_CSI = [[User:Nomad|CSI Nomad]]<br />
| AC_SI1 = SI P.Burns<br />
| AC_SI2 = SI TBA<br />
| AC_SI3 = SI TBA<br />
| AC_Rep = James Travers<br />
| CAR = Jamie<br />
| DAR1 = Shuttle<br />
| DAR2 = [[User:Dexter|Dexter]]<br />
| CSP = Ace J Hunter<br />
| DSP1 = Alfred<br />
| DSP2 = TBA<br />
| CNPAS = Wayfarer<br />
| DNPAS1 = Fletcher<br />
| DNPAS2 = Mystix<br />
| CMPU = VeikkQ<br />
| DMPU1 = Mike Hunt<br />
| DMPU2 = TBA<br />
| CNCA = Ali Barber<br />
| DNCA1 = [[User:Jefke|Jefke V]]<br />
| DNCA2 = P.Burns<br />
| CSPEC = Yankee<br />
| DSPEC1 = Redacted<br />
| DSPEC2 = Redacted<br />
| CRT = [[User:Creebles|Creebles]]<br />
| DRT1 = [[User:Dexter|Dexter]]<br />
| DRT2 = TBA<br />
| '''<Template Missing Role>'''<br />
}}<noinclude><br />
<br />
'''CC1''': {{Template:Police/Command Member|Position=CC1}}<br />
<br/>'''CC2''': {{Template:Police/Command Member|Position=CC2}}<br />
<br/>'''CC3''': {{Template:Police/Command Member|Position=CC3}}<br />
<br/>'''FP_DCC''': {{Template:Police/Command Member|Position=FP_DCC}}<br />
<br/>'''FP_ACC1''': {{Template:Police/Command Member|Position=FP_ACC1}}<br />
<br/>'''PS_DCC''': {{Template:Police/Command Member|Position=PS_DCC}}<br />
<br/>'''SO_DCC''': {{Template:Police/Command Member|Position=SO_DCC}}<br />
<br/>'''SO_ACC1''': {{Template:Police/Command Member|Position=SO_ACC1}}<br />
<br/>'''MAO_DCC''': {{Template:Police/Command Member|Position=MAO_DCC}}<br />
<br/>'''MAO_ACC1''': {{Template:Police/Command Member|Position=MAO_ACC1}}<br />
<br/>'''KV_CSI''': {{Template:Police/Command Member|Position=KV_CSI}}<br />
<br/>'''KV_SI1''': {{Template:Police/Command Member|Position=KV_SI1}}<br />
<br/>'''KV_SI2''': {{Template:Police/Command Member|Position=KV_SI2}}<br />
<br/>'''KV_SI3''': {{Template:Police/Command Member|Position=KV_SI3}}<br />
<br/>'''KV_Rep''': {{Template:Police/Command Member|Position=KV_Rep}}<br />
<br/>'''AG_CSI''': {{Template:Police/Command Member|Position=AG_CSI}}<br />
<br/>'''AG_SI1''': {{Template:Police/Command Member|Position=AG_SI1}}<br />
<br/>'''AG_SI2''': {{Template:Police/Command Member|Position=AG_SI2}}<br />
<br/>'''AG_SI3''': {{Template:Police/Command Member|Position=AG_SI3}}<br />
<br/>'''AG_Rep''': {{Template:Police/Command Member|Position=AG_Rep}}<br />
<br/>'''AT_CSI''': {{Template:Police/Command Member|Position=AT_CSI}}<br />
<br/>'''AT_SI1''': {{Template:Police/Command Member|Position=AT_SI1}}<br />
<br/>'''AT_SI2''': {{Template:Police/Command Member|Position=AT_SI2}}<br />
<br/>'''AT_SI3''': {{Template:Police/Command Member|Position=AT_SI3}}<br />
<br/>'''AT_Rep''': {{Template:Police/Command Member|Position=AT_Rep}}<br />
<br/>'''RTU_CSI''': {{Template:Police/Command Member|Position=RTU_CSI}}<br />
<br/>'''RTU_SI1''': {{Template:Police/Command Member|Position=RTU_SI1}}<br />
<br/>'''RTU_SI2''': {{Template:Police/Command Member|Position=RTU_SI2}}<br />
<br/>'''RTU_SI3''': {{Template:Police/Command Member|Position=RTU_SI3}}<br />
<br/>'''RTU_Rep''': {{Template:Police/Command Member|Position=RTU_Rep}}<br />
<br/>'''AC_CSI''': {{Template:Police/Command Member|Position=AC_CSI}}<br />
<br/>'''AC_SI1''': {{Template:Police/Command Member|Position=AC_SI1}}<br />
<br/>'''AC_SI2''': {{Template:Police/Command Member|Position=AC_SI2}}<br />
<br/>'''AC_SI3''': {{Template:Police/Command Member|Position=AC_SI3}}<br />
<br/>'''AC_Rep''': {{Template:Police/Command Member|Position=AC_Rep}}<br />
<br/>'''CAR''': {{Template:Police/Command Member|Position=CAR}}<br />
<br/>'''DAR1''': {{Template:Police/Command Member|Position=DAR1}}<br />
<br/>'''DAR2''': {{Template:Police/Command Member|Position=DAR2}}<br />
<br/>'''CSP''': {{Template:Police/Command Member|Position=CSP}}<br />
<br/>'''DSP1''': {{Template:Police/Command Member|Position=DSP1}}<br />
<br/>'''DSP2''': {{Template:Police/Command Member|Position=DSP2}}<br />
<br/>'''CNPAS''': {{Template:Police/Command Member|Position=CNPAS}}<br />
<br/>'''DNPAS1''': {{Template:Police/Command Member|Position=DNPAS1}}<br />
<br/>'''DNPAS2''': {{Template:Police/Command Member|Position=DNPAS2}}<br />
<br/>'''CMPU''': {{Template:Police/Command Member|Position=CMPU}}<br />
<br/>'''DMPU1''': {{Template:Police/Command Member|Position=DMPU1}}<br />
<br/>'''DMPU2''': {{Template:Police/Command Member|Position=DMPU2}}<br />
<br/>'''CNCA''': {{Template:Police/Command Member|Position=CNCA}}<br />
<br/>'''DNCA1''': {{Template:Police/Command Member|Position=DNCA1}}<br />
<br/>'''DNCA2''': {{Template:Police/Command Member|Position=DNCA2}}<br />
<br/>'''CSPEC''': {{Template:Police/Command Member|Position=CSPEC}}<br />
<br/>'''DSPEC1''': {{Template:Police/Command Member|Position=DSPEC1}}<br />
<br/>'''DSPEC2''': {{Template:Police/Command Member|Position=DSPEC2}}<br />
<br/>'''CRT''': {{Template:Police/Command Member|Position=CRT}}<br />
<br/>'''DRT1''': {{Template:Police/Command Member|Position=DRT1}}<br />
<br/>'''DRT2''': {{Template:Police/Command Member|Position=DRT2}}<br />
<templatedata><br />
{<br />
"params": {<br />
"Position": {<br />
"description": "Position Identifier (See template for a list)",<br />
"type": "line",<br />
"required": true<br />
}<br />
},<br />
"description": "Outputs a Police command member's name",<br />
"format": "inline"<br />
}<br />
</templatedata><br />
[[Category:Templates]]<br />
[[Category:Police Templates]]<br />
</noinclude></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Template:Police/Command_Member&diff=5236Template:Police/Command Member2020-03-25T20:43:39Z<p>Sciencefreak74: Police Command changes</p>
<hr />
<div>{{#switch: {{{Position}}}<br />
| CC1 = [[User:Tadworth|CC Tadworth]]<br />
| CC2 = CC mryan19<br />
| CC3 = CC Gordon<br />
| FP_DCC = DCC Gremlin<br />
| FP_ACC1 = ACC Deathstroke<br />
| PS_DCC = [[User:Sciencefreak74|DCC Sciencefreak]]<br />
| SO_DCC = DCC Dave<br />
| SO_ACC1 = ACC Greenhalgh<br />
| MAO_DCC = DCC Shepherd<br />
| MAO_ACC1 = ACC Jon<br />
| KV_CSI = TBA<br />
| KV_SI1 = SI Ali Barber<br />
| KV_SI2 = SI JAEGARN<br />
| KV_SI3 = SI VeikkQ<br />
| KV_Rep = Leon Kennedy<br />
| AG_CSI = [[User:Creebles|CSI Creebles]]<br />
| AG_SI1 = [[User:Dexter|SI Dexter]]<br />
| AG_SI2 = SI Jason<br />
| AG_SI3 = SI Erik<br />
| AG_Rep = Felix<br />
| AT_CSI = CSI Sneitost<br />
| AT_SI1 = SI Mystix<br />
| AT_SI2 = SI Wayfarer<br />
| AT_SI3 = SI Corrie Healy<br />
| AT_Rep = Smith<br />
| RTU_CSI = CSI Ronald Strauss<br />
| RTU_SI1 = SI Shuttle<br />
| RTU_SI2 = SI Jamie<br />
| RTU_SI3 = SI Sonder<br />
| RTU_Rep = John Miller<br />
| AC_CSI = [[User:Nomad|CSI Nomad]]<br />
| AC_SI1 = SI P.Burns<br />
| AC_SI2 = SI TBA<br />
| AC_SI3 = SI TBA<br />
| AC_Rep = James Travers<br />
| CAR = Jamie<br />
| DAR1 = Shuttle<br />
| DAR2 = [[User:Dexter|Dexter]]<br />
| CSP = Ace J Hunter<br />
| DSP1 = Alfred<br />
| DSP2 = TBA<br />
| CNPAS = Wayfarer<br />
| DNPAS1 = Fletcher<br />
| DNPAS2 = Mystix<br />
| CMPU = VeikkQ<br />
| DMPU1 = Mike Hunt<br />
| DMPU2 = TBA<br />
| CNCA = Ali Barber<br />
| DNCA1 = [[User:Jefke|Jefke V]]<br />
| DNCA2 = P.Burns<br />
| CSPEC = Yankee<br />
| DSPEC1 = Redacted<br />
| DSPEC2 = Redacted<br />
| CRT = [[User:Creebles|Creebles]]<br />
| DRT1 = [[User:Dexter|Dexter]]<br />
| DRT2 = TBA<br />
| '''<Template Missing Role>'''<br />
}}<noinclude><br />
<br />
'''CC1''': {{Template:Police/Command Member|Position=CC1}}<br />
<br/>'''CC2''': {{Template:Police/Command Member|Position=CC2}}<br />
<br/>'''CC3''': {{Template:Police/Command Member|Position=CC3}}<br />
<br/>'''FP_DCC''': {{Template:Police/Command Member|Position=FP_DCC}}<br />
<br/>'''FP_ACC1''': {{Template:Police/Command Member|Position=FP_ACC1}}<br />
<br/>'''FP_ACC2''': {{Template:Police/Command Member|Position=FP_ACC2}}<br />
<br/>'''SO_DCC''': {{Template:Police/Command Member|Position=SO_DCC}}<br />
<br/>'''SO_ACC1''': {{Template:Police/Command Member|Position=SO_ACC1}}<br />
<br/>'''MAO_DCC''': {{Template:Police/Command Member|Position=MAO_DCC}}<br />
<br/>'''MAO_ACC1''': {{Template:Police/Command Member|Position=MAO_ACC1}}<br />
<br/>'''KV_CSI''': {{Template:Police/Command Member|Position=KV_CSI}}<br />
<br/>'''KV_SI1''': {{Template:Police/Command Member|Position=KV_SI1}}<br />
<br/>'''KV_SI2''': {{Template:Police/Command Member|Position=KV_SI2}}<br />
<br/>'''KV_SI3''': {{Template:Police/Command Member|Position=KV_SI3}}<br />
<br/>'''KV_Rep''': {{Template:Police/Command Member|Position=KV_Rep}}<br />
<br/>'''AG_CSI''': {{Template:Police/Command Member|Position=AG_CSI}}<br />
<br/>'''AG_SI1''': {{Template:Police/Command Member|Position=AG_SI1}}<br />
<br/>'''AG_SI2''': {{Template:Police/Command Member|Position=AG_SI2}}<br />
<br/>'''AG_SI3''': {{Template:Police/Command Member|Position=AG_SI3}}<br />
<br/>'''AG_Rep''': {{Template:Police/Command Member|Position=AG_Rep}}<br />
<br/>'''AT_CSI''': {{Template:Police/Command Member|Position=AT_CSI}}<br />
<br/>'''AT_SI1''': {{Template:Police/Command Member|Position=AT_SI1}}<br />
<br/>'''AT_SI2''': {{Template:Police/Command Member|Position=AT_SI2}}<br />
<br/>'''AT_SI3''': {{Template:Police/Command Member|Position=AT_SI3}}<br />
<br/>'''AT_Rep''': {{Template:Police/Command Member|Position=AT_Rep}}<br />
<br/>'''RTU_CSI''': {{Template:Police/Command Member|Position=RTU_CSI}}<br />
<br/>'''RTU_SI1''': {{Template:Police/Command Member|Position=RTU_SI1}}<br />
<br/>'''RTU_SI2''': {{Template:Police/Command Member|Position=RTU_SI2}}<br />
<br/>'''RTU_SI3''': {{Template:Police/Command Member|Position=RTU_SI3}}<br />
<br/>'''RTU_Rep''': {{Template:Police/Command Member|Position=RTU_Rep}}<br />
<br/>'''AC_CSI''': {{Template:Police/Command Member|Position=AC_CSI}}<br />
<br/>'''AC_SI1''': {{Template:Police/Command Member|Position=AC_SI1}}<br />
<br/>'''AC_SI2''': {{Template:Police/Command Member|Position=AC_SI2}}<br />
<br/>'''AC_SI3''': {{Template:Police/Command Member|Position=AC_SI3}}<br />
<br/>'''AC_Rep''': {{Template:Police/Command Member|Position=AC_Rep}}<br />
<br/>'''CAR''': {{Template:Police/Command Member|Position=CAR}}<br />
<br/>'''DAR1''': {{Template:Police/Command Member|Position=DAR1}}<br />
<br/>'''DAR2''': {{Template:Police/Command Member|Position=DAR2}}<br />
<br/>'''CSP''': {{Template:Police/Command Member|Position=CSP}}<br />
<br/>'''DSP1''': {{Template:Police/Command Member|Position=DSP1}}<br />
<br/>'''DSP2''': {{Template:Police/Command Member|Position=DSP2}}<br />
<br/>'''CNPAS''': {{Template:Police/Command Member|Position=CNPAS}}<br />
<br/>'''DNPAS1''': {{Template:Police/Command Member|Position=DNPAS1}}<br />
<br/>'''DNPAS2''': {{Template:Police/Command Member|Position=DNPAS2}}<br />
<br/>'''CMPU''': {{Template:Police/Command Member|Position=CMPU}}<br />
<br/>'''DMPU1''': {{Template:Police/Command Member|Position=DMPU1}}<br />
<br/>'''DMPU2''': {{Template:Police/Command Member|Position=DMPU2}}<br />
<br/>'''CNCA''': {{Template:Police/Command Member|Position=CNCA}}<br />
<br/>'''DNCA1''': {{Template:Police/Command Member|Position=DNCA1}}<br />
<br/>'''DNCA2''': {{Template:Police/Command Member|Position=DNCA2}}<br />
<br/>'''CSPEC''': {{Template:Police/Command Member|Position=CSPEC}}<br />
<br/>'''DSPEC1''': {{Template:Police/Command Member|Position=DSPEC1}}<br />
<br/>'''DSPEC2''': {{Template:Police/Command Member|Position=DSPEC2}}<br />
<br/>'''CRT''': {{Template:Police/Command Member|Position=CRT}}<br />
<br/>'''DRT1''': {{Template:Police/Command Member|Position=DRT1}}<br />
<br/>'''DRT2''': {{Template:Police/Command Member|Position=DRT2}}<br />
<templatedata><br />
{<br />
"params": {<br />
"Position": {<br />
"description": "Position Identifier (See template for a list)",<br />
"type": "line",<br />
"required": true<br />
}<br />
},<br />
"description": "Outputs a Police command member's name",<br />
"format": "inline"<br />
}<br />
</templatedata><br />
[[Category:Templates]]<br />
[[Category:Police Templates]]<br />
</noinclude></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Mayor&diff=4369Mayor2019-12-14T13:57:23Z<p>Sciencefreak74: Fixing links and spelling</p>
<hr />
<div>The Mayor is a position available to everyone on the servers. It is not a position of actual power but rather a position that is used for roleplay as a government official. To decide who holds the position of Mayor, an election is held.[[File:Town hall map.jpg|thumb|290x290px|The Town hall location]]<br />
== Electing a Mayor ==<br />
An election is held two times every month. Each election ends on the 1st and 15th and the polls are open up until those dates.<br />
<br />
Voting on a candidate is done in the [[Town hall]], which is located in the north-east of [[Kavala]] greenzone. Inside the Town hall there are polling stations located on the first floor. These polling stations are used to vote for a candidate. They will also show the message written by the candidate when they registered.<br />
<br />
These polling stations are also used to register as a candidate. When registering the registree has the option to fill out a message, showed to everyone who wishes to vote. To register, interact with a polling station (using the scroll wheel) and select the option to register for Mayor. After this the option to fill out a message appears, and finally the option to finalise the registration is available in the bottom right.<br />
<br />
== The term ==<br />
The Mayor holds his position for two weeks, between the dates of each election.<br />
<br />
During this term, the player who holds the position of Mayor will have a special title under their name tag, appearing as "Altis Mayor" in purple. This name tag shows up for the player at all times, both when they are in a [[civilian]] slot, and a [[Factions|faction]] slot.<br />
<br />
The Mayor also gets access to 10 Kavala Street during his term. Meaning he has access to open the gates, normally locked to people in a [[civilian]] slot. The Mayor can also choose to spawn at 10 Kavala Street.<br />
<br />
== 10 Kavala Street ==<br />
The Mayor has access to his own personal compound, situated in Kavala. 10 Kavala Street is named after 10 Downing Street, the residence of the UK's First Lord of the Treasury (normally the Prime Minister).</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Runs&diff=4368Runs2019-12-14T13:50:30Z<p>Sciencefreak74: Adding uranium header needed for other links</p>
<hr />
<div>Runs is the essential part of the islands economy. There's multiple different runs to do, and there's multiple different ways to do each run. <br />
<br />
== Legal runs ==<br />
Each price on this list is <u>WITHOUT</u> the skill set(s).<br />
<br />
=== Copper ===<br />
The price per copper ingot is currently £2,002.<br />
<br />
==== Processing ====<br />
To process copper, you need to go to the copper mine, which you can find in the surrounding area of [[Kavala]]. You'll need a '''pickaxe''' though. Once mined, you'll get something called '''copper ore''', which has a '''weight of 5 units per ore'''. Once mined, you'll need to go to the processing plant, which is located North of weed processor. Once you've processed it, you will receive '''copper ingot''', which has a unit '''weight of 4 units per ingot'''. Keep in mind, you'll need the license to process copper, otherwise you'll have to pay a processing fee determined on the amount you process. Upon selling you will receive XP, with will boost your processing time, and will raise you're [https://wiki.roleplay.co.uk/Profession profession] at the same time.<br />
=== Aluminium ===<br />
The price per aluminum ingot is £1,312.<br />
<br />
==== Processing ====<br />
To process aluminium, you need to go to the aluminium mine, which you can find in the surrounding area of [[Kavala]], You'll need a '''pickaxe''' though. Once mined, you'll get something called '''bauxite ore''' which has a '''weight of 4 units per ore'''. Once mined, you'll need to go to the processing plant, which is located next to Kavala [[Banks|Bank]] and [[Auction House]] in [[Kavala]]. Once you've processed the bauxite ore, you will receive '''aluminium ingot''', which has a '''unit weight of 3 units per ingot'''. Keep in mind you will need the license to process aluminum, otherwise you'll have to pay a processing fee determined on the amount you process. Upon selling you will receive XP, with will boost your processing time, and will raise you're [[profession]] at the same time.<br />
<br />
=== Iron ===<br />
The price per iron ingot is £2,625<br />
<br />
==== Processing ====<br />
To process íron, you need to go to the iron mine, which you can find in [[The Poseidon Cartel|Poseidon]] land by the drug processor and meth dealer. You'll need a '''pickaxe''' though. Once mined, you'll get something called '''iron ore''', which has a '''weight of 5 unit per ore'''. Once mined, you'll need to go to the processing plant, which is located in the surrounding area of Agios. Once you've processed the iron ore, you will receive '''iron ingot''', which has a weight of 3 units per ingot. Keep in mind you will need the license to process iron, otherwise you'll have to pay a processing fee determined on the amount you process. Upon selling you will receive XP, with will boost your processing time, and will raise you're [[profession]] at the same time.<br />
<br />
=== Steel ===<br />
The price per steel ingot is £4,850<br />
<br />
==== Processing ====<br />
To process steel, you'll need to process an '''iron ingot''' at the steel maker.<br />
<br />
To process íron, you need to go to the iron mine, which you can find in [[The Poseidon Cartel|Poseidon]] land by the drug processor and meth dealer. You'll need a '''pickaxe''' though. Once mined, you'll get something called '''iron ore''', which has a '''weight of 5 unit per ore'''. Once mined, you'll need to go to the processing plant, which is located in the surrounding area of Agios. Once you've processed the iron ore, you will receive '''iron ingot''', which has a weight of 3 units per ingot. Keep in mind you will need the license to process iron, otherwise you'll have to pay a processing fee determined on the amount you process. Once you've process the iron, you'll have to go to the steel maker, to then process it again, after that, you're able to sell it. A steel ingot have a '''weight of 2 units per ore'''.<br />
<br />
=== Silica ===<br />
You're not able to sell '''refined silicon''', since you need it in order to make a '''Computer Logic Board'''<br />
<br />
==== Processing ====<br />
To gain '''refined silicon''', you'll need to go the Silicon Mine located close to the H.M Prison, located inside the town of Neochori. You'll need a '''pickaxe''' in order for you to mine silica ore. An unprocessed piece of '''silica ore''' has a '''weight of 3 per ore'''. Once mined, you'll need to go to the processing plant, which is located in the surrounding area of Agios. Once you've processed the silica ore, you'll receive '''refined silicon''', which has a '''weight of 2 per unit'''. Keep in mind you will need the license to process silica, otherwise you'll have to pay a processing fee determined on the amount you process. Since you're not able to sell '''refined silicon''', you're best bet is to store it, unless you're going to use it straight away.<br />
<br />
=== Sand ===<br />
The price per unit of '''glass''' is £1,782<br />
<br />
==== Processing ====<br />
To gain '''glass''', you'll need to go the '''sand mine''', which is located at the upper part of the island in police lands. An unprocessed price of '''sand ore''' has a '''weight of 3 per ore'''. Once mined, you'll need to go to the processing plant, which is located in Syrta, North of Agios. Once you've processed the sand ore, you'll receive '''glass''', which have a '''weight of 1 per ore'''. Keep in mind you will need the license to process sand, otherwise you'll have to pay a processing fee determined on the amount you process. In order to sell glass, you'll have to go to '''glass trader,''' which is located in the surrounding area of Kavala.<br />
<br />
=== Processed oil/plastic ===<br />
The price per unit of '''processed oil''' is £2,450<br />
<br />
Plastic is not able to be sold, since it's used to make '''computer case''' and '''suppressor mold''' <br />
<br />
==== Processing (oil) ====<br />
To gain '''processed oil''', you'll need to go the oil extraction, which is located both between Agios and Zaros, and South East of Salt Mine in Poseidon lands. The '''weight per unprocessed oil is 7'''. Once mined, you'll need to go the the '''oil processor''', located in the surrounding area of Frog swamp in [[The Poseidon Cartel|Poseidon]] lands. Once you've processed the oil, you'll receive '''processed oil''', which have a '''weight of 6 per unit'''. Keep in mind you will need the license to process oil, otherwise you'll have to pay a processing fee determined on the amount you process. In order for you to sell '''processed oil''', you'll need to go to '''oil trader''' located in Agios.<br />
<br />
==== Processing (plastic) ====<br />
To gain '''plastic''', you'll need to go the '''oil extraction''', which is located both between Agios and Zaros, and South East of Salt Mine in Poseidon lands. The '''weight per unprocessed oil is 7'''. Once mined, you'll need to go the the '''plastic processor''', located by Kore fuel. Once you've processed the oil, you'll receive '''plastic sheet''', which have a '''weight of 7 per unit'''. Keep in mind you will need the license to process plastic, otherwise you'll have to pay a processing fee determined on the amount you process. Since you're not able to sell '''plastic''', you're best bet is to store it, unless you're going to use it straight away.<br />
<br />
=== Diamonds ===<br />
The price per unit of '''cut diamond''' is £3,420<br />
<br />
==== Processing ====<br />
To gain '''cut diamond''', you'll need to go the '''diamond mine''' located in Poseidon lands, located in the surrounding area of Pyrgos. The '''weight per uncut diamond is 4'''. Once mined, you'll need to go to the '''Diamond factory''', located in the surrounding area of Athira. Once you've processed the unit diamond, you'll receive '''cut diamond''', which have a '''weight of 3 per unit'''. Keep in mind you will need the license to process diamonds, otherwise you'll have to pay a processing fee determined on the amount you process. Once processed, you'll need to go to the '''diamond seller''', located in Alikampos.<br />
<br />
=== Salt ===<br />
The price per unit of '''refined salt''' is<br />
<br />
== Illegal runs ==<br />
<br />
=== Uranium ===</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Sofia&diff=4367Sofia2019-12-14T13:48:36Z<p>Sciencefreak74: Changing links and fixing spelling</p>
<hr />
<div>Located on the north east corner of [[Altis]], '''Sofia''' is the second last city with the last one being Molos. The city is built on the highway and it runs through it allowing for easy access to [[Stores|shops]] located on the side of the road. Located on a hill to the North lays tone of the two [[Gold Buyer]]'s overlooking '''Sofia'''.<br />
<br />
A [[Fuel Station|fuel station]] is located in the centre of the city with a Church nearby. There is Two roads which connects '''Sofia''' to '''Gatolia''' a city located in the east, which holds a power station for a large solar farm.<br />
<br />
3 shops can be found in '''Sofia''' A [[General Store]], [[Clothing Store|Hugo Ross Clothing Store]] and a [[Motor Store|Motors shop]] where you can buy [[vehicles]]. It tends to be a quiet city with [[Runs#Salt|Salt]] miners and [[Runs#Uranium|Uranium]] miners passing through the city.<br />
<br />
Below you can find some of the points of interests in '''Sofia'''<br />
<br />
*'''Sofia Church:''' Located on the main road running through '''Sofia.'''<br />
*'''Sofia [[Clothing Store|Hugo Ross Clothing Store]]:''' A Hugo Ross store selling various brand clothing items is a main point for citizens.<br />
*'''Sofia [[General Store]]:''' Here citizens can pick up various items like NVG's, First aid kits and much more.<br />
<br />
<br /><br />
----<gallery mode="packed" widths="400" heights="300" caption="Sofia Locations"><br />
File:Sofia Market.jpg|Market<br />
File:Sofia Clothing.jpg|Clothing Store<br />
File:Sofia Church.jpg|Church<br />
</gallery><br />
----<br />
[[Category:Locations]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Mi-290_Taru&diff=4305Mi-290 Taru2019-12-12T11:37:08Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The Mi-290 Taru was designed for operation by CSAT as a heavy-lift transport helicopter. The vast majority of these air frames were taken away by CSAT after they left the island, however, some older models have been illegal imported onto the island by the dealer known as "Con Air". As these air frames have not passed the rigorous air safety standards they are considered highly illegal by the [[Altis Police Service]]. The only exception being the Medical Variant which was imported specifically by the [[National Health Service]] <br />
<br />
{{Vehicle<br />
| Image = Mi_290(Transport).png<br />
| VehName = Mi-290 Taru (Transport)<br />
| VehicleType = Helicopter<br />
| BuyPrice = 20000000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 1<br />
| TrunkSpace = 500<br />
| MaxSpeed = 250<br />
| HorsePower = <br />
| FuelSpace = 2500<br />
| Seats = 19<br />
| ArmourRating = 40<br />
| ClassName = O_Heli_Transport_04_covered_F<br />
}}<br />
{{Vehicle<br />
| Image = Mi_290(Bench).png<br />
| VehName = Mi-290 Taru (Bench)<br />
| VehicleType = Helicopter<br />
| BuyPrice = 22000000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 1<br />
| TrunkSpace = 400<br />
| MaxSpeed = 250<br />
| HorsePower = <br />
| FuelSpace = 2500<br />
| Seats = 11<br />
| ArmourRating = 40<br />
| ClassName = O_Heli_Transport_04_bench_F<br />
}}<br />
<br />
==Overview==<br />
The Mi-290 Taru is a rarely seen sight across [[Altis]] due to the illegal nature and high cost of the Helicopter. There are currently 3 variants available if you know where to go, these being the Transport, Bench and Fuel variants.<br />
<br />
*'''Roles:'''<br />
**Passenger Transport<br />
**Cargo Transport<br />
{{Vehicle<br />
| Image = Mi_290(fuel)<br />
| VehName = Mi-290 Taru (Fuel)<br />
| VehicleType = Helicopter<br />
| BuyPrice = 25000000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 1<br />
| TrunkSpace = 550<br />
| MaxSpeed = 250<br />
| FuelSpace = 2500<br />
| Seats = 3<br />
| ArmourRating = 40<br />
| ClassName = O_Heli_Transport_04_fuel_F<br />
}}<br />
<br />
==Design==<br />
The Taru features 2 Coaxial rotors removing the need for a tail rotor allowing all its power to be dedicated towards stability and lifting. Using a unique modular design, the Taru is able to connect different "Pods" to alter its role. <br />
<br />
===Features===<br />
<br />
*Armouring across the air frame<br />
*Countermeasure launchers<br />
*Large passenger / Cargo section<br />
<br />
===Notable Traits===<br />
<br />
*Incredibly Loud - Easy to detect from range.<br />
<br />
===Mobility===<br />
<br />
*The Taru is much more stable due to its rotor design<br />
*Due to the large air frame it is considerably less manoeuvrable than other helicopters.<br />
<br />
===Crew Capacity===<br />
<br />
*The Taru Transport can carry a maximum of 19 people - 3 Crew and 16 Passengers<br />
*The Taru Bench can carry a maximum of 11 People - 3 Crew and 8 Passengers<br />
*The Taru Fuel can carry a maximum of 3 People - 3 Crew only.<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The Taru Supports: <br />
* Transponder Upgrade<br />
<br />
==Ownership==<br />
This vehicle is available to rent or purchase at the rebel air store known as [[Con Air]].<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Camoflauge<br />
*Gray Camo (Bench Variant only)<br />
<br />
===National Health Service===<br />
<br />
*[[NHS Air Rescue|Air Rescue]]<br />
<br />
==Trivia==<br />
<br />
*The Taru appears to be based off the "CH-54 Tarhe" and the "Ka-226".<br />
<br />
*<br />
<br />
[[Category:General]]<br />
[[Category:Vehicles]]<br />
[[Category:Helicopters]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=V-44X_Blackfish&diff=4300V-44X Blackfish2019-12-12T11:33:02Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The [[V-44X Blackfish]] is one of the most expensive aerial vehicles available on [[Altis]]. The [[V-44X Blackfish|V-44X Blackfish’s]] third-generation tilt-rotor [[VTOL]] (Vertical Take-Off and Landing) technology allows this long endurance aircraft to conveniently utilize a wide range of airfields and runways. It also provides unparalleled maneuverability with its unique ability to perform pylon turns or merely hover in place. The huge internal storage allows for transportation of vehicles in the vehicle transport variant or up to 32 fully armed soldiers with supplies in the infantry transport variant.{{Vehicle<br />
| Image = Blackfish.png<br />
| VehName = V-44X Blackfish infantry transport<br />
| VehicleType = VTOL<br />
| BuyPrice = 50,000,000<br />
| RentalPrice = 25,000,000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 1000<br />
| MaxSpeed = 550<br />
| FuelSpace = 1000<br />
| Seats = 36<br />
| ArmourRating = 400<br />
| ClassName = B_T_VTOL_01_infantry_F<br />
|HorsePower=}}<br />
{{Vehicle|Image=Blackfish.png|VehName=V-44X Blackfish vehicle transport|BuyPrice=75,000,000|RetrievalPrice=1000|SellPrice=1000|ChopPrice=-1|TrunkSpace=250|MaxSpeed=550|FuelSpace=1000|Seats=4|ArmourRating=400|VehicleType=VTOL|VehicleIllegal=0|RentalPrice=37,500,000|ClassName=|HorsePower=}}<br />
<br />
==Overview==<br />
The [[V-44X Blackfish]] is a [[VTOL]] transport aircraft that was used by Pacific NATO forces during the Stratis war. After the war, local salesman stripped the [[VTOL]] of its guns and cannons. Then added them to the [[Aviation Dealership]] at the [[Altis International Airport|Altis International Airport.]]<br />
<br />
===Roles===<br />
<br />
*Vehicle transport<br />
*Infantry transport<br />
*Cargo transport<br />
*[[National Police Air Service]] operations<br />
<br />
==Design==<br />
The [[V-44X Blackfish]] is a large [[VTOL]] vehicle and is easily recognizable by its wings with added rotors, These rotors allow the aircraft to vertically take of and land when the rotors are located in a upwards position. When the rotors point forward It generates a lot of forward thrust allowing the aircraft to fly with a speed of 550 km/h<br />
<br />
===Features===<br />
<br />
*Ability to transport either vehicles or infantry.<br />
*35x zoom camera (operated by the co pilot) with the potential for adding thermal vision.<br />
<br />
===Mobility===<br />
<br />
*The [[V-44X Blackfish]] travels at a top speed of 550 km/h.<br />
*[[VTOL]] function allows for easy take off and landing.<br />
<br />
===Crew Capacity===<br />
<br />
*Allows up to 4 crew members in its cockpit.<br />
<br />
*The infantry variant allows up to 32 passengers in the back of the aircraft.<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The [[V-44X Blackfish]] Supports:<br />
* Transponder Upgrade<br />
* Thermal Camera Upgrade<br />
<br />
==Ownership==<br />
This [[Vehicles|vehicle]] is available to rent or purchase at various locations across the island.<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport]]<br />
*[[Con Air]]<br />
<br />
==Variants==<br />
There are two different variants when it comes to the [[V-44X Blackfish]], these are:<br />
<br />
*[[V-44X Blackfish]] Vehicle transport.<br />
*[[V-44X Blackfish]] Infantry transport<br />
<br />
===Skins===<br />
Just like any other vehicle on altis the [[V-44X Blackfish]] posseses over its very own skin listed below is the list of skins that is availeble for the diffirent factions.<br />
<br />
====Civilians====<br />
<br />
*Green (default)<br />
<br />
====Poseidon====<br />
<br />
*Green (default)<br />
<br />
====Police====<br />
<br />
*Black<br />
<br />
==Trivia==<br />
<br />
*The [[V-44X Blackfish|Blackfish]] appears to be based on an enlarged version of the real-life Bell Boeing "V-22 Osprey" currently in use by both the U.S. Marine Corps and U.S. Air Force.<br />
__FORCETOC__</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=F/A-181_Black_Wasp_II&diff=4299F/A-181 Black Wasp II2019-12-12T11:27:48Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The F/A-181 Black Wasp II is a carrier-based, multi-role/air-superiority fighter jet that was used by NATO's naval aviation wings during different wars.<br />
<br />
After the war a Black Wasp II landed on the airport of Altis and mechanics took it apart and started producing the product for commercial use.<br />
<br />
{{Vehicle<br />
| Image = Blackwasp.png<br />
| VehName = F/A-181 Black Wasp II Stealth<br />
| VehicleType = Jet<br />
| BuyPrice = 40,000,000<br />
| RentalPrice = 20,000,000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 0<br />
| MaxSpeed = 1213<br />
| FuelSpace = 1550<br />
| Seats =1 <br />
| ArmourRating = 60<br />
| ClassName = B_Plane_Fighter_01_Stealth_F<br />
|HorsePower=}}<br />
<br />
==Overview==<br />
The F/A-181 Black Wasp II is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed primarily as an air-superiority fighter, but also had ground attack capabilities. Its additional external hardpoints enabled the aircraft to carry a wide variety of weapons configurations. The Black Wasp is fitted with the required equipment for carrier operations.<br />
<br />
===Roles===<br />
<br />
*Surveillance.<br />
*Recreational use.<br />
<br />
==Design==<br />
The Black Wasp is a double-engine stealth fighter that uses a clipped delta wing design with a reverse sweep on the rear.<br />
<br />
It has both conventional and fully-stealth variants; the latter can only store up to eight weapons internally and does not have any external hard points.<br />
<br />
===Features===<br />
<br />
*The Black Wasp has a retractable tail-hook that can be lowered or raised to assist in performing carrier landings.<br />
*The Black Wasp can have its wings folded to allow for easier storage and transportation aboard aircraft carriers.<br />
<br />
===Notable Traits===<br />
<br />
*The Black Wasp can be sling loaded by a [[CH-67 Huron|Huron]].<br />
<br />
===Mobility===<br />
The combination of its top speed of 1,213 km/h and the fact that it turns around easily makes the Black Wasp a blast to fly, Also the attached tail-hook allows for easy take offs and landing on the carrier.<br />
<br />
===Crew Capacity===<br />
The Black Wasp has a maximum seating capacity of just one for the pilot. It is unable to transport any additional passengers or crew.<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The Black Wasp Supports:<br />
* Transponder Upgrade<br />
* Thermal Camera Upgrade<br />
<br />
==Ownership==<br />
<br />
* [[Aviation Dealership]] at [[Altis International Airport]]<br />
* [[Con Air]]<br />
<br />
==Variants==<br />
The island only has one variant of the Black Wasp to offer, This is the Stealth variant<br />
<br />
Only the civilians have access to this.<br />
<br />
===Skins===<br />
<br />
*Default<br />
<br />
==Trivia==<br />
<br />
*The Black Wasp is based on Boeing's "F/A-18E Super Hornet", but combines its fuselage with additional elements such as the wings, tail assembly, internal weapon bays, and engines from Lockheed Martin's "F-22A Raptor" and "F-35C Lightning II".</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=To-201_Shikra&diff=4298To-201 Shikra2019-12-12T11:25:29Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The '''To-201 Shikra''' is a multi-role/air-superiority fighter jet that was used during the war by CSAT forces. <br />
<br />
{{Vehicle<br />
| Image = Shikra.png<br />
| VehName = To-201-Shikra<br />
| VehicleType = Jet<br />
| BuyPrice = 40,000,000<br />
| RentalPrice = 20,000,000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 0<br />
| MaxSpeed = 1500<br />
| HorsePower = 65<br />
| FuelSpace = 2540<br />
| Seats = 1<br />
| ArmourRating = 65<br />
| ClassName = O_Plane_Fighter_02_Stealth_F<br />
}}<br />
<br />
==Overview==<br />
The To-201 Shikra is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed by a CSAT and Russian joint syndicate with the goal to build a highly agile and manoeuvrable air-superiority fighter.<br />
<br />
===Roles===<br />
<br />
*Recreational use<br />
*Surveillance<br />
<br />
==Design==<br />
The To-201 is a twin-engined stealth fighter that uses a semi-blended-wing-body fuselage.<br />
<br />
*Primarily designed with supermanoeuvrability in mind, it incorporates all-moving horizontal and vertical stabilisers.<br />
<br />
===Features===<br />
<br />
*When it comes to Within Visual Range (WVR) dogfights, the To-201 is far superior to the NATO Black Wasp in almost every aspect.<br />
*Its agility is unrivalled, and can easily out-turn and outmanoeuvre its NATO counterpart with ease.<br />
<br />
===Crew Capacity===<br />
<br />
*The To-201 has a maximum seating capacity of just one; the pilot themselves. It cannot transport any passengers or crewmen.<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The To-201-Shikra Supports:<br />
* Transponder Upgrade<br />
* Thermal Camera Upgrade<br />
<br />
==Ownership==<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport|Altis international Airport]]<br />
*[[Con Air|Con Air<br />]]<br />
<br />
<br /></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=A-149_Gryphon&diff=4297A-149 Gryphon2019-12-12T11:22:12Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The A-149 Gryphon is a fourth-generation, single-seat, single-engine, and all-weather tactical fighter jet. The aircraft was designed as a multi-role platform at an affordable cost.<br />
<br />
== Overview ==<br />
{{Vehicle<br />
| Image = Gryphon.png<br />
| VehName = A-149 Gryphon<br />
| VehicleType = Jet<br />
| BuyPrice = 20000000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 10<br />
| MaxSpeed = 1000<br />
| FuelSpace = 1550<br />
| Seats = 1<br />
| ArmourRating = 60<br />
| ClassName = I_Plane_Fighter_04_F<br />
}}Roles<br />
<br />
* Surveillance<br />
* Recreational use<br />
<br />
== Design ==<br />
<br />
=== Features ===<br />
<br />
* Despite its aging platform, the A-149 has still been upgraded with the newest sensors and weapons systems.<br />
* single-seat, single-engine, and all-weather tactical fighter jet.<br />
* Underslung forward facing Camera.<br />
*<br />
<br />
=== Notable Traits ===<br />
<br />
* The Gryphon has a total of three fuel tanks located along the left and right sides of the fuselage, along with a third just behind the engine. All three tanks can only resist up to 180 points of damage before rupturing<br />
<br />
=== Mobility ===<br />
The Gryphon's control surfaces consist of five components:<br />
<br />
* '''Ailerons''' (''left/right'')<br />
* '''Elevators''' (''left/right'')<br />
* '''Rudder''' (''centre'')<br />
<br />
Due to these Control surfaces the Gryphon is easy to fly<br />
<br />
=== Crew Capacity ===<br />
The Gryphon only contains a single seat (for the pilot). It is unable to transport any passengers or additional crew.<br />
<br />
== Upgrades ==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The Gryphon Supports:<br />
* Transponder Upgrade<br />
* Thermal Camera Upgrade<br />
<br />
== Ownership ==<br />
This vehicle is available to rent or purchase at:<br />
<br />
=== Purchase and Rent. ===<br />
<br />
* [[Aviation Dealership]] at [[Altis International Airport]]<br />
* [[Con Air]]<br />
<br />
== Variants ==<br />
<br />
=== Civilian ===<br />
<br />
* standard camo<br />
<br />
== Trivia ==<br />
<br />
* The Gryphon is directly based on the real-world "JAS 39 Gripen" multi-role fighter jet designed by Saab of Sweden.</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=To-199_Neophron&diff=4296To-199 Neophron2019-12-12T11:20:24Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div><br />
The A-143 Buzzard was used by the CSAT Forces as a Close Air Support aircraft. After the Conflict NATO seized assets and stripped them of all weaponry and sold them to the civilians of [[Altis]]. <br />
<br />
{{Vehicle<br />
| Image =Neophron.png <br />
| VehName = To-199 Neophron<br />
| VehicleType = Plane<br />
| BuyPrice = 20000000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 10<br />
| MaxSpeed = 900<br />
| HorsePower = <br />
| FuelSpace = 1000<br />
| Seats = 1<br />
| ArmourRating = 80<br />
| ClassName = O_Plane_CAS_02_F<br />
}}<br />
<br />
==Overview==<br />
<br />
*'''Roles:'''<br />
**Primarily used in Combat Air Patrols and Close Air Support by the AAF.<br />
**Reconnaissance.<br />
<br />
==Design==<br />
<br />
===Features===<br />
<br />
*The full tail tilt design allows the Neophron to have increased maneuverability over its equivalent counterparts.<br />
*twin engine design.<br />
<br />
===Notable Traits===<br />
<br />
*Its large fuselage originally bolstered a large array of weaponry. It now creates the distinguishable shape of the Neophron.<br />
*Air Brake System mounted in to top of the Fuselage<br />
*Can be sling loaded by the Mi-290 Taru.<br />
<br />
===Mobility===<br />
<br />
*Extremely agile due to its til tail design.<br />
*Has a higher Stall speed than other equivalent craft, however can reach its top speed quicker due to its lightweight design.<br />
<br />
===Crew Capacity===<br />
<br />
*1x Pilot<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The Neophron Supports:<br />
* Transponder Upgrade<br />
* Thermal Camera Upgrade<br />
<br />
==Ownership==<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport|Altis international Airport]]<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Black<br />
<br />
==Trivia==<br />
<br />
**The Neophron is based on the 'real-life' "Yak-130" designed by the Yakovlev Design Bureau, a subsidiary of the United Aircraft Corporation.</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=A-143_Buzzard&diff=4295A-143 Buzzard2019-12-12T11:19:29Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>{{Vehicle<br />
| Image =Buzzard.png <br />
| VehName = A-143 Buzzard<br />
| VehicleType = Plane<br />
| BuyPrice = 15000000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 10<br />
| MaxSpeed = 800<br />
| HorsePower = <br />
| FuelSpace = 1000<br />
| Seats = 1<br />
| ArmourRating = 55<br />
| ClassName = I_Plane_Fighter_03_AA_F<br />
}}<br />
{{DISPLAYTITLE:A-143 Buzzard}}<br />
<br />
The A-143 Buzzard was primarily built for the Altis Armed Forces as a multi role attack jet. Post conflict, seized assets were stripped of all weaponry and sold to the civilians of [[Altis]]. Its one of the cheaper jet air planes available to purchase on [[Altis|Altis.]] Its often used now for quick transport around the island as well as a recon [[Vehicles|vehicle]] during rebel activities.<br />
<br />
==Overview==<br />
<br />
*'''Roles:'''<br />
**Primarily used in Combat Air Patrols and Close Air Support by the AAF.<br />
**Reconnaissance.<br />
<br />
==Design==<br />
<br />
===Features===<br />
<br />
*Its narrow fuselage and small straight wing surface make it a small target and make spotting the aircraft difficult.<br />
*Designed to be a low cost attack aircraft capable of combat in both the air and on the ground, however it no longer carries any weaponry.<br />
*Single Jet engine design.<br />
<br />
===Notable Traits===<br />
<br />
*The Buzzard is small and is compact enough to be sling loaded by the [[CH-67 Huron]].<br />
<br />
===Mobility===<br />
<br />
*It has a relatively powerful engine compared to the overall size of the aircraft.<br />
*due to its aerodynamic design and large its turning radius is relatively small<br />
<br />
===Crew Capacity===<br />
<br />
*1x Pilot<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The Buzzard Supports:<br />
* Transponder Upgrade<br />
* Thermal Camera Upgrade<br />
<br />
==Ownership==<br />
This vehicle is available to rent or purchase at: <br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport]]<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Red Arrow<br />
<br />
*Black<br />
<br />
==Trivia==<br />
<br />
*The Buzzard is a slightly modified version of the 'real-world' Czech-made "L-159 Alca" light attack jet manufactured by Aero Vodochody.<br />
*</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=CH-67_Huron&diff=4294CH-67 Huron2019-12-12T11:15:01Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The Huron is the most expensive helicopter currently available on [[Altis]]. Initially designed for Heavy Lifting and transportation operations for NATO, the surplus air frames, once again, found themselves for sale on the commercial market. The Huron found popularity with the richer occupants of [[Altis]] due to its great carrying capacity and large rear passenger section. It requires the [https://arma3.com/dlc/helicopters Helicopters DLC] to use. <br />
<br />
{{Vehicle<br />
| Image = Huron.png<br />
| VehName = CH-67 Huron<br />
| VehicleType = Helicopter<br />
| BuyPrice = 30000000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 700<br />
| MaxSpeed = 300<br />
| HorsePower = <br />
| FuelSpace = 1360<br />
| Seats = 20<br />
| ArmourRating = 40<br />
| ClassName = B_Heli_Transport_03_unarmed_F<br />
}}<br />
<br />
==Overview==<br />
The Huron is considered the "big brother" to the [[CH-49 Mohawk]] by the citizens of [[Altis]] due to their similar roles. The surplus air frames that are available on the market have had their side mounted 6.5mm Gatling guns stripped out therefore only the unarmed variant is available for purchase.<br />
<br />
*'''Roles:'''<br />
**Passenger Transport<br />
**Cargo Transport<br />
<br />
==Design==<br />
The Huron features a Tandem rotor design and does not require a rear tail rotor. This design, along with the twin engine, allows the Huron to utilise all of its power for lifting operations giving it a much greater carrying capacity whilst keeping it much more stable. <br />
<br />
===Features===<br />
<br />
*Armouring across the air frame<br />
*Countermeasure launchers<br />
*Large passenger / Cargo section<br />
<br />
===Notable Traits===<br />
<br />
*Fitted with a winch the Huron is able to slingload the following:<br />
**[[A-143 Buzard|A-143 Buzzard]]<br />
**[[Assault Boat]]<br />
**[[Rescue Boat]]<br />
**[[Hatchback]] (Both)<br />
**[[Hunter]]<br />
**[[Ifrit]]<br />
**[[MB 4WD]]<br />
**[[Offroad]]<br />
**[[Prowler]]<br />
**[[Qilin]]<br />
**[[SUV]]<br />
**[[Strider]]<br />
**[[Van]] (Transport)<br />
**[[HEMTT|HEMTT Transport]] (Covered and Uncovered)<br />
**[[Zamak|Zamak Transport]] (Covered and Uncovered)<br />
**[[Truck Boxer]] (All Variants)<br />
**[[RHIB]]<br />
**[[Speedboat Minigun]]<br />
**[[SDV]]<br />
**[[Quadbike]]<br />
**[[Kart]]<br />
<br />
===Mobility===<br />
<br />
*The Huron is much more stable due to its rotor design<br />
*Due to the large air frame it is considerably less maneuverable than other helicopters.<br />
<br />
===Crew Capacity===<br />
<br />
*The Huron can carry a maximum of 20 people - 2 Crew and 18 Passengers<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The CH-67 Huron Supports:<br />
<br />
*Up to level 3 Hull upgrades<br />
*Up to level 3 Fuel upgrades<br />
*Up to level 3 Winch Upgrades<br />
*Up to level 3 Main Rotor upgrades<br />
*Up to level 3 Rear Rotor upgrades<br />
*Up to level 3 Lockpick Upgrades<br />
*Transponder Upgrade<br />
<br />
==Ownership==<br />
This vehicle is available to rent or purchase at various locations across the island.<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport]]<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Default (Black)<br />
<br />
==Trivia==<br />
<br />
*The Huron appears to be based off the "CH-47 Chinook".<br />
<br />
*<br />
<br />
[[Category:General]]<br />
[[Category:Vehicles]]<br />
[[Category:Helicopters]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=CH-49_Mohawk&diff=4293CH-49 Mohawk2019-12-12T11:13:04Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The CH-49 Mohawk was designed for use as a "Medium-Lift" Cargo transport helicopter by the AAF. It found usage on [[Altis]] with the civilian population as an entry level cargo helicopter as the only other legal cargo transport helicopter is the very expensive [[CH-67 Huron]]. <br />
<br />
{{Vehicle<br />
| Image = Mohawk.png<br />
| VehName = CH-49 Mohawk<br />
| VehicleType = Helicopter<br />
| BuyPrice = 6000000<br />
| RetrievalPrice = 10000<br />
| SellPrice = 100000<br />
| ChopPrice = 100000<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 280<br />
| MaxSpeed = 300<br />
| FuelSpace = 2500<br />
| Seats = 18<br />
| ArmourRating = 40<br />
| ClassName = I_Heli_Transport_02_F<br />
|HorsePower=}}<br />
<br />
==Overview==<br />
The Mohawk found extensive use with the civilians of Altis for cargo operations and also, to some extent, as a passenger transport helicopter due to its high capacity and fairly cheap price when compared to a [[Huron]].<br />
<br />
*'''Roles:'''<br />
**Passenger Transport<br />
**Cargo Transport<br />
<br />
==Design==<br />
The Mohawk is a triple-engine helicopter with decent armour around the frame of the helicopter. Due to the triple engine setup and very bulky air frame the Mohawk is considerably less maneuverable when compared to the other commercially available helicopters. Notably, the design incorporated a tail rotor that is positioned much higher than normal to prevent damage on landing. <br />
<br />
===Features===<br />
<br />
*Armoring across the air frame<br />
*Countermeasure launchers<br />
*Large passenger / Cargo section<br />
<br />
===Notable Traits===<br />
<br />
*Fitted with a winch the Mohawk is able to sling load the following:<br />
**[[Assault Boat]]<br />
**[[Rescue Boat]]<br />
**[[Water Scooter]]<br />
**[[Hatchback]] (Both)<br />
**[[MB 4WD]]<br />
**[[Offroad]]<br />
**[[Prowler]]<br />
**[[Qilin]]<br />
**[[SUV]]<br />
**[[Van]] (Transport)<br />
**[[Truck Boxer]] (All Variants)<br />
**[[SDV]]<br />
**[[Quadbike]]<br />
**[[Kart]]<br />
<br />
===Mobility===<br />
<br />
*Due to the extra weight the Mohawk is not very maneuverable at high speed<br />
*Despite its size, the Mohawk can reach a max speed of around 300 km/h<br />
*The engines can take time to respond to inputs - Planning ahead is important<br />
<br />
===Crew Capacity===<br />
<br />
*The Mohawk can carry a maximum of 18 people - 2 Crew and 16 Passengers<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The CH-49 Mohawk Supports:<br />
<br />
*Up to level 3 Hull upgrades<br />
*Up to level 3 Fuel upgrades<br />
*Up to level 3 Winch Upgrades<br />
*Up to level 3 Main Rotor upgrades<br />
*Up to level 3 Tail Rotor upgrades<br />
*Up to level 3 Lockpick Upgrades<br />
*Transponder Upgrade<br />
<br />
==Ownership==<br />
This vehicle is available to rent or purchase at various locations across the island.<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport]]<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Black / Yellow<br />
*Green / Yellow<br />
*Black<br />
*Tan<br />
*Grey<br />
<br />
===Poseidon===<br />
<br />
*[[The Poseidon Cartel|Poseidon]] Camo<br />
<br />
==Trivia==<br />
<br />
*The Mohawk appears to be based off the "AW101 Merlin".<br />
<br />
*<br />
<br />
[[Category:General]]<br />
[[Category:Vehicles]]<br />
[[Category:Helicopters]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=WY-55_Hellcat&diff=4292WY-55 Hellcat2019-12-12T11:10:25Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The WY-55 Hellcat was initially designed and operated as a Multi-Role Utility Helicopter for the AAF forces. Surplus helicopters quickly found themselves pressed into use by Civilians, [[The Poseidon Cartel|Poseidon]] and [[Altis Police Service|Police]] alike, not due to their multi-role nature but due to the fact every Hellcat came fitted with a powerful thermal imaging camera making them great for recon purposes. <br />
<br />
{{Vehicle<br />
| Image = WY_55.png<br />
| VehName = WY-55 Hellcat<br />
| VehicleType = Helicopter<br />
| BuyPrice = 4000000<br />
| RetrievalPrice = 1000<br />
| SellPrice = 1000<br />
| ChopPrice = -1<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 200<br />
| MaxSpeed = 293<br />
| FuelSpace = 742<br />
| Seats = 8<br />
| ArmourRating = 40<br />
| ClassName = O_Heli_Light_02_unarmed_F<br />
}}<br />
<br />
==Overview==<br />
The Hellcat initially was designed as a Multi-Role helicopter for the AAF carrying out transport and observation roles. Due to their sluggish nature they are outclassed by both the [[MH-9 Hummingbird|MH-9]] and [[PO-30 Orca|PO-30]] for transportation and have found themselves the helicopter of choice for any recon or observation operations.<br />
<br />
*'''Roles:'''<br />
**Recon<br />
**Transport<br />
<br />
==Design==<br />
The Hellcat is a twin-engine helicopter with decent armour around the frame of the helicopter. The weight of the armour and extra engine has heavily reduced it manoeuvrability when compared to an [[MH-9 Hummingbird|MH-9]] or [[PO-30 Orca|PO-30]] however the front based thermal imaging camera has more than made up for these drawbacks. <br />
<br />
===Features===<br />
<br />
*Armouring across the air frame<br />
*Countermeasure launchers<br />
*Thermal Imaging Camera<br />
<br />
===Notable Traits===<br />
<br />
*Powerful Thermal Imaging Camera with a very very good range.<br />
*Fitted with a winch the Hellcat is able to slingload the following:<br />
**[[Assault Boat]]<br />
**[[Rescue Boat]]<br />
**[[Hatchback]] (Both)<br />
**[[MB 4WD]]<br />
**[[Offroad]]<br />
**[[SUV]]<br />
**[[Quadbike]]<br />
**[[Kart]]<br />
<br />
===Mobility===<br />
<br />
*Due to the extra weight the hellcat is not very manoeuvrable at high speed<br />
*The engines can take time to respond to inputs - Planning ahead is important<br />
<br />
===Crew Capacity===<br />
<br />
*The Hellcat can carry a maximum of 8 people - 2 Crew and 6 Passengers<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The WY-55 Hellcat Supports:<br />
<br />
*Up to level 2 Hull upgrades<br />
*Up to level 2 Fuel upgrades<br />
*Up to level 2 Main Rotor upgrades<br />
*Up to level 2 Tail Rotor upgrades<br />
*Up to level 3 Lockpick Upgrades<br />
*Transponder Upgrade<br />
<br />
==Ownership==<br />
This vehicle is available to rent or purchase at various locations across the island.<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport]]<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Green<br />
*Black<br />
*Rebel Black<br />
<br />
===Police===<br />
<br />
*[[National Police Air Service]] (NPAS)<br />
<br />
===Poseidon===<br />
<br />
*[[The Poseidon Cartel|Poseidon]] Camo<br />
<br />
==Trivia==<br />
<br />
*The Hellcat appears to be based off the "AW159 Wildcat" manufactured by AgustaWestland and Leonardo<br />
<br />
*<br />
<br />
[[Category:General]]<br />
[[Category:Vehicles]]<br />
[[Category:Helicopters]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=M-900&diff=4291M-9002019-12-12T11:07:55Z<p>Sciencefreak74: Missed upgrade stuff</p>
<hr />
<div>The M-900 helicopter is the civilian adapted variant of the [[MH-9 Hummingbird]]. Whilst the Hummingbird was initially designed for NATO as a light transport and recon helicopter the M-900 is primarily used for Transport or just general flying. It has not had the same success as the [[MH-9 Hummingbird|MH-9]] has found on the commercial market due to the [[MH-9 Hummingbird|MH-9]] sporting much better handling despite the two helicopters using the same air frame. The M-900 was added with the [https://arma3.com/dlc/helicopters Helicopters DLC] however the DLC is not required to fly the aircraft.<br />
<br />
{{Vehicle<br />
| Image = M900.png<br />
| VehName = M-900<br />
| VehicleType = Helicopter<br />
| BuyPrice = 450000<br />
| RetrievalPrice = 10000<br />
| SellPrice = 48765<br />
| ChopPrice = 48765<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 90<br />
| MaxSpeed = 245<br />
| HorsePower = <br />
| FuelSpace = 242<br />
| Seats = 4<br />
| ArmourRating = 30<br />
| ClassName = C_Heli_Light_01_civil_F<br />
}}<br />
<br />
==Overview==<br />
The M-900 was primarily designed for transport between the various Tanoan islands but has found limited use within [[Altis]]<br />
<br />
*'''Roles:'''<br />
**Transportation<br />
<br />
==Design==<br />
The M-900 is based upon the MH-9 Hummingbird frame but focused more on passenger safety and comfort. One way this was achieved was the removal of the side benches and the addition of cabin doors for the crew and passengers. However, due to the same cheap construction materials used, the M-900 doesn't offer much protection to its systems or occupants if fired upon.<br />
<br />
===Features===<br />
<br />
*Due to its small footprint, the M-900 can be incredibly difficult to spot visually<br />
*Due to the design of the engine and rotors, the M-900 can also be very difficult to hear unless you are fairly close to it.<br />
<br />
===Notable Traits===<br />
<br />
*Is fitted with a winch capable of slingloading either a [[Kart]] or [[Quadbike]]<br />
<br />
===Mobility===<br />
<br />
*The lightness of the air frame means it can reach its top speed fairly quickly<br />
<br />
===Crew Capacity===<br />
<br />
*Has a Maximum capacity of 4 - 2 Crew and 2 Passengers<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The M-900 Supports:<br />
<br />
*Up to level 1 Hull upgrades<br />
*Up to level 1 Fuel upgrades<br />
*Up to level 1 Winch upgrades<br />
*Up to level 2 Main Rotor upgrades<br />
*Up to level 2 Tail Rotor upgrades<br />
*Up to level 2 Lockpick Upgrades<br />
*Transponder Upgrade<br />
<br />
==Ownership==<br />
This vehicle is available to rent or purchase at various locations across the island.<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport]]<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Black<br />
*Blue<br />
*Red<br />
*Digi Green<br />
*Blueline<br />
*Elliptical<br />
*Furious<br />
*Jeans Blue<br />
*Speedy Redline<br />
*Sunset<br />
*Vrana<br />
*Waves Blue<br />
*Rebel Digital<br />
*Wasp<br />
<br />
===Police===<br />
<br />
*[[National Police Air Service]] (NPAS)<br />
*Unmarked (See Civilian Variants)<br />
<br />
===National Health Service===<br />
<br />
*[[NHS Air Rescue|Air Rescue]]<br />
<br />
==Trivia==<br />
<br />
*The main air frame appears to be based on the "MD-500" style of Helicopters manufactured by Hughes Helicopters, McDonnell Douglas Helicopter Systems and MD Helicopters<br />
<br />
*<br />
<br />
[[Category:General]]<br />
[[Category:Vehicles]]<br />
[[Category:Helicopters]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=PO-30_Orca&diff=4290PO-30 Orca2019-12-12T11:07:12Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The PO-30 Orca was the primary helicopter used by CSAT forces during their occupation of [[Altis]]. The surplus Orcas quickly found their way to the main commercial dealerships where they were repainted and sold on as civilian transport vehicles. <br />
<br />
{{Vehicle<br />
| Image = Orca.png<br />
| VehName = PO-30 Orca<br />
| VehicleType = Helicopter<br />
| BuyPrice = 1000000<br />
| RetrievalPrice = 10000<br />
| SellPrice = 225015<br />
| ChopPrice = 225015<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 190<br />
| MaxSpeed = 290<br />
| FuelSpace = 800<br />
| Seats = 10<br />
| ArmourRating = 40<br />
| ClassName = O_Heli_Light_02_unarmed_F<br />
|HorsePower=}}<br />
<br />
==Overview==<br />
The Orca sports decent manoeuvrability and speed considering its bigger size and light armouring making it a better transport than the [[MH-9 Hummingbird|MH-9]] in terms of protection but sacrificing the ability to have 4 bench shooters. Its loud engine and rotors make it easily heard unlike the [[MH-9 Hummingbird|MH-9]].<br />
<br />
*'''Roles:'''<br />
**Transport<br />
<br />
==Design==<br />
The Orca was CSATs answer to the [[MH-9 Hummingbird|MH-9]], sacrificing benches for a fully enclosed cabin with light armour. Despite the added weight and size, the orca still sports decent manoeuvrability and speed. CSAT also included countermeasure flares to defend itself against any inbound missile threats unlike the [[MH-9 Hummingbird|MH-9]]. The Orca also sported the ability to have two pylons added to the side of the aircraft allowing it to be fitted with various armaments, however these are not available anymore.<br />
<br />
===Features===<br />
<br />
*Light armouring all around providing protection for systems and occupants<br />
*2 Countermeasure launchers<br />
<br />
===Notable Traits===<br />
<br />
*Fitted with a much stronger winch allowing the following to be slingloaded:<br />
**[[Assault Boat]]<br />
**[[Rescue Boat]]<br />
**[[Hatchback]] (Both)<br />
**[[MB 4WD]]<br />
**[[Offroad]]<br />
**[[SUV]]<br />
**[[Quadbike]]<br />
**[[Kart]]<br />
<br />
===Mobility===<br />
<br />
*Despite its larger size and armouring it still sports decent manoeuvrability similar to the [[MH-9 Hummingbird|MH-9]]<br />
<br />
===Crew Capacity===<br />
<br />
*The Orca can carry a maximum of 10 people - 2 Crew and 8 Passengers<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The Orca Supports:<br />
* Transponder Upgrade<br />
<br />
==Ownership==<br />
This vehicle is available to rent or purchase at various locations across the island.<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport]]<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Black<br />
*White / Blue<br />
*Digi Green<br />
*Desert Digi<br />
*Orca<br />
<br />
===National Health Service===<br />
<br />
*[[NHS Air Rescue|Air Rescue]]<br />
<br />
==Trivia==<br />
<br />
*The Orca appears to be based off the Ka-60 Kasatka manufactured by Kamov. Only 2 of these have ever been built.<br />
<br />
*<br />
<br />
[[Category:General]]<br />
[[Category:Vehicles]]<br />
[[Category:Helicopters]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=M-900&diff=4289M-9002019-12-12T11:05:03Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The M-900 helicopter is the civilian adapted variant of the [[MH-9 Hummingbird]]. Whilst the Hummingbird was initially designed for NATO as a light transport and recon helicopter the M-900 is primarily used for Transport or just general flying. It has not had the same success as the [[MH-9 Hummingbird|MH-9]] has found on the commercial market due to the [[MH-9 Hummingbird|MH-9]] sporting much better handling despite the two helicopters using the same air frame. The M-900 was added with the [https://arma3.com/dlc/helicopters Helicopters DLC] however the DLC is not required to fly the aircraft.<br />
<br />
{{Vehicle<br />
| Image = M900.png<br />
| VehName = M-900<br />
| VehicleType = Helicopter<br />
| BuyPrice = 450000<br />
| RetrievalPrice = 10000<br />
| SellPrice = 48765<br />
| ChopPrice = 48765<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 90<br />
| MaxSpeed = 245<br />
| HorsePower = <br />
| FuelSpace = 242<br />
| Seats = 4<br />
| ArmourRating = 30<br />
| ClassName = C_Heli_Light_01_civil_F<br />
}}<br />
<br />
==Overview==<br />
The M-900 was primarily designed for transport between the various Tanoan islands but has found limited use within [[Altis]]<br />
<br />
*'''Roles:'''<br />
**Transportation<br />
<br />
==Design==<br />
The M-900 is based upon the MH-9 Hummingbird frame but focused more on passenger safety and comfort. One way this was achieved was the removal of the side benches and the addition of cabin doors for the crew and passengers. However, due to the same cheap construction materials used, the M-900 doesn't offer much protection to its systems or occupants if fired upon.<br />
<br />
===Features===<br />
<br />
*Due to its small footprint, the M-900 can be incredibly difficult to spot visually<br />
*Due to the design of the engine and rotors, the M-900 can also be very difficult to hear unless you are fairly close to it.<br />
<br />
===Notable Traits===<br />
<br />
*Is fitted with a winch capable of slingloading either a [[Kart]] or [[Quadbike]]<br />
<br />
===Mobility===<br />
<br />
*The lightness of the air frame means it can reach its top speed fairly quickly<br />
<br />
===Crew Capacity===<br />
<br />
*Has a Maximum capacity of 4 - 2 Crew and 2 Passengers<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Helicopter Mod Shop]]. The M-900 Supports:<br />
<br />
*Up to level 1 Hull upgrades<br />
*Up to level 1 Fuel upgrades<br />
*Up to level 1 Winch upgrades<br />
*Up to level 2 Main Rotor upgrades<br />
*Up to level 2 Tail Rotor upgrades<br />
*Up to level 2 Lockpick Upgrades<br />
*Transponder Upgrade<br />
<br />
==Ownership==<br />
This vehicle is available to rent or purchase at various locations across the island.<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport]]<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Black<br />
*Blue<br />
*Red<br />
*Digi Green<br />
*Blueline<br />
*Elliptical<br />
*Furious<br />
*Jeans Blue<br />
*Speedy Redline<br />
*Sunset<br />
*Vrana<br />
*Waves Blue<br />
*Rebel Digital<br />
*Wasp<br />
<br />
===Police===<br />
<br />
*[[National Police Air Service]] (NPAS)<br />
*Unmarked (See Civilian Variants)<br />
<br />
===National Health Service===<br />
<br />
*[[NHS Air Rescue|Air Rescue]]<br />
<br />
==Trivia==<br />
<br />
*The main air frame appears to be based on the "MD-500" style of Helicopters manufactured by Hughes Helicopters, McDonnell Douglas Helicopter Systems and MD Helicopters<br />
<br />
*<br />
<br />
[[Category:General]]<br />
[[Category:Vehicles]]<br />
[[Category:Helicopters]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=MH-9_Hummingbird&diff=4288MH-9 Hummingbird2019-12-12T11:02:38Z<p>Sciencefreak74: Updating upgrades</p>
<hr />
<div>The MH-9 Hummingbird was initially designed for NATO as a light transport and recon helicopter. It found popularity with the residents of [[Altis]] once it became commercially available due to its great handling, cheap price and quick acceleration due to its lightweight body. It found use across all the [[Factions]] on the island for the same reasons as above.<br />
<br />
{{Vehicle<br />
| Image = Hummingbird.png<br />
| VehName = MH-9 Hummingbird<br />
| VehicleType = Helicopter<br />
| BuyPrice = 450000<br />
| RetrievalPrice = 10000<br />
| SellPrice = 48765<br />
| ChopPrice = 48765<br />
| VehicleIllegal = 0<br />
| TrunkSpace = 90<br />
| MaxSpeed = 245<br />
| HorsePower = <br />
| FuelSpace = 242<br />
| Seats = 4 - 8<br />
| ArmourRating = 30<br />
| ClassName = B_Heli_Light_01_F<br />
}}<br />
<br />
==Overview==<br />
The MH-9 Hummingbird is a single engine helicopter that has been in service for years and years. It's cheap production and ease of assembly has led to it becoming one of the most mass produced helicopters ever.'''Roles:'''<br />
<br />
===Roles===<br />
<br />
*Recon<br />
*Transportation<br />
<br />
==Design==<br />
The MH-9 Hummingbird was designed to be cheap and mass produced by saving in almost any area, notably by removing the doors from the main body of the air frame. Due to the cheap construction materials used, the MH-9 Hummingbird doesn't offer much protection to its systems or occupants.<br />
<br />
===Features===<br />
<br />
*Due to its small footprint, the MH-9 Hummingbird can be incredibly difficult to spot visually<br />
*Due to the design of the engine and rotors, the MH-9 Hummingbird can also be very difficult to hear unless you are fairly close to it.<br />
<br />
===Notable Traits===<br />
<br />
*Is fitted with a winch capable of slingloading either a [[Kart]] or [[Quadbike]]<br />
*Passengers sitting on the benches are able to fire their weapons in a 180 degree arc<br />
<br />
===Mobility===<br />
<br />
*The MH-9 Hummingbird has the best manoeuvrability out of any helicopter available on [[Altis]]<br />
*The lightness of the air frame means it can reach its top speed fairly quickly<br />
<br />
===Crew Capacity===<br />
<br />
*Has a Maximum capacity of 4 without any installed benches - 2 Crew and 2 Passengers<br />
*Has a Maximum capacity of 8 with side benches installed - 2 Crew, 2 Passengers and 4 Bench seats.<br />
<br />
==Upgrades==<br />
Upgrades can be bought from the [[Mod Shop|Aerial Mod Shop]]. The MH-9 Hummingbird Supports:<br />
<br />
*Up to level 1 Hull upgrades<br />
*Up to level 2 Fuel upgrades<br />
*Up to level 3 Winch upgrades<br />
*Up to level 3 Main Rotor upgrades<br />
*Up to level 3 Tail Rotor upgrades<br />
*Up to level 3 Lockpick Upgrades<br />
*Side Benches Upgrade<br />
*Transponder Upgrade<br />
<br />
==Ownership==<br />
This vehicle is available to rent or purchase at various locations across the island.<br />
<br />
===Purchase and Rent===<br />
<br />
*[[Aviation Dealership]] at [[Altis International Airport]]<br />
*[[Con Air]]<br />
<br />
*<br />
<br />
==Variants==<br />
<br />
===Civilian===<br />
<br />
*Black<br />
*Blue<br />
*Red<br />
*Digi Green<br />
*Blueline<br />
*Elliptical<br />
*Furious<br />
*Jeans Blue<br />
*Speedy Redline<br />
*Sunset<br />
*Vrana<br />
*Waves Blue<br />
*Rebel Digital<br />
*Wasp<br />
<br />
===Police===<br />
<br />
*[[National Police Air Service]] (NPAS)<br />
*Unmarked (See Civilian Variants)<br />
<br />
===National Health Service===<br />
<br />
*[[NHS Air Rescue|Air Rescue]]<br />
<br />
===Poseidon===<br />
<br />
*[[The Poseidon Cartel|Poseidon]] Camo<br />
<br />
==Trivia==<br />
<br />
*The main air frame appears to be based on the "MD-500" style of Helicopters manufactured by Hughes Helicopters, McDonnell Douglas Helicopter Systems and MD Helicopters<br />
*The capabilities of the MH-9 Hummingbird appear to be heavily based upon the "MH-6 Little Bird" manufactured by MD Helicopters and Hughes Helicopters<br />
<br />
[[Category:General]]<br />
[[Category:Vehicles]]<br />
[[Category:Helicopters]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Credits&diff=4255Credits2019-12-12T00:50:40Z<p>Sciencefreak74: 13st is not a date</p>
<hr />
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|[[User:Ponty|Ponty (January 13th 2019 - August 2019)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/26637-cc-ponty/ Forum Link]<br />
|-<br />
|[[User:Qrow|Sam Qrow (January 13th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/50078-qrow/ Forum Link]<br />
|-<br />
|[[User:Sciencefreak74|ScienceFreak74 (January 13th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/40272-sciencefreak74/ Forum Link]<br />
|-<br />
|[[User:Slawek|Slawek (August 15th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/38325-slawek-orion/ Forum Link]<br />
|-<br />
|[[User:Sonder|Sonder (January 21st 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/22013-sonder/ Forum Link]<br />
|-<br />
|[[User:Storm|Storm (February 14th 2019 - August 2019)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/40330-cst-storm/ Forum Link]<br />
|-<br />
|[[User:Tadeusz|Tadeuzs (August 13th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/42681-tadeusz/ Forum Link]<br />
|-<br />
|[[User:Tadworth|Joseph Tadworth (January 13th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/2469-cc-joseph-tadworth/ Forum Link]<br />
|-<br />
|[[User:TinyBigJacko|TinyBigJacko (December 21st 2018 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/221-tinybigjacko/ Forum Link]<br />
|-<br />
|[[User:Valentino|Valen Bell (January 15th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/22335-valen-bell/ Forum Link]<br />
|-<br />
|[[User:Warwick|Warwick (August 15th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/52225-warwick/ Forum Link]<br />
|-<br />
|[[User:Wiisy|Wiisy (August 14th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/24155-wild-wiisy/ Forum Link]<br />
|-<br />
|[[User:Wilco|Wilco (January 13th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/1-wilco/ Forum Link]<br />
|-<br />
|[[User:Yankee|Yankee (January 24th 2019 - Present)]]<nowiki> | </nowiki>[https://www.roleplay.co.uk/profile/44510-yankee/ Forum Link]<br />
|}<br />
<br /></div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Lottery&diff=4253Lottery2019-12-12T00:44:53Z<p>Sciencefreak74: Adding Lottery Draw Messages</p>
<hr />
<div>The lottery is a system available on the Altis Life server as a way of potentially making money. The lottery is drawn on a Sunday evening at 10pm. The winner of the lottery is announced at the the time and lottery winning are made available to collect from the [[Post Office|post office]].<br />
<br />
== Purchasing a Ticket ==<br />
Lottery tickets can be purchased from any [[Fuel Station|fuel station]] on Altis. Tickets cost £25,000 and as many tickets as is liked can be purchased.<br />
<br />
== Lottery Draw Messages ==<br />
{| class="wikitable"<br />
|+<br />
!Message<br />
!Time<br />
!Visibility<br />
|-<br />
|Guinevere and set of balls number 4...<br />
|10 seconds before draw<br />
|Everyone<br />
|-<br />
|Winner: <NAME> amount: £<AMOUNT><br />
|At Draw<br />
|Everyone<br />
|-<br />
|You won: £<AMOUNT>, thanks for playing.<br />
|At Draw<br />
|Winner<br />
|}</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Lottery&diff=4230Lottery2019-12-08T21:41:35Z<p>Sciencefreak74: Adding more detail</p>
<hr />
<div>The lottery is a system available on the Altis Life server as a way of potentially making money. The lottery is drawn on a Sunday evening at 10pm. The winner of the lottery is announced at the the time and lottery winning are made available to collect from the [[Post Office|post office]].<br />
<br />
== Purchasing a Ticket ==<br />
Lottery tickets can be purchased from any [[Fuel Station|fuel station]] on Altis. Tickets cost £25,000 and as many tickets as is liked can be purchased.</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Lottery&diff=4229Lottery2019-12-08T19:57:44Z<p>Sciencefreak74: Starting work on the lottery page</p>
<hr />
<div>The lottery is a system available on the Altis Life server as a way of potentially making money. The lottery is drawn on a Sunday evening at 10pm.<br />
<br />
== Purchasing a Ticket ==<br />
Lottery tickets can be purchased from any fuel station on Altis.</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Category_talk:Maintenance&diff=4228Category talk:Maintenance2019-12-08T19:45:30Z<p>Sciencefreak74: Fixing two different links to what should be the same page</p>
<hr />
<div>This talk page is currently used to claim pages that are set for editing by wiki administrators.<br />
<br />
These are not the only pages that need work, editors should still work on other pages identified by the [[:Category:Maintenance Categories|maintenance categories]].<br />
==Priority pages==<br />
{| class="wikitable"<br />
|-<br />
!colspan="3"|Editing Needed<br />
|-<br />
!Page!!Editor!!Status<br />
|-<br />
|[[Tractor]]<br />
|Unclaimed<br />
|Not Started<br />
|-<br />
|[[Profession]]<br />
|Unclained<br />
|Not started<br />
|-<br />
|[[Mayor]]||Unclaimed||Not started<br />
|-<br />
|[[Shipwrecks]]||Unclaimed||Not started<br />
|-<br />
|[[Runs]]<br />
|Unclaimed<br />
|Not started<br />
|-<br />
!colspan="3"|Completed<br />
|-<br />
!Page!!Editor!!Status<br />
|-<br />
|[[Laundry]]||[[User:JordaN GooD|JordaN GooD]]||Complete<br />
|-<br />
|[[RBA Treasury]]<br />
|[[User:Dexter|Dexter]]<br />
|Complete<br />
|-<br />
|[[Art Gallery]]<br />
|[[User:Faheem|Faheem]]<br />
|Complete<br />
|-<br />
|[[Antique Dealer]]<br />
|[[User:Faheem|Faheem]]<br />
|Complete<br />
|-<br />
|[[Post Office]]<br />
|[[User:Faheem|Faheem]]<br />
|Complete<br />
|-<br />
|[[The Continental]]<br />
|Snuffles<br />
|Complete<br />
|-<br />
|[[Altis Metal Exports]]<br />
|Snuffles<br />
|Complete<br />
|-<br />
|[[Platinum Buyer]]<br />
|Snuffles<br />
|Complete<br />
|-<br />
|[[Mod Shop|Boat Mod Shop]]<br />
|Unclaimed<br />
|Complete<br />
|-<br />
|[[Single Ownership Properties|Properties]]<br />
|Unclaimed<br />
|Complete<br />
|}</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Staff_Team&diff=4227Staff Team2019-12-08T19:35:48Z<p>Sciencefreak74: stub stuff</p>
<hr />
<div>{{Stub}}<br />
<br />
The staff team is a multilevel team made up of players within the community who volunteer their free time to ensuring the smooth running of the server. Their main roles include moderation on all RPUK platforms, forum administration, assisting players and managing events. <br />
<br />
== Organisational Structure ==<br />
The staff team is made up of 5 key roles and 1 internal role, identified by their tags on TeamSpeak. The system we use utilises levels, all new staff join at level one where they are trained in the basics of being a staff member and what is expected of them in their role, as they gather experience over the course of time they are moved up the levels at the discretion of the staff leads, which gives them access to a wider array of administrative tools enabling them to deal with a larger number of issues, as well as being given a larger number of responsibilities.<br />
[[Category:Article stubs]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Staff_Team&diff=4226Staff Team2019-12-08T19:32:25Z<p>Sciencefreak74: Marking stub</p>
<hr />
<div>The staff team is a multilevel team made up of players within the community who volunteer their free time to ensuring the smooth running of the server. Their main roles include moderation on all RPUK platforms, forum administration, assisting players and managing events. <br />
<br />
== Organisational Structure ==<br />
The staff team is made up of 5 key roles and 1 internal role, identified by their tags on TeamSpeak. The system we use utilises levels, all new staff join at level one where they are trained in the basics of being a staff member and what is expected of them in their role, as they gather experience over the course of time they are moved up the levels at the discretion of the staff leads, which gives them access to a wider array of administrative tools enabling them to deal with a larger number of issues, as well as being given a larger number of responsibilities.<br />
[[Category:Article stubs]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Mod_Shop&diff=4096Mod Shop2019-10-12T12:40:43Z<p>Sciencefreak74: Updated with new changes to Aerial Modshop</p>
<hr />
<div>[[File:ModShopFront.jpg|thumb|326x326px|The vehicle mod Shop in all its glory!]]<br />
Sick of your [[Vehicles|vehicle]] breaking down due to a bush or sitting on the side of the road without any fuel? If so, the Mod Shop is the place for you!<br />
<br />
There are different Mod Shops across the island depending on the kind of vehicle/aircraft you wish to modify.<br />
<br />
==Vehicle Mod Shop==<br />
The Vehicle Mod Shop is the only location on the entire island where you can go to modify and improve your land [[Vehicles|vehicle's]]. Some [[vehicles]] have low fuel capacity therefore refueling becomes common and a chore or some [[vehicles]] have a weaker chassis than others. By adding modifications you can improve your cars efficiency and resistance to damage. Modifications can be expensive and at times cost more than the original price of the [[Vehicles|vehicle]], however, they can help you prevent those sticky situations.<br />
<br />
===Upgrades===<br />
The upgrades listed below are the modifications you can buy at the Vehicle Mod Shop.<br />
{| class="wikitable"<br />
!Upgrade type<br />
!Description<br />
!Upgrade Name<br />
!Upgrade Level<br />
!Price<br />
|-<br />
| rowspan="5" |'''Tyres'''<br />
| rowspan="5" |Improved tyres increase the amount of damage needed to destroy a tyre.<br />
|Standard Tyres<br />
|0 - Default<br />
|Default<br />
|-<br />
|Stronger Tyres<br />
|1<br />
|£100,000<br />
|-<br />
|Hardened Tyres<br />
|2<br />
|£250,000<br />
|-<br />
|Reinforced Tyres<br />
|3<br />
|£500,000<br />
|-<br />
|Bullet Resistant Tyres<br />
|4<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Hull'''<br />
| rowspan="4" |Under fire a lot? or maybe have an unforseen date with a lamppost/rock? Then an improved hull is what you need.<br />
|Standard Hull<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Hull<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Hull<br />
|2<br />
|£250,000<br />
|-<br />
|Armoured Hull<br />
|3<br />
|£500,000<br />
|-<br />
| rowspan="3" |'''Engine'''<br />
| rowspan="3" |Worried about engine damage? Stick a ton of casing around it.<br />
|Standard Casing<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Casing<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Casing<br />
|2<br />
|£250,000<br />
|-<br />
| rowspan="4" |'''Fuel'''<br />
| rowspan="4" |A more efficient engine allows a vehicle to use less fuel than it would otherwise.<br />
|Basic Engine<br />
|0 - Default<br />
|Default<br />
|-<br />
|Efficient Engine<br />
|1<br />
|£200,000<br />
|-<br />
|Mastered Engine<br />
|2<br />
|£400,000<br />
|-<br />
|Metamaterial Engine<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Lockpicking'''<br />
| rowspan="4" |A better locking system increases the time needed to lockpick a vehicle.<br />
|Basic Locks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tricky Locks<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Locks<br />
|2<br />
|£200,000<br />
|-<br />
|Titanium Locks<br />
|3<br />
|£400,000<br />
|-<br />
| rowspan="2" |'''Tracking'''<br />
| rowspan="2" |A GPS tracking system will help you find you car if stolen...or if you just forgot where you parked it.<br />
|No Tracking<br />
|0 - Default<br />
|Default<br />
|-<br />
|GPS Tracker<br />
|1<br />
|£500,000<br />
|-<br />
| rowspan="2" |'''Backpacks'''<br />
| rowspan="2" |Not enough storage? Why not weld a rail onto your offroad and stick some backpacks on it?<br />
|No Backpacks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Backpacks Attached<br />
|1<br />
|£75,000<br />
|-<br />
| rowspan="2" |'''[[ARAC]] Towtruck'''<br />
| rowspan="2" |Upgrading your Tempest Transport to an ARAC Tow Truck allows you to tow certain vehicles when required.<br />
|Standard Edition<br />
|0 - Default<br />
|Default<br />
|-<br />
|ARAC Tow Truck<br />
|1<br />
|£200,000<br />
|}<br />
<br />
===Location===<br />
There is only one location on the entire island where you could go to modify your land vehicles.<br />
<br />
*[[Agios]], behind the fuel station.<br />
<br />
===How it works===<br />
Listed below is a brief description explaining how the Vehicle Mod Shop Works. <br />
<br />
====Step by Step====<br />
<br />
#Drive your car/truck to the Vehicle Mod Shop.<br />
#Press your Windows Key whilst remaining in the [[Vehicles|vehicle]], this will open up a menu.<br />
#Click on the modification you want to make to your vehicle.<br />
#Press 'Apply' NOTE: You must have the Money 'on your person' in order to purchase a modification.<br />
<br />
====Money====<br />
Of course modifying your [[Vehicles|vehicle]] costs you money. You will need to bring this with you in order to pay the mechanic who works there as they do not accept credit-card payments. Modifications are not refundable so ensure you select the correct upgrade for finishing your purchase.<br />
<br />
==Aerial Mod Shop==<br />
The Aerial Mod Shop is the only location on the entire island where you can go to modify and improve your aerial vehicles. Some vehicles have low fuel capacity therefore refuelling becomes common and a chore or some vehicles have a weaker chassis than others. By adding modifications you can improve your helicopter or jet's efficiency and resistance to damage. Modifications can be expensive and at times cost more than the original price of the vehicle, however, they can help you prevent those sticky situations.<br />
<br />
===Upgrades===<br />
The upgrades listed below are the modifications you can buy at the Aerial Mod Shop.<br />
{| class="wikitable"<br />
!Upgrade type<br />
!Description<br />
!Upgrade Name<br />
!Upgrade Level<br />
!Price<br />
|-<br />
| rowspan="4" |'''Fuel'''<br />
| rowspan="4" |A more efficient engine allows a vehicle to use less fuel than it would otherwise.<br />
|Basic Engine<br />
|0 - Default<br />
|Default<br />
|-<br />
|Efficient Engine<br />
|1<br />
|£200,000<br />
|-<br />
|Mastered Engine<br />
|2<br />
|£400,000<br />
|-<br />
|Metamaterial Engine<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Hull'''<br />
| rowspan="4" |Under fire a lot? or maybe have an unforeseen date with a lamppost/rock? Then an improved hull is what you need.<br />
|Standard Hull<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Hull<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Hull<br />
|2<br />
|£250,000<br />
|-<br />
|Armoured Hull<br />
|3<br />
|£500,000<br />
|-<br />
| rowspan="3" |'''Engine'''<br />
| rowspan="3" |Worried about engine damage? Stick a ton of casing around it.<br />
|Standard Casing<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Casing<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Casing<br />
|2<br />
|£250,000<br />
|-<br />
| rowspan="4" |'''Lockpicking'''<br />
| rowspan="4" |A better locking system increases the time needed to lockpick a vehicle.<br />
|Basic Locks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tricky Locks<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Locks<br />
|2<br />
|£200,000<br />
|-<br />
|Titanium Locks<br />
|3<br />
|£400,000<br />
|-<br />
| rowspan="4" |'''Winch'''<br />
| rowspan="4" |A better winch reduces the chance that the winch will break when damaged<br />
|Standard Winch<br />
|0 - Default<br />
|Default<br />
|-<br />
|Steel Winch Case<br />
|1<br />
|£200,000<br />
|-<br />
|Stronger Winch Cable<br />
|2<br />
|£400,00<br />
|-<br />
|Titanium Winch Case<br />
|3<br />
|£800,000<br />
|-<br />
| rowspan="4" |'''Main Rotor'''<br />
| rowspan="4" |Always get your heli confused for a hedge trimmer? Then you need a stronger main rotor<br />
|Standard Main Rotor<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Main Rotor<br />
|1<br />
|£250,000<br />
|-<br />
|Reinforced Main Rotor<br />
|2<br />
|£500,000<br />
|-<br />
|Titanium Main Rotor<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Tail Rotor'''<br />
| rowspan="4" |Police still think the tail rotor is the best option? Give them another reason to think again.<br />
|Standard Tail Rotor<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Tail Rotor<br />
|1<br />
|£250,000<br />
|-<br />
|Reinforced Tail Rotor<br />
|2<br />
|£500,000<br />
|-<br />
|Titanium Tail Rotor<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="2" |'''Hummingbird Benches'''<br />
| rowspan="2" |Is sitting inside a helicopter too plain and boring for you? Why not try some of our decommissioned police benches?<br />
|Standard Airframe<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tactical Benches<br />
|1<br />
|£500,000<br />
|-<br />
| rowspan="2" |'''Transponder'''<br />
| rowspan="2" |A Transponder system will help you find your helicopter while the engine is on, but if you've lost a helicopter maybe you shouldn't be flying one.<br />
|No Tracking<br />
|0 - Default<br />
|Default<br />
|-<br />
|Transponder<br />
|1<br />
|£2,000,000<br />
|-<br />
| rowspan="2" |'''Thermal'''<br />
| rowspan="2" |Normal vision too boring? Why not slap a thermal imaging camera on-board, perfect for deer hunting. This exclusive product is only available to our Viper License customers.<br />
|No Thermals<br />
|0 - Default<br />
|Default<br />
|-<br />
|Thermal Imaging<br />
|1<br />
|£20,000,000<br />
|}<br />
<br />
===Location===<br />
There is only one location on the entire island where you could go to modify your air vehicles.<br />
<br />
*South-West of the Altis International Airport<br />
<br />
===How it works===<br />
Listed below is a brief description explaining how the Air Mod Shop Works. <br />
<br />
====Step by Step====<br />
<br />
#Land your aerial vehicle on the helipad at the Aerial Mod Shop.<br />
#Press your Windows Key whilst remaining in the [[Vehicles|vehicle]], this will open up a menu.<br />
#Click on the modification you want to make to your vehicle.<br />
#Press 'Apply' NOTE: You must have the Money 'on your person' in order to purchase a modification.<br />
<br />
====Money====<br />
Of course modifying your [[Vehicles|vehicle]] costs you money. You will need to bring this with you in order to pay the mechanic who works there as they do not accept credit-card payments. Modifications are not refundable so ensure you select the correct upgrade for finishing your purchase.<br />
<br />
==Boat Mod Shop==<br />
The Boat Mod Shop is the only location on the entire island where you can go to modify and improve your water vehicles. Some vehicles have low fuel capacity therefore refuelling becomes common and a chore or some vehicles have a weaker chassis than others. By adding modifications you can improve your boat's efficiency and resistance to damage. Modifications can be expensive and at times cost more than the original price of the vehicle, however, they can help you prevent those sticky situations.<br />
<br />
===Upgrades===<br />
The upgrades listed below are the modifications you can buy at the Boat Mod Shop.<br />
{| class="wikitable"<br />
!Upgrade type<br />
!Description<br />
!Upgrade Name<br />
!Upgrade Level<br />
!Price<br />
|-<br />
| rowspan="4" |'''Hull'''<br />
| rowspan="4" |Under fire a lot? or maybe have an unforeseen date with a lamppost/rock? Then an improved hull is what you need.<br />
|Standard Hull<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Hull<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Hull<br />
|2<br />
|£250,000<br />
|-<br />
|Armoured Hull<br />
|3<br />
|£500,000<br />
|-<br />
| rowspan="4" |'''Fuel'''<br />
| rowspan="4" |A more efficient engine allows a vehicle to use less fuel than it would otherwise.<br />
|Basic Engine<br />
|0 - Default<br />
|Default<br />
|-<br />
|Efficient Engine<br />
|1<br />
|£200,000<br />
|-<br />
|Mastered Engine<br />
|2<br />
|£400,000<br />
|-<br />
|Metamaterial Engine<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Lockpicking'''<br />
| rowspan="4" |A better locking system increases the time needed to lockpick a vehicle.<br />
|Basic Locks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tricky Locks<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Locks<br />
|2<br />
|£200,000<br />
|-<br />
|Titanium Locks<br />
|3<br />
|£400,000<br />
|-<br />
| rowspan="2" |'''Tracking'''<br />
| rowspan="2" |A GPS tracking system will help you find your car if stolen...or if you just forgot where you parked it.<br />
|No Tracking<br />
|0 - Default<br />
|Default<br />
|-<br />
|GPS Tracker<br />
|1<br />
|£500,000<br />
|}<br />
<br />
===Location===<br />
There is only one location on the entire island where you could go to modify your water vehicles.<br />
<br />
*Neri<br />
<br />
===How it works===<br />
Listed below is a brief description explaining how the Boat Mod Shop Works.<br />
<br />
====Step by Step====<br />
<br />
#Drive your water vehicle on the marker at the Boat Mod Shop.<br />
#Press your Windows Key whilst remaining in the [[Vehicles|vehicle]], this will open up a menu.<br />
#Click on the modification you want to make to your vehicle.<br />
#Press 'Apply' NOTE: You must have the Money 'on your person' in order to purchase a modification.<br />
<br />
====Money====<br />
Of course modifying your [[Vehicles|vehicle]] costs you money. You will need to bring this with you in order to pay the mechanic who works there as they do not accept credit-card payments. Modifications are not refundable so ensure you select the correct upgrade for finishing your purchase.<br />
[[Category:Stores]]<br />
[[Category:Mod Shops]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Mod_Shop&diff=4055Mod Shop2019-09-13T20:04:02Z<p>Sciencefreak74: Fixing tracking/ transponder issue on heli mod shop available mods</p>
<hr />
<div>[[File:ModShopFront.jpg|thumb|326x326px|The vehicle mod Shop in all its glory!]]<br />
Sick of your [[Vehicles|vehicle]] breaking down due to a bush or sitting on the side of the road without any fuel? If so, the Mod Shop is the place for you!<br />
<br />
There are different Mod Shops across the island depending on the kind of vehicle/aircraft you wish to modify.<br />
<br />
==Vehicle Mod Shop==<br />
The Vehicle Mod Shop is the only location on the entire island where you can go to modify and improve your land [[Vehicles|vehicle's]]. Some [[vehicles]] have low fuel capacity therefore refueling becomes common and a chore or some [[vehicles]] have a weaker chassis than others. By adding modifications you can improve your cars efficiency and resistance to damage. Modifications can be expensive and at times cost more than the original price of the [[Vehicles|vehicle]], however, they can help you prevent those sticky situations.<br />
<br />
===Upgrades===<br />
The upgrades listed below are the modifications you can buy at the Vehicle Mod Shop.<br />
{| class="wikitable"<br />
!Upgrade type<br />
!Description<br />
!Upgrade Name<br />
!Upgrade Level<br />
!Price<br />
|-<br />
| rowspan="5" |'''Tyres'''<br />
| rowspan="5" |Improved tyres increase the amount of damage needed to destroy a tyre.<br />
|Standard Tyres<br />
|0 - Default<br />
|Default<br />
|-<br />
|Stronger Tyres<br />
|1<br />
|£100,000<br />
|-<br />
|Hardened Tyres<br />
|2<br />
|£250,000<br />
|-<br />
|Reinforced Tyres<br />
|3<br />
|£500,000<br />
|-<br />
|Bullet Resistant Tyres<br />
|4<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Hull'''<br />
| rowspan="4" |Under fire a lot? or maybe have an unforseen date with a lamppost/rock? Then an improved hull is what you need.<br />
|Standard Hull<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Hull<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Hull<br />
|2<br />
|£250,000<br />
|-<br />
|Armoured Hull<br />
|3<br />
|£500,000<br />
|-<br />
| rowspan="3" |'''Engine'''<br />
| rowspan="3" |Worried about engine damage? Stick a ton of casing around it.<br />
|Standard Casing<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Casing<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Casing<br />
|2<br />
|£250,000<br />
|-<br />
| rowspan="4" |'''Fuel'''<br />
| rowspan="4" |A more efficient engine allows a vehicle to use less fuel than it would otherwise.<br />
|Basic Engine<br />
|0 - Default<br />
|Default<br />
|-<br />
|Efficient Engine<br />
|1<br />
|£200,000<br />
|-<br />
|Mastered Engine<br />
|2<br />
|£400,000<br />
|-<br />
|Metamaterial Engine<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Lockpicking'''<br />
| rowspan="4" |A better locking system increases the time needed to lockpick a vehicle.<br />
|Basic Locks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tricky Locks<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Locks<br />
|2<br />
|£200,000<br />
|-<br />
|Titanium Locks<br />
|3<br />
|£400,000<br />
|-<br />
| rowspan="2" |'''Tracking'''<br />
| rowspan="2" |A GPS tracking system will help you find you car if stolen...or if you just forgot where you parked it.<br />
|No Tracking<br />
|0 - Default<br />
|Default<br />
|-<br />
|GPS Tracker<br />
|1<br />
|£500,000<br />
|-<br />
| rowspan="2" |'''Backpacks'''<br />
| rowspan="2" |Not enough storage? Why not weld a rail onto your offroad and stick some backpacks on it?<br />
|No Backpacks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Backpacks Attached<br />
|1<br />
|£75,000<br />
|-<br />
| rowspan="2" |'''[[ARAC]] Towtruck'''<br />
| rowspan="2" |Upgrading your Tempest Transport to an ARAC Tow Truck allows you to tow certain vehicles when required.<br />
|Standard Edition<br />
|0 - Default<br />
|Default<br />
|-<br />
|ARAC Tow Truck<br />
|1<br />
|£200,000<br />
|}<br />
<br />
===Location===<br />
There is only one location on the entire island where you could go to modify your land vehicles.<br />
<br />
*[[Agios]], behind the fuel station.<br />
<br />
===How it works===<br />
Listed below is a brief description explaining how the Vehicle Mod Shop Works. <br />
<br />
====Step by Step====<br />
<br />
#Drive your car/truck to the Vehicle Mod Shop.<br />
#Press your Windows Key whilst remaining in the [[Vehicles|vehicle]], this will open up a menu.<br />
#Click on the modification you want to make to your vehicle.<br />
#Press 'Apply' NOTE: You must have the Money 'on your person' in order to purchase a modification.<br />
<br />
====Money====<br />
Of course modifying your [[Vehicles|vehicle]] costs you money. You will need to bring this with you in order to pay the mechanic who works there as they do not accept credit-card payments. Modifications are not refundable so ensure you select the correct upgrade for finishing your purchase.<br />
<br />
==Aerial Mod Shop==<br />
The Aerial Mod Shop is the only location on the entire island where you can go to modify and improve your aerial vehicles. Some vehicles have low fuel capacity therefore refuelling becomes common and a chore or some vehicles have a weaker chassis than others. By adding modifications you can improve your heli's efficiency and resistance to damage. Modifications can be expensive and at times cost more than the original price of the vehicle, however, they can help you prevent those sticky situations.<br />
<br />
===Upgrades===<br />
The upgrades listed below are the modifications you can buy at the Aerial Mod Shop.<br />
{| class="wikitable"<br />
!Upgrade type<br />
!Description<br />
!Upgrade Name<br />
!Upgrade Level<br />
!Price<br />
|-<br />
| rowspan="4" |'''Fuel'''<br />
| rowspan="4" |A more efficient engine allows a vehicle to use less fuel than it would otherwise.<br />
|Basic Engine<br />
|0 - Default<br />
|Default<br />
|-<br />
|Efficient Engine<br />
|1<br />
|£200,000<br />
|-<br />
|Mastered Engine<br />
|2<br />
|£400,000<br />
|-<br />
|Metamaterial Engine<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Hull'''<br />
| rowspan="4" |Under fire a lot? or maybe have an unforeseen date with a lamppost/rock? Then an improved hull is what you need.<br />
|Standard Hull<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Hull<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Hull<br />
|2<br />
|£250,000<br />
|-<br />
|Armoured Hull<br />
|3<br />
|£500,000<br />
|-<br />
| rowspan="3" |'''Engine'''<br />
| rowspan="3" |Worried about engine damage? Stick a ton of casing around it.<br />
|Standard Casing<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Casing<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Casing<br />
|2<br />
|£250,000<br />
|-<br />
| rowspan="4" |'''Lockpicking'''<br />
| rowspan="4" |A better locking system increases the time needed to lockpick a vehicle.<br />
|Basic Locks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tricky Locks<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Locks<br />
|2<br />
|£200,000<br />
|-<br />
|Titanium Locks<br />
|3<br />
|£400,000<br />
|-<br />
| rowspan="4" |'''Winch'''<br />
| rowspan="4" |A better winch reduces the chance that the winch will break when damaged<br />
|Standard Winch<br />
|0 - Default<br />
|Default<br />
|-<br />
|Steel Winch Case<br />
|1<br />
|£200,000<br />
|-<br />
|Stronger Winch Cable<br />
|2<br />
|£400,00<br />
|-<br />
|Titanium Winch Case<br />
|3<br />
|£800,000<br />
|-<br />
| rowspan="4" |'''Main Rotor'''<br />
| rowspan="4" |Always get your heli confused for a hedge trimmer? Then you need a stronger main rotor<br />
|Standard Main Rotor<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Main Rotor<br />
|1<br />
|£250,000<br />
|-<br />
|Reinforced Main Rotor<br />
|2<br />
|£500,000<br />
|-<br />
|Titanium Main Rotor<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Tail Rotor'''<br />
| rowspan="4" |Police still think the tail rotor is the best option? Give them another reason to think again.<br />
|Standard Tail Rotor<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Tail Rotor<br />
|1<br />
|£250,000<br />
|-<br />
|Reinforced Tail Rotor<br />
|2<br />
|£500,000<br />
|-<br />
|Titanium Tail Rotor<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="2" |'''Hummingbird Benches'''<br />
| rowspan="2" |Is sitting inside a helicopter too plain and boring for you? Why not try some of our decommissioned police benches?<br />
|Standard Airframe<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tactical Benches<br />
|1<br />
|£500,000<br />
|-<br />
| rowspan="2" |'''Transponder'''<br />
| rowspan="2" |A Transponder system will help you find your helicopter while the engine is on, but if you've lost a helicopter maybe you shouldn't be flying one.<br />
|No Tracking<br />
|0 - Default<br />
|Default<br />
|-<br />
|Transponder<br />
|1<br />
|£2,000,000<br />
|}<br />
<br />
===Location===<br />
There is only one location on the entire island where you could go to modify your air vehicles.<br />
<br />
*East side of Lakka<br />
<br />
===How it works===<br />
Listed below is a brief description explaining how the Air Mod Shop Works. <br />
<br />
====Step by Step====<br />
<br />
#Land your aerial vehicle on the helipad at the Aerial Mod Shop.<br />
#Press your Windows Key whilst remaining in the [[Vehicles|vehicle]], this will open up a menu.<br />
#Click on the modification you want to make to your vehicle.<br />
#Press 'Apply' NOTE: You must have the Money 'on your person' in order to purchase a modification.<br />
<br />
====Money====<br />
Of course modifying your [[Vehicles|vehicle]] costs you money. You will need to bring this with you in order to pay the mechanic who works there as they do not accept credit-card payments. Modifications are not refundable so ensure you select the correct upgrade for finishing your purchase.<br />
<br />
==Boat Mod Shop==<br />
The Boat Mod Shop is the only location on the entire island where you can go to modify and improve your water vehicles. Some vehicles have low fuel capacity therefore refuelling becomes common and a chore or some vehicles have a weaker chassis than others. By adding modifications you can improve your boat's efficiency and resistance to damage. Modifications can be expensive and at times cost more than the original price of the vehicle, however, they can help you prevent those sticky situations.<br />
<br />
===Upgrades===<br />
The upgrades listed below are the modifications you can buy at the Boat Mod Shop.<br />
{| class="wikitable"<br />
!Upgrade type<br />
!Description<br />
!Upgrade Name<br />
!Upgrade Level<br />
!Price<br />
|-<br />
| rowspan="4" |'''Hull'''<br />
| rowspan="4" |Under fire a lot? or maybe have an unforeseen date with a lamppost/rock? Then an improved hull is what you need.<br />
|Standard Hull<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Hull<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Hull<br />
|2<br />
|£250,000<br />
|-<br />
|Armoured Hull<br />
|3<br />
|£500,000<br />
|-<br />
| rowspan="4" |'''Fuel'''<br />
| rowspan="4" |A more efficient engine allows a vehicle to use less fuel than it would otherwise.<br />
|Basic Engine<br />
|0 - Default<br />
|Default<br />
|-<br />
|Efficient Engine<br />
|1<br />
|£200,000<br />
|-<br />
|Mastered Engine<br />
|2<br />
|£400,000<br />
|-<br />
|Metamaterial Engine<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Lockpicking'''<br />
| rowspan="4" |A better locking system increases the time needed to lockpick a vehicle.<br />
|Basic Locks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tricky Locks<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Locks<br />
|2<br />
|£200,000<br />
|-<br />
|Titanium Locks<br />
|3<br />
|£400,000<br />
|-<br />
| rowspan="2" |'''Tracking'''<br />
| rowspan="2" |A GPS tracking system will help you find your car if stolen...or if you just forgot where you parked it.<br />
|No Tracking<br />
|0 - Default<br />
|Default<br />
|-<br />
|GPS Tracker<br />
|1<br />
|£500,000<br />
|}<br />
<br />
===Location===<br />
There is only one location on the entire island where you could go to modify your water vehicles.<br />
<br />
*Neri<br />
<br />
===How it works===<br />
Listed below is a brief description explaining how the Boat Mod Shop Works.<br />
<br />
====Step by Step====<br />
<br />
#Drive your water vehicle on the marker at the Boat Mod Shop.<br />
#Press your Windows Key whilst remaining in the [[Vehicles|vehicle]], this will open up a menu.<br />
#Click on the modification you want to make to your vehicle.<br />
#Press 'Apply' NOTE: You must have the Money 'on your person' in order to purchase a modification.<br />
<br />
====Money====<br />
Of course modifying your [[Vehicles|vehicle]] costs you money. You will need to bring this with you in order to pay the mechanic who works there as they do not accept credit-card payments. Modifications are not refundable so ensure you select the correct upgrade for finishing your purchase.<br />
[[Category:Stores]]<br />
[[Category:Mod Shops]]</div>Sciencefreak74https://wiki.roleplay.co.uk/index.php?title=Mod_Shop&diff=4054Mod Shop2019-09-13T19:57:30Z<p>Sciencefreak74: Added Boat Mod Shop upgrades</p>
<hr />
<div>[[File:ModShopFront.jpg|thumb|326x326px|The vehicle mod Shop in all its glory!]]<br />
Sick of your [[Vehicles|vehicle]] breaking down due to a bush or sitting on the side of the road without any fuel? If so, the Mod Shop is the place for you!<br />
<br />
There are different Mod Shops across the island depending on the kind of vehicle/aircraft you wish to modify.<br />
<br />
==Vehicle Mod Shop==<br />
The Vehicle Mod Shop is the only location on the entire island where you can go to modify and improve your land [[Vehicles|vehicle's]]. Some [[vehicles]] have low fuel capacity therefore refueling becomes common and a chore or some [[vehicles]] have a weaker chassis than others. By adding modifications you can improve your cars efficiency and resistance to damage. Modifications can be expensive and at times cost more than the original price of the [[Vehicles|vehicle]], however, they can help you prevent those sticky situations.<br />
<br />
===Upgrades===<br />
The upgrades listed below are the modifications you can buy at the Vehicle Mod Shop.<br />
{| class="wikitable"<br />
!Upgrade type<br />
!Description<br />
!Upgrade Name<br />
!Upgrade Level<br />
!Price<br />
|-<br />
| rowspan="5" |'''Tyres'''<br />
| rowspan="5" |Improved tyres increase the amount of damage needed to destroy a tyre.<br />
|Standard Tyres<br />
|0 - Default<br />
|Default<br />
|-<br />
|Stronger Tyres<br />
|1<br />
|£100,000<br />
|-<br />
|Hardened Tyres<br />
|2<br />
|£250,000<br />
|-<br />
|Reinforced Tyres<br />
|3<br />
|£500,000<br />
|-<br />
|Bullet Resistant Tyres<br />
|4<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Hull'''<br />
| rowspan="4" |Under fire a lot? or maybe have an unforseen date with a lamppost/rock? Then an improved hull is what you need.<br />
|Standard Hull<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Hull<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Hull<br />
|2<br />
|£250,000<br />
|-<br />
|Armoured Hull<br />
|3<br />
|£500,000<br />
|-<br />
| rowspan="3" |'''Engine'''<br />
| rowspan="3" |Worried about engine damage? Stick a ton of casing around it.<br />
|Standard Casing<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Casing<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Casing<br />
|2<br />
|£250,000<br />
|-<br />
| rowspan="4" |'''Fuel'''<br />
| rowspan="4" |A more efficient engine allows a vehicle to use less fuel than it would otherwise.<br />
|Basic Engine<br />
|0 - Default<br />
|Default<br />
|-<br />
|Efficient Engine<br />
|1<br />
|£200,000<br />
|-<br />
|Mastered Engine<br />
|2<br />
|£400,000<br />
|-<br />
|Metamaterial Engine<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Lockpicking'''<br />
| rowspan="4" |A better locking system increases the time needed to lockpick a vehicle.<br />
|Basic Locks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tricky Locks<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Locks<br />
|2<br />
|£200,000<br />
|-<br />
|Titanium Locks<br />
|3<br />
|£400,000<br />
|-<br />
| rowspan="2" |'''Tracking'''<br />
| rowspan="2" |A GPS tracking system will help you find you car if stolen...or if you just forgot where you parked it.<br />
|No Tracking<br />
|0 - Default<br />
|Default<br />
|-<br />
|GPS Tracker<br />
|1<br />
|£500,000<br />
|-<br />
| rowspan="2" |'''Backpacks'''<br />
| rowspan="2" |Not enough storage? Why not weld a rail onto your offroad and stick some backpacks on it?<br />
|No Backpacks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Backpacks Attached<br />
|1<br />
|£75,000<br />
|-<br />
| rowspan="2" |'''[[ARAC]] Towtruck'''<br />
| rowspan="2" |Upgrading your Tempest Transport to an ARAC Tow Truck allows you to tow certain vehicles when required.<br />
|Standard Edition<br />
|0 - Default<br />
|Default<br />
|-<br />
|ARAC Tow Truck<br />
|1<br />
|£200,000<br />
|}<br />
<br />
===Location===<br />
There is only one location on the entire island where you could go to modify your land vehicles.<br />
<br />
*[[Agios]], behind the fuel station.<br />
<br />
===How it works===<br />
Listed below is a brief description explaining how the Vehicle Mod Shop Works. <br />
<br />
====Step by Step====<br />
<br />
#Drive your car/truck to the Vehicle Mod Shop.<br />
#Press your Windows Key whilst remaining in the [[Vehicles|vehicle]], this will open up a menu.<br />
#Click on the modification you want to make to your vehicle.<br />
#Press 'Apply' NOTE: You must have the Money 'on your person' in order to purchase a modification.<br />
<br />
====Money====<br />
Of course modifying your [[Vehicles|vehicle]] costs you money. You will need to bring this with you in order to pay the mechanic who works there as they do not accept credit-card payments. Modifications are not refundable so ensure you select the correct upgrade for finishing your purchase.<br />
<br />
==Aerial Mod Shop==<br />
The Aerial Mod Shop is the only location on the entire island where you can go to modify and improve your aerial vehicles. Some vehicles have low fuel capacity therefore refuelling becomes common and a chore or some vehicles have a weaker chassis than others. By adding modifications you can improve your heli's efficiency and resistance to damage. Modifications can be expensive and at times cost more than the original price of the vehicle, however, they can help you prevent those sticky situations.<br />
<br />
===Upgrades===<br />
The upgrades listed below are the modifications you can buy at the Aerial Mod Shop.<br />
{| class="wikitable"<br />
!Upgrade type<br />
!Description<br />
!Upgrade Name<br />
!Upgrade Level<br />
!Price<br />
|-<br />
| rowspan="4" |'''Fuel'''<br />
| rowspan="4" |A more efficient engine allows a vehicle to use less fuel than it would otherwise.<br />
|Basic Engine<br />
|0 - Default<br />
|Default<br />
|-<br />
|Efficient Engine<br />
|1<br />
|£200,000<br />
|-<br />
|Mastered Engine<br />
|2<br />
|£400,000<br />
|-<br />
|Metamaterial Engine<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Hull'''<br />
| rowspan="4" |Under fire a lot? or maybe have an unforeseen date with a lamppost/rock? Then an improved hull is what you need.<br />
|Standard Hull<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Hull<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Hull<br />
|2<br />
|£250,000<br />
|-<br />
|Armoured Hull<br />
|3<br />
|£500,000<br />
|-<br />
| rowspan="3" |'''Engine'''<br />
| rowspan="3" |Worried about engine damage? Stick a ton of casing around it.<br />
|Standard Casing<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Casing<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Casing<br />
|2<br />
|£250,000<br />
|-<br />
| rowspan="4" |'''Lockpicking'''<br />
| rowspan="4" |A better locking system increases the time needed to lockpick a vehicle.<br />
|Basic Locks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tricky Locks<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Locks<br />
|2<br />
|£200,000<br />
|-<br />
|Titanium Locks<br />
|3<br />
|£400,000<br />
|-<br />
| rowspan="4" |'''Winch'''<br />
| rowspan="4" |A better winch reduces the chance that the winch will break when damaged<br />
|Standard Winch<br />
|0 - Default<br />
|Default<br />
|-<br />
|Steel Winch Case<br />
|1<br />
|£200,000<br />
|-<br />
|Stronger Winch Cable<br />
|2<br />
|£400,00<br />
|-<br />
|Titanium Winch Case<br />
|3<br />
|£800,000<br />
|-<br />
| rowspan="4" |'''Main Rotor'''<br />
| rowspan="4" |Always get your heli confused for a hedge trimmer? Then you need a stronger main rotor<br />
|Standard Main Rotor<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Main Rotor<br />
|1<br />
|£250,000<br />
|-<br />
|Reinforced Main Rotor<br />
|2<br />
|£500,000<br />
|-<br />
|Titanium Main Rotor<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Tail Rotor'''<br />
| rowspan="4" |Police still think the tail rotor is the best option? Give them another reason to think again.<br />
|Standard Tail Rotor<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Tail Rotor<br />
|1<br />
|£250,000<br />
|-<br />
|Reinforced Tail Rotor<br />
|2<br />
|£500,000<br />
|-<br />
|Titanium Tail Rotor<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="2" |'''Hummingbird Benches'''<br />
| rowspan="2" |Is sitting inside a helicopter too plain and boring for you? Why not try some of our decommissioned police benches?<br />
|Standard Airframe<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tactical Benches<br />
|1<br />
|£500,000<br />
|-<br />
| rowspan="2" |'''Tracking'''<br />
| rowspan="2" |A GPS tracking system will help you find your car if stolen...or if you just forgot where you parked it.<br />
|No Tracking<br />
|0 - Default<br />
|Default<br />
|-<br />
|GPS Tracker<br />
|1<br />
|£500,000<br />
|}<br />
<br />
===Location===<br />
There is only one location on the entire island where you could go to modify your air vehicles.<br />
<br />
*East side of Lakka<br />
<br />
===How it works===<br />
Listed below is a brief description explaining how the Air Mod Shop Works. <br />
<br />
====Step by Step====<br />
<br />
#Land your aerial vehicle on the helipad at the Aerial Mod Shop.<br />
#Press your Windows Key whilst remaining in the [[Vehicles|vehicle]], this will open up a menu.<br />
#Click on the modification you want to make to your vehicle.<br />
#Press 'Apply' NOTE: You must have the Money 'on your person' in order to purchase a modification.<br />
<br />
====Money====<br />
Of course modifying your [[Vehicles|vehicle]] costs you money. You will need to bring this with you in order to pay the mechanic who works there as they do not accept credit-card payments. Modifications are not refundable so ensure you select the correct upgrade for finishing your purchase.<br />
<br />
==Boat Mod Shop==<br />
The Boat Mod Shop is the only location on the entire island where you can go to modify and improve your water vehicles. Some vehicles have low fuel capacity therefore refuelling becomes common and a chore or some vehicles have a weaker chassis than others. By adding modifications you can improve your boat's efficiency and resistance to damage. Modifications can be expensive and at times cost more than the original price of the vehicle, however, they can help you prevent those sticky situations.<br />
<br />
===Upgrades===<br />
The upgrades listed below are the modifications you can buy at the Boat Mod Shop.<br />
{| class="wikitable"<br />
!Upgrade type<br />
!Description<br />
!Upgrade Name<br />
!Upgrade Level<br />
!Price<br />
|-<br />
| rowspan="4" |'''Hull'''<br />
| rowspan="4" |Under fire a lot? or maybe have an unforeseen date with a lamppost/rock? Then an improved hull is what you need.<br />
|Standard Hull<br />
|0 - Default<br />
|Default<br />
|-<br />
|Hardened Hull<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Hull<br />
|2<br />
|£250,000<br />
|-<br />
|Armoured Hull<br />
|3<br />
|£500,000<br />
|-<br />
| rowspan="4" |'''Fuel'''<br />
| rowspan="4" |A more efficient engine allows a vehicle to use less fuel than it would otherwise.<br />
|Basic Engine<br />
|0 - Default<br />
|Default<br />
|-<br />
|Efficient Engine<br />
|1<br />
|£200,000<br />
|-<br />
|Mastered Engine<br />
|2<br />
|£400,000<br />
|-<br />
|Metamaterial Engine<br />
|3<br />
|£1,000,000<br />
|-<br />
| rowspan="4" |'''Lockpicking'''<br />
| rowspan="4" |A better locking system increases the time needed to lockpick a vehicle.<br />
|Basic Locks<br />
|0 - Default<br />
|Default<br />
|-<br />
|Tricky Locks<br />
|1<br />
|£100,000<br />
|-<br />
|Reinforced Locks<br />
|2<br />
|£200,000<br />
|-<br />
|Titanium Locks<br />
|3<br />
|£400,000<br />
|-<br />
| rowspan="2" |'''Tracking'''<br />
| rowspan="2" |A GPS tracking system will help you find your car if stolen...or if you just forgot where you parked it.<br />
|No Tracking<br />
|0 - Default<br />
|Default<br />
|-<br />
|GPS Tracker<br />
|1<br />
|£500,000<br />
|}<br />
<br />
===Location===<br />
There is only one location on the entire island where you could go to modify your water vehicles.<br />
<br />
*Neri<br />
<br />
===How it works===<br />
Listed below is a brief description explaining how the Boat Mod Shop Works.<br />
<br />
====Step by Step====<br />
<br />
#Drive your water vehicle on the marker at the Boat Mod Shop.<br />
#Press your Windows Key whilst remaining in the [[Vehicles|vehicle]], this will open up a menu.<br />
#Click on the modification you want to make to your vehicle.<br />
#Press 'Apply' NOTE: You must have the Money 'on your person' in order to purchase a modification.<br />
<br />
====Money====<br />
Of course modifying your [[Vehicles|vehicle]] costs you money. You will need to bring this with you in order to pay the mechanic who works there as they do not accept credit-card payments. Modifications are not refundable so ensure you select the correct upgrade for finishing your purchase.<br />
[[Category:Stores]]<br />
[[Category:Mod Shops]]</div>Sciencefreak74